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NaZa

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Everything posted by NaZa

  1. ^^ Your demo desyncs in -complevel 4. It works just fine in -complevel 2 though.
  2. NaZa

    Nomonster speedrunning

    I don't know how to format these, but I was proud of this achievement. The demo is 2:30 long, but it's because I couldn't believe I've done it after half an hour of tries. Super Mayhem 17, MAP02 -nomo in 0:21. nm2_021.zip
  3. NaZa

    Infernew, a Community Project

    If I recall correctly the level data shouldn't be larger than 160 KB.
  4. NaZa

    E1M1: Hangar Remaster by Shot846

    That sloped floor irks me - way too steep.
  5. NaZa

    Infernew, a Community Project

    I really advise you to check your Visplane Explorer in GZDoom Builder. It looks like it might be breaching some limits in that field. Although it may also break the maxvisthings limit (maximum visible things).
  6. Funnily enough, I did the same thing after my Aztec demise. ... I died on MAP02. So I agree with your statement.
  7. NaZa

    Post Your Doom Picture (Part 2)

    It's striking, for sure, and unconventional but grandiose! However, crates having the rocky floor really irk my nerves :P
  8. NaZa

    Infernew, a Community Project

    (Hopefully) the final update to Sinner, v5. Got rid of the weird exit and put a more atmospheric iteration in, making it monsterless again because I think atmosphere is more important than putting monsters on the end teleporter. Other than that, the plasma gun is replaced by the chaingun and moved before the trap, and a megasphere replaced a cell pack somewhere where nobody has gone yet (which makes me proud). Full deathmatch support (with changing environment to prevent camping) and co-op support are here since v2 I think. If you're wondering where v3 is, there was no v3. It was a joke with Cyberdemons in the end and a type 11 sector. Sinner v5 - DOWNLOAD LINK
  9. NaZa

    Post Your Doom Picture (Part 2)

    Yes, I was hinting at the panels being off-center when looking at the switches. I just didn't know how to word it. Also, it's great if it doesn't make the area feel unbalanced :D
  10. NaZa

    Post Your Doom Picture (Part 2)

    Jens Nielsen
  11. NaZa

    Post Your Doom Picture (Part 2)

    Learning Lesson: Symmetry 101 with NaZa. Today - aligning switches with respective computer panels. 10/10 symmetry.
  12. NaZa

