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gaspe

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About gaspe

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  1. gaspe

    Exomoon megawad released! [+1.6 released!]

    Fdas for the rest of the wad: exomoon_gaspe_fdas_2.zip MAP15: Probably I wasn't brave enough to jump down or to find a safer place so instead I stayed in the open with yet again far snipers all around. MAP16: very rough start in the first area and with low ammo but that gets better after you drop down. Maybe the spiderdemon that killed me wasn't supposed to wake up before you drop down after the yellow bars in the starting area? I don't it's a good idea to have that kind of monster to roam around in a such high place. And they don't make a have a distinct sound so they can easily take you by surprise, which isn't a problem per se but they kill you in one shot, unless you want to troll the players :P MAP18: I'm surprised that I actually finished this, after some tries at the start to understand how and where to move in the level. The cyberdemons were really scary, you don't have weapons and I wasn't sure about their teleports. It's a more generous level but it's a good thing since the trip is long. Maybe the only moment that could be revised is the north-west trap with the 3 archviles. The area after the blue door where you reveal the closet of spiderdemons was a nice panic inducing moment, I was able to kill the arch-vile before I got there but I would remove it, there's more than enough stuff going on there. MAP19: The movements are awkward here, all around you have lots of 90 degrees angles and impassable lines. MAP20: Making custom bosses interesting is hard. At first I didn't understand what was shooting all those fireballs and it's hard to notice that you can pick them up. But to do that you have to be close to the boss and then it has more chances to hit you, while the spheres give you 1 bonus health. Then the arena isn't a full circle, or a place with more freedom of movement and some obstacles to use as repair, and it can happen that the boss lays some spheres but after they start to shoot you can't get close anymore. I think that the last arena should be redesigned. The ending was nice, very "Monti-esque" :P Also I noticed that the arachnorbs damage you almost instantly with melee when you touch them, it sucks when you happen to get stuck on them while you are running around in the more chaotic fights.
  2. gaspe

    Exomoon megawad released! [+1.6 released!]

    Fdas for the first 13 maps, recorded with the first version : exomoon_gaspe_fdas_1.zip For MAP11 isn't a real fda until the YK ambush, I quitted rather early the first time but I wanted to give another try. Glad to see someone else giving some love to Mano Laikas, some stuff look really inspired by it. I like the setting of the maps and good job for the custom music. I have some mixed feelings on the maps, I took me a while to get accustomed to the chaotic parts but in the end they are enjoyable. I don't like that often there are sniping monsters very far, especially hitscanner that can hit you; and I loathed the parts with the cyberdemons (MAP07, MAP10 BK area, MAP11 finale). The custom monsters were nice, the arachnorb is more sneaky than the cacodemon. The wobbling lost souls are very funny I would keep them in that way, I noticed that they have also less hp since you can kill them with 1 SG shot but it isn't very reliable, maybe you can lower the health a bit more. A few times I saw FLAT20 used on some closet door, it can be replaced with something more fitting and on MAP06 the MIDSPACE texture is used one time but again it doesn't fit with the rest of the scenery. Personally I'm not fan of the arrows on the maps.
  3. In some cases they can look good and make sense but most of the time they are unnecessary, especially if they don't have height variations, and give a less refined look.
  4. gaspe

    New project: Evolved - first map for testing

    Glad to see you back! I recorded a fda: caseidswamps_gaspe_fda.zip I also died at the last 3 revenants, the teleporting demon traps you into the closet so you don't have so much chances to react. I liked the layout with the towers to explore. I also liked that you are putting more details and use some custom textures though I have to criticize the texturing. I think it would be better if you are a bit more selective with the new textures or use them in a different manner, the look tend to be messy and confusing at times.
  5. gaspe

    The DWmegawad Club plays: Struggle

    +++ Heroes' Tales
  6. gaspe

    Popular/highly rated WAD's you're not a fan of?

    Ancient Aliens. I couldn't bring myself to keep playing after 10-11 maps.
  7. gaspe

    Site and/or forum bugs or things not working

    Is anyone else having problems to download files from the archive?
  8. gaspe

    Ethics of announcements/releases

    This, at first I thought that the thread disappeared.
  9. gaspe

    REKKR - V1.13

    I played the first episode. It's cool overall and everything is well made, a very refined work. I must say that some of the monsters design felt rather "anonymous", except the eyeball, the floating spider and the tree (that was my favourite). I would say that you don't have the same powerful feelings of Heretic, and Doom. Those, especially Heretic, have a more "colorful" style with the monsters and the sounds, while here it feels less striking but it's coherent with the overall style of the wad, which is also a hard thing to achieve I guess.
  10. gaspe

    Post your Doom textures!

    Why do you waste all that time? Slade has a color remap function that allows you to do those kind of simple recolors in less than 1 minute, and the result is compatible with the Doom palette.
  11. gaspe

    YouTube Monetization Rules are Stupid

    Noooooooooooooooooooooo Memfis you're not supposed to use adblock :( Anyway the youtubers(lol) seem to make at least some money, I guess plenty of pleople watch the ads in fact.
  12. I made this episode that I think it will fit well for what you're searching. That said I also made a custom dehacked boss and I don't how well the set plays with gameplay mods. Here is it if you want to try it:
  13. gaspe

    The Doom Confessional Booth

    Even after years of playing Doom wads I'm still not used to the timing of fast doors. If I happen to shoot behind one of them I'll likely waste some shots or blow up myself with a rocket.
  14. So, are you happy that today Kuchitsu got the first not-so-good review?

    1. Memfis

      Memfis

      Hm dunno, I maybe don't have any bad feelings about it anymore. And glenzinho said it's rude to reject people's feelings when they compliment your works.

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