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About gaspe

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  1. gaspe

    The DWmegawad Club plays: Doom 404

    MAP17: Nice moody level with a prominent use of lighting contrast. There's the debut of the spiderdemon and the fight was very interesting, it's difficult to do that with that monster.
  2. gaspe

    Wyrmwood: Episode I

    Played the wad on UV continuous. It seems doable on pistol start, only the weapons pick ups would be missing. Maybe I would remove some of the non-secret ammo from the mid levels since there are already many secrets. I liked a lot the levels and their style, with some realistic touches and details like the various inaccessible areas. The music was cool. The levels also have their mood and like memfis I could feel a narrative as I progressed. MAP09 has an interesting concept, and there I also found this secret with nothing in it: @rdwpa about MAP09:
  3. gaspe

    The DWmegawad Club plays: Doom 404

    MAP16: Mixed feelings here. The levels, with some exception, so far lacked some broader concepts and this is the kind of stuff that I would have liked to see more in this episode but this sudden remake of E1M1 feels out of place here. This map would work better if it was put in one of the secret slots instead.
  4. gaspe

    Preacher - released 08/21/18

    Have a fda for MAP08: preacher_m8_gaspefda.zip Scary roaming cyberdemons that can reach you everywhere and lift that keeps to activate, I had no idea what was happening most of the time. After some death I was able to finish the level though I left some monsters alive. The new MAP08 is the only map that I still have to play. I clearly remember that I played Crown of Thorns, Babel and Sacrificial Altar´╗┐ last year but I was sure that I also made a post about them :S
  5. gaspe

    The DWmegawad Club plays: Doom 404

    MAP32: It's a bit of a mishmash of the usual themes we have seen so far, caves, some tech plus there's also the transition from the Wolf3D stuff which was nice. The gameplay is staged on 2 big fights: when you reveal the whole area and later when you pick up the key. Fun stuff.
  6. gaspe

    The DWmegawad Club plays: Doom 404

    MAP31: I was expecting much worse. I liked the use of walls with tiers of multiple textures, it gives a nice 3d feel. At least there's some height variation but it doesn't improve so much the level as the architecture is made all of cubes with the 128x128 grid that also make the level to look overscaled. The secret exit was very painful to find, and it looks like the super secret level is another Wolf3D themed map.
  7. gaspe

    Advice for a console noob?

    Doom 64, at least if you can stand its unique aesthetics, it seems that not everyone likes it. I don't know if you played Doom 64 for D2, because if not you have some new interesting levels to check out but in any case the original with its custom music and graphics manages to pull out a captivating atmosphere. Then for what I know of your tastes maybe you'll find the gameplay a bit too slow but many tricks could look interesting to you. I only saw some videos of it. The sounds feel out of place to me (I associate them with Doom64) and with that colored lighting here and there it gave me the impression of being like a cheap zdoom mod. But are all the levels shorter than the original? If it's a rather quick play to finish it maybe this time I will finally try it.
  8. gaspe

    The DWmegawad Club plays: Doom 404

    MAP15: It's an allright tech-base level, the cave area sticks out in a weird way and it clashes with the rest of the map. I would have considered this another filler level but the gameplay was fun and engaging so that "saved" the level, plus there was also the hunt for the exit exit with a cute puzzle at the end. I liked the elevator near the RL, it does nothing but it can trick the player into thinking it's related to the secret exit. At the end I had some enemies missing so I went back to search and I discovered that a monster closet opened in the north-west room, in the editor I saw that you open it with the switch in the cave but you are able to keep going without alerting the monsters in there, I guess they are supposed to repopulate the area and get at your back. I would reveal that closet earlier when it's more effective.
  9. gaspe

    The DWmegawad Club plays: Doom 404

    MAP14: This one doesn't have strong theme, like many other levels before. But it was very fun and the arch-vile is introduced in a nice way. This time the secret were helpful and came at the right time and contrarily to the lo ammo trend of the previous levels the ammo was generous here (I suppose because the arch-viles can resurrect a lot of monsters). We are also at the middle of this "Virtual Life" episode but I'm getting so much of it in these maps, outside of the puns with the titles, they look like generic levels so far. I think that Icarus with its simulation levels did a better at presenting a similar concept.
  10. gaspe

    The DWmegawad Club plays: Doom 404

    MAP13: Funny level with many changing bits that keep to repopulate the cave area. Catchy music and visuals are allright.
  11. gaspe

    The DWmegawad Club plays: Doom 404

    MAP12: This was rather annoying on pistol start, the map is stingy with the ammo and the good weapons are obtainable too late except few rockets you can find in the secrets. I liked the "cold" aesthetics with lots of grey.
  12. gaspe

    Thoughts on the /idgames archive?

    I miss that the people who aren't registered on the forums could write reviews for a wad. Since that change I noticed that the wads are getting way less reviews compared to before. For me the archive already started to become lifeless. What are talking about here, more specifically? Is it about the more strict controls about ogg music and the graphical assets? Or is about the troll/terry wads and so we potentially reject silly and unusual but not malicious wads? For the latter perhaps there could be some clearer rules since now there still the "any other questionable things", which albeit it's simple and effective it's also vague.
  13. gaspe

    The DWmegawad Club plays: Doom 404

    MAP11: Nice tribute to 'O' of Destruction. The first cacodemon trap is very harsh and will almost certainly kill you the first time, mostly becuase you can trigger it by accident before you had time to properly explore the area. The only radsuit nearby is inside one of the pools and the ammo you need is all on the damaging nukage. I guess continuous players can manage it with less worries. It isn't a big deal because it's at the start of the level. After the blue door is well thought enough so you can't just rush in but the map kinda ends there.
  14. gaspe

    The DWmegawad Club plays: Doom 404

    MAP10: It was allright I guess but this is what I consider to be a filler level. I didn't get much from this gimmick of using only mancubi, plus it's very neglected visually.
  15. gaspe

    The DWmegawad Club plays: Doom 404

    MAP08: Good old sewers. It's tricky in its nature, since initially is a easy level and then suddenly the whole maps gets flooded with monsters. Not so much health around, I had stay below 30% most of the time. MAP09: This does a better job at conveying the virtual setting of the episode. Though seeing TEK walls with marble reminds me more of 94's wads. I was glad to see a prominent usage of barons.