    Infernew, a Community Project

    Latest version of my map, wheeled out with yet another UV-Speed demo. Not much has changed, I've taken the community's feedback in. The only really noticeable change is the ending which I may or may not throw out, depending on the feedback. I feel as if it's too un-Infernoish but a few chaps really wanted me to create an actual ending so there we go. naza_infernew_v4.zip
  13. My general strategy for the bridge was to fire a few rockets towards the Revs (hopefully kill them or damage them a lot), shoot the screen, cross over, SSG the Cacos (and the Revs if they survive) while being safe from the Chaingunners.
  14. Using the mouse to look left and right isn't cheating (aka mouselook), but using the mouse to aim upwards or downwards isn't allowed (aka freelook iirc).
  15. Excellent! I'm free that Saturday/Sunday so pencil me in lightly. Been a while since I've last speedmapped.
  16. Echoing RjY in February, here's the ranking to help with potential future obit writing :) COLUMNS ARE: category, total maps survived (SS = survived), time upon reaching said total of maps survived, set by set (xx/yy where xx is E1 death and yy is E2 death), player name 3 - SS - 1:22:36 - SS/SS - Veinen 2 - SS - 1:29:23 - SS/SS - Demon of the Well 2 - SS - 1:35:19 - SS/SS - Bloodite Krypto 3 - SS - 2:06:15 - SS/SS - RjY 1 - SS - 3:52:49 - SS/SS - Beginner 2 - SS - 4:05:05 - SS/SS - WH-Wilou84 1 - 22 - 3:45:59 - SS/12 - NaZa 3 - 21 - 3:24:46 - SS/11 - leodoom85 2 - 20 - 2:52:00 - 09/SS - Alfonzo 2 - 19 - 2:19:44 - SS/09 - Bashe 2 - 19 - 2:30:16 - SS/09 - Anima Zero 2 - 19 - 2:36:07 - SS/09 - dt_ 1 - 19 - 2:50:51 - SS/09 - Scotty 2 - 19 - 3:01:13 - SS/09 - Dragonfly 1 - 16 - 2:07:48 - 09/09 - SSGmaster 2 - 16 - 2:19:10 - SS/06 - Sparktimus 1 - 16 - 2:50:38 - 09/09 - Malrionn 1 - 16 - 3:51:20 - 09/09 - Big Ol Billy 2 - 15 - 2:01:24 - SS/05 - an_mutt 2 - 15 - 2:06:55 - 09/08 - Roofi 1 - 15 - 2:23:43 - SS/05 - Suitepee 2 - 13 - 1:59:39 - 07/08 - NoisyVelvet 2 - 12 - 1:12:42 - SS/02 - HexaDoken 3 - 12 - 1:20:47 - 09/05 - Aquila Chrysaetos 2 - 12 - 1:23:45 - 07/07 - cannonball 1 - 11 - 1:31:17 - 07/06 - Vince Vega 1 - 10 - 1:09:14 - 08/04 - DaIcemann76 3 - 08 - 1:55:21 - 08/02 - Crusader No Regret 1 - 07 - 0:44:00 - 07/02 - Eris Falling 1 - 07 - 0:59:55 - 05/04 - Agent6 1 - 07 - 1:00:46 - 07/02 - Swalzi 1 - 07 - 1:11:22 - 04/05 - guineu 3 - 02 - 0:24:38 - 02/02 - Pegleg 1 - 01 - 0:06:03 - 02/01 - Steve D 1 - 01 - 0:10:45 - 01/02 - 42PercentHealth 1 - 00 - 0:00:00 - 01/xx - Ancalagon
  17. I was really asking myself do I want to upload this embarrassment but it's all for good spirit anyway! You'll at least have a good laugh of it :)) I died to MAP13. I was severely damaged by a Baron exiting MAP12 (I thought I'd avoid him but I guess not), and entering MAP13 which is hitscan hell I couldn't stay alive for long enough to garner a few precious stimpacks, killed by an unbeforeseen Imp about a meter away from health. Too bad, as I think I had generally higher pace than both AC and Bdubzzz reaching MAP13. ironcamel-3_naza.zip
  18. Bird Sessions Bowl :)) as we both organize (in my case, organized) bird-themed speedmaping sessions.
  19. Would be kinda ironic if you'd die there :P Nonetheless, good luck on your run, mate! As the BSBowl is 3-3 so far, any of us can take the lead.
  20. Excellent! I've played this before, at least the first few levels. Will participate soon.
  21. After sweeping the first two maps, I fell into a seemingly inescapable damaging pit right at the start of MAP03 thinking there'll be invisible stairs to guide me to the first areas. It hurts. Category 2 because I've played Congo a few times in the past and I've watched UglyStru's complete playthrough; mind you it's been quite some time since I've watched it, but I remember stuff from the maps I didn't get to because of... yeah. plutonia_naza_ironaug18.zip EDIT: Stru pointed it out in his video. Now I feel stupider.
  22. So far, whenever @Veinen managed to outspeed Bloodite, DotW managed to go even quicker. This month may have marked a renaissance though as he seems to have won, ahead of both! Congratulations!
  23. NaZa

    My curiosity on the popularity of certain PWADs

    Requiem is extremely underrated for its time I think, but it was popular. Also iirc Memento Mori came out in 1996.
  24. NaZa

    Infernew, a Community Project

    I was wondering if we could maybe do subtle changes on our map on the 1st and 2nd August if we're in an inability to do so earlier @bonnie.
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