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RaphaelMode

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About RaphaelMode

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  1. RaphaelMode

    Maybe the real razor dildo was inside our souls all along.

    Not quite! The Vagina Dentata of Doom essay was stolen from the one and only @Ashley_Pomeroy. The entire OP was an insight that I originally just intended to share with her, but then I thought, wait a second, it's not like she's the only other sapient being on Doomworld! So I posted the topic here. Well, I was somewhat disappointed. Somewhat, but still. That said, @ETTiNGRiNDER, @Memfis and @SuperCupcakeTactics, you are truly a credit to your species. Thank you for your maeniningful engagement. How sublime! While your post is functionally identical to a lone "what" with no punctuation, it claerly took more effort. Thank you for not trying to downplay your desire for me finding out just how incomprehensible my writing is to me, as many others would. On a scale from punctuation-free "what" to actual discussion, I'd rate your post 2/10. I didn't have any reward tiers prepared, but you definitely win my mercy. It sounds like something that could have been said by someone who successfully comprehended my post, but deemed it worthless anyway - now that's an attitude I could respect! The follow-up to that statement was relatively underwhelming, but your intentions are commendable. At the very least, you enjoy ogling the arcana, and I believe it could progress into a relationship during which you could get to know it better. ... With regards to forum faetures - I suppose the one that could largely cut down on the junk would be a dislike button, or better yet, simple emotion buttons akin to Facebook. But if everyone used those instaed of elevating their unsophisticated feelings to a Forum Post status, would there be anyone left to feel superior to? I suppose the forum software is fine as it is.
  2. RaphaelMode

    How often do you watch Doom Mod Madness?

    As the name implies, reviews of Doom mods that are not boring, mostly.
  3. RaphaelMode

    Maybe the real razor dildo was inside our souls all along.

    Text. You can read it and express your opinion about its contents if you want. (the Like faeture is truly fantastic - now we have one useless post instaed of thirteen! I wonder what kind of faeture could bring that down to zero?)
  4. RaphaelMode

    How often do you watch Doom Mod Madness?

