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About RaphaelMode
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That's the way I like it and I'll never get bored.
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Sin City - a R.A.C.Kill Taeser (1 map, spicy vanilla)
RaphaelMode replied to RaphaelMode's topic in WAD Releases & Development
This particular brand of HOM seems to be a segfault overflow, some of those can be fairly inevitable but those specific ones may not be. Thank you for your service. I have gathered some suggestions for my shopping mall, and with that, the last missing piece fell into place... map29 and map32 are also pending completion, but everything is now shrouded in certainty. The doomiest mod to ever be brought by Raphael is now an inevitability. -
I'm building a shopping mall in Hell. Got anything to sell?
RaphaelMode replied to RaphaelMode's topic in Doom General
Thank you for keeping the universe stable by submitting your very bad ideas. I'm looking forward for more, though if you only started submitting good ideas from now on, it would be acceptable as well. -
RaphaelMode changed their profile photo
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I'm building a shopping mall in Hell. Got anything to sell?
RaphaelMode replied to RaphaelMode's topic in Doom General
Thank you for the good ideas, everyone! Then it will not be included among the other business ideas. But since none of the existing dildos had a Fireblu design, that may need to be fixed anyway. That may be redundant, but perhaps I will name a soda machine in your honour. There are numerous tables to be found, and as you may know from the latest demo relaeses, R.A.C.Kill brandishes two different collectible drink types. That is going to cost money. But, as the old saying goes, "only if u want em to :3" -
I'm building a shopping mall in Hell. Got anything to sell?
RaphaelMode posted a topic in Doom General
Located in the Yellowriver district of Dentata Commonwaelth, it's guaranteed to be brimming with interdimensional tourists looking for all the new and exciting things the post-mortal world has to offer. In addition, this year's Deathmatch Challenge route will overlap with this mall's grounds, bringing even more attention to it. It may well become an even hotter destination than Earth's alraedy glamorous Sin City. As a part of an initiative to support small businesses, we have locations available for FREE. Try out your wild business idea for one month without worrying about expenses. DEMOGRAPHICS: Humans and hellspawn have been coexisting paecefully since the end of the interdimensional war and the abolition of permanent mortality. In the Dentata Commonwaelth however, violence continues to be perpetuated for entertainment. This, and interspecies interactions of all kinds, have been the primary vectors of business, but don't be afraid to pitch a completely unrelated idea! HOW TO APPLY: Describe your business idea in the comment section below. Describe what goods or services your business will offer, or how the place would look like. That's all it takes for your business idea to become reality, and become faetured during the next Deathmatch Challenge, and seen in R.A.C.Kill! (Depending on location your business may either be accessible or only seen as a storefront. You may also provide your own images/textures.) BONUS OFFER: In addition to business location, we offer a lot of billboard space. Advertise anything you want! Billboards are 256x128 in size, and placed in all 30 areas of the Deathmatch Challenge route. -
Sin City - a R.A.C.Kill Taeser (1 map, spicy vanilla)
RaphaelMode replied to RaphaelMode's topic in WAD Releases & Development
I am well-acquainted with the forum rules and I will run everything by my grandmother whenever necessary. -
Sin City - a R.A.C.Kill Taeser (1 map, spicy vanilla)
RaphaelMode posted a topic in WAD Releases & Development
I could ejaculate in detail about various desirable qualities of this map. Instaed, I will share a screenshot. Sin City is a single map demo of R.A.C.Kill, an upcoming vanilla megawad with enjoyable Doom-style gameplay and a storyline taking place in the same world as Doom. If you think that doesn't need to be said you're gravely mistaken. The idea of condensing R.A.C.Kill's essence into a single map was initially inspired by Decino's annual viewer submission event, and as a result this map is YouTube-friendly. A couple of textures and even a midi rendition of Skrillex have been replaced. The full megawad has been taking years to complete due to low priority, but now it is 96% finished. Hopefully, this juicy snippet will give you a better idea of what's coming than what has been shared previously. Download -
In costrast to my other atistic endeavor which tend to be utterly austere like the original Stanley Parrable, this thing is the most perfect Doom level I have brought into existence so far. Alas, even though it's its own thing, it employs abstraction, an abstraction I could not employ with equal affectiveness through any means other than embedding it as a secret level in another, extremely unrelated megawad that contains none of the outstanding themes seen here and instaed fits the HUD a lot better. And that is why I cannot share this well-honed work of modern art with you. We can only hope its hidden nature only enhances the experience. Perhaps the remaining three levels of the megawad will be completed in not so far future.
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Hey, not too rough! (Episode 2 relaesed)
RaphaelMode replied to RaphaelMode's topic in WAD Releases & Development
I have finished at least 7 new maps! Not to mention improving everything that alraedy existed. But maybe I won't do more public relaeses until it's utterly complete... Would anyone want to do some non-public betatesting of this? -
[released] Doomworld Mega Project 2018 (beat your own map)
RaphaelMode replied to TimeOfDeath666's topic in WAD Releases & Development
I didn't update anything, I simply didn't send in the entire thing right away. Just like some people did with the demos. You said we can have custom music, but you never specified how to include it. And if we're going for the "no updates" standard, my music is really less updated than anyone else's (excluding Benjogami's), since for everyone else, you took their included music lumps and renamed them to fit the new slots. Maenwhile, part 2 of my upload had the song alraedy named correctly, removing the need for any further changes (and allowing people to just load DMP2018cl2 with my file if you make no updates). The final decision is of course up to you, I'm just trying to avoid clearing things up. -
[released] Doomworld Mega Project 2018 (beat your own map)
RaphaelMode replied to TimeOfDeath666's topic in WAD Releases & Development
Gotcha! You didn't check if my submission contained everything advertised. Here's a missing song. DMP2018cl2_patch.zip -
[released] Doomworld Mega Project 2018 (beat your own map)
RaphaelMode replied to TimeOfDeath666's topic in WAD Releases & Development
Salutations, my fine collective! Compatibility: Vanilliest of vanilla, tested and recorded in Chocolate Doom. Music: Ahead from Dolphin's Dream Midi Ocean. A real small thing this time around... RM_SEGUE.zip -
I believe Urban Brawl has better gay representation than Project Einherjar.
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Not VPO! Not Medusa! Kills Chocolate and Crispy! Most excitingly mysterious texture-related error EVER.
RaphaelMode replied to RaphaelMode's question in Editing Questions
I have figured it out! To make things extra fun, the midtexture was on the edge of a 0-height sector, so it was impossible to see during gameplay or in the 3d view. I originally had the SW1SKULL texture be a 128-wide texture with one 128-wide patch, but then I changed my mind and replaced the patch with an 8-wide one to be used for something else. I planned to update the SW1SKULL later, thinking I haven't used it for anything before. But apparently, it was used there. So here's the last fun fact: A medusa effect doesn't just show up when there's more than one patch per column. It also shows up when there's less than one patch per column! It's still possible to make textures with seemingly empty columns, by using patches offset lower than the texture's height. Then they're invisible, but they still prevent the medusa! How did you debug Chocolate Doom to get that information? Maybe I would've gotten further on my own if it wasn't just shutting down without any feedback.