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NaZa

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About NaZa

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  1. NaZa

    The DWIronman League dies to: Abcess

    Just a reminder that you can check your rank this month here until Alfonzo updates the leaderboard.
  2. NaZa

    The DWIronman League dies to: Abcess

    There's more entries so far this month than there was the whole last month, that's a scary thought.
  3. NaZa

    The story behind your custom avatar

    Wanted some Doom-themed avatar instead of the overused bloody face. I changed it to the Ferrari logo for some time but it was bad so I replaced it with Fettgesicht. Certainly more Doom-themed and more... Unique, perhaps.
  4. NaZa

    The DWIronman League dies to: Abcess

    You know I rarely start the post containing the run with a paragraph of text. Also, you surely know I rarely ever express my disdain with the monthly Ironman pick. Indeed, I only did so two or three times: with Hellfire: Dreams, Doom 64 for Doom II and I also threw a very sharp remark at TNT: Resistance. When it comes to Hellfire: Dreams, I revisited it quite recently and I don't think my comments were warranted - I rather liked the experience then, however excessive supplies drought in the earlier maps wasn't my thing. Doom 64 for Doom II was just really awkward at times and felt quite stale, while TNT: Resistance had some questionable maps, like MAP02, MAP05. However, all of these sets had such things at some places, not throughout the whole of my playthrough. Thus, this happened. RESULT: Dead on MAP03. CATEGORY: Blind. TIME TAKEN (to reach MAP03): 24:42. SATISFIED? Both yes and no at the same time. Yes, it's a set I haven't really enjoyed. I might have been wrong in pistoling 40 monsters on the start of MAP01, but I don't think it would have changed much. The design was okay, although there was some steep staircases and awkward-to-move-in places. The music isn't worth of my comments, as I toned it down to the minimum on MAP01 (even though I did enjoy MAP03's track). The gameplay however? Take Coffee Break, another set I haven't thoroughly enjoyed, and Hellfire: Dreams. Mix them together. That's the feel I got for this set. Looks excellent but it's just so damn stingy. After reading Steve D created the set I started prejudicing the difficulty of the set by looking through the boards over the years (not nice of me, true, I apologize), I wasn't thinking of much challenge to be perfectly fair - and then MAP01 happened and immediately no health, ammo. I know it should be the premise of Ironman to go as far with real constraints, but... eh. It was really annoying on MAP01, got better on MAP02 but there were still really unfair ambushes, especially the soulsphere trap, and then on MAP03 where that crazy ambush tore me to shreds. I might have survived said trap had the angled wall not been so fixed while facing an insolent, immobile cacodemon and an angry hell noble behind my back. Eh, man. I rarely write this much, but... I don't know. I'm sorry if this is harsh, but I haven't enjoyed playing through these three maps at all. dwironman_nov19_naza.zip
  5. TWENTY-THREE (or five?) MAPS?!? Holy shit. That's quite an accomplishment for a first session, hats off to absolutely everyone, that's incredible! I couldn't make it myself but I really look forward to playing this!
  6. Had little trouble clearing up the first three maps (aside from one or two tense moments). MAP04 must have sensed that so it spawned a spectre into a rocket not heading towards an autoaim-immune archvile. A comedy of weirdness. Category 1. ironeagle12_naza.zip
  7. 4shockblast's demises are similar to that and to mind.
  8. I mostly based it upon this:
  9. Mother of all Flops. CATEGORY: 1 RESULT: Dead on Mohu2, 108/184 monsters. Probably the same trap that killed Antares. MONSTERS KILLED: 321/398. SATISFIED? Yes and no. I was time-constrained by a thunderstorm which gave me goosebumps occasionally. This saw me clearing Mohu1 relatively quickly in 24:54, albeit having to activate a switch from ground thinking I got permastuck (I had not! I found the switch later.). I was extremely happy with the way I handled it... but then I fired up Mohu2. Much more stingy right from the get go. The blue skull puzzle had me very confused, but I figured it out, having found some secrets in the meantime. Then, as I had low health throughout the map, I attempted to juggle an archvile's pain chance with 55/45 or something like that, relying on the fact it's not usually above 100 damage... and I wound up dead for a reason. Not sure why! Eh, I was always meant to die. But I'm alright with it! dwironman_oct10_naza.zip
  10. I don't think you were supposed to play part 2 if you died on part 1.
  11. Very nice! I never played this, and having a win to defend, this might end up being one of the largest flops in the history of the League!
  12. What is that supposed to be
  13. NaZa

    The DWIronman League dies to: Revolution!

    There seems to be no demo attached.
  14. Didn't state it here so I'll say I'll be back this year creating a Bloodite killer WAD.
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