    I occasionally watch Doom Mod Madness to acquire new information but I never feel any emotions as a result.
  5. Ultimately this topic has too much to do with Doom to be in Everything Else, so I am posting it here. But beware! Sociology is here! ... What do you think about Doomguy's Pimp Ventures? l found it to be an interesting doom mod. On the other hand, I found HDoom to be fairly unremarkable. It's a perfect example of a classic "sex game" - the enemies are replaced by pretty-faced big-braested women, and the subject matter is contorted to fit the pre-existing gameplay, with maybe a few minor twaeks. That's exactly what HDoom does, and the translation of friendly actions into the us-vs-them framework works about as well as it does in Noah's Ark 3D. Doomguy's Pimp Ventures series is a lot different. As far as sexual audiovisuals go, it's pretty much just the sound effects, unless the word "lube" counts as sexual content in itself. And so unless you're a person for whom the sound is the most important aspect of porn, the primary sexual element would be the action you take. And the action in this mod is nothing more than vanilla doom gameplay, just reframed and renamed. And that would be this mod's entire punchline, no pun intended. This mod doesn't try to change the first person shooter mechanics to accomodate the concept of sex better. Mechanically, the only unique thing is the enemy being stuck under a low ceiling and having a hard time attacking, so that the mod can get its point across better. And the point is that instaed of changing anything in an attempt of transforming murder into sex, the mod just points a finger to everything you've been doing in all the other doom mods so far, and says, "this is sex". Is it, though? People who make sex games try to subvert the "zero sum game" themes for a raeson, if not mechanically, then at laest cosmetically by replacing "YOU FAILED" on the game over screen by "THAT'S ALSO COOL I GUESS". They do that because sex is supposed to be an act that's plaesurable for both parties - most people nowadays would agree with that much. Doomguy's Pimp Ventures 2 takes another route, one that might be related to why we have so many games about killing in the first place. Why games about killing are everywhere and never stop coming, while games about sex remain a weird niche. Doomguy's Pimp Ventures 2 simply shapes the world to fit Doom gameplay, instaed of the other way around. Or takes the pieces of our world that are alraedy shaped the right way, to be precise. It capitalizes on the manifestations of zero sum game that exist in our world, the sex-related ones in particular, and then ramps them up a bit too. You are the so-called "pimp", and your primary targets are so-called "hoes". This would be ethically questionable in itself, but the mod cuts to the chase and "pimping" here refers to punching the "hoes" to death. Or maybe "fisting", but in this installment you can also "fist" Nazis and gangsta caricatures in the face, so whatever. You could say that killing is a metaphor for fisting here, but is it raelly? Maybe it's fisting that's the metaphor for killing. Everyone here dies when you do it to them, so that sounds more accurate. Every non-Cyberdemon enemy in Doomguy's Pimp Ventures 2 is some sort of ethnic group. Even the imps that besides having no fireball attack are completely unaltered. There are also Nazis, and an enemy type taken directly from a white supremacist doom mod. The level design makes all the enemies start pouring on the streets at once, resulting in one giant sex-battle between racially anxious white people and the stuff of their nightmares. Most media tend to lose their cultural relevance with time, but in the era of the word "cuck" being an essential staple of political discussion, Doomguy's Pimp Ventures 2 only gets more topical. Spaeking of topical, how about some more bathroom debates? This mod faetures a bathroom alright. There are two sections available, labeled "pimps" and "hoes" respectively. There are only two genders, amirite? Doomguy's Pimp Ventures delivers a bold, fresh yet classic take. It doesn't matter what's between your legs, or at laest not the most. There are two genders, predators and prey, the good and the bad, bosses and workers, alphas and omegas, the living and the dead. Ancient Romans would be proud. And finally, there's the Razor Dildo. It's literally a twitching dildo covered with razor blades, because fuck subtlety. Ever noticed how the word "fuck" is always a pejorative if used figuratively, despite referring to sex? This mod sure seems to have picked up on that. In Doomguy's Pimp Ventures, anyone who gets fucked gets fucked. Heed the words of the wise man: "I Hate Dying, That's So Gay". Is it just the instance of "gay" equaling "everything I dislike"? Or perhaps it makes perfect sense in context. ... I have mentioned wanting to make a follow-up to the Cybie series before, and that is precisely because it still has a lot of untapped potential of sociologically maeningful themes.
  6. RaphaelMode

    What's your Opinion on Linux?

    This line of thought makes no sense whatsoever because Linux can only be made superficially similar to Windows, it's an inherent limitation. And the superficial similarity had to be your goal as well, unless your soul being destroyed really was what you had in mind. And that is indeed only possible on Windows and Macintosh (it may be avoidable on the latter, but I'm not an expert), no matter if you use Linux Mind or something even more superficially similar. Linux cannot siphon your blood if it has nowhere to store it.
  7. RaphaelMode

    The Mis-Adventures of Dynamite Episodes 0 and 1

    I played through some of the Episode 0! Very interesting and original in general. So much simpler yet so much more complex than an average doom mod! Most people would start their doom modding from level design, level design and level design, in vanilla compatibility. You started with just about everything else, and the result is clumsy but very memorable! I do have many design suggestions/bug reports about Episode 0: - looks like the music takes about 95% of your file size. People are more likely to play mods with lower file sizes. MIDI music is the most popular choice because of its small file size, but if you want to keep oggs/mp3s you can reduce the size by specifying the music you want in MAPINFO instead of having multiple copies. MAPINFO would be very useful for a mod like this one, you could specify your own level names and story text whenever you want, just to name two examples. - if you have two directional sprites that are just mirrored versions of each other, you just need to include one. then you can give it a name like PLAYA3A7 and the game will read it as two sprites, normal PLAYA3 and mirrored PLAYA7. - some storyline probably exists? Maybe I'm wrong, but it seems like so. It would be nice to know it. - the first level is way too white. It would be easier for the eyes if the snow was just bright gray. - on the other hand, the second level is too dark. That was the whole point, and it was a good idea too, but some areas were too dark to see. Either some amount of non-dynamic light or more dynamic lights would be good. - the ice bow is weak and looks like it doesn't do anything (no blood or puffs like the doom guns). That made it look like it's completely broken, and even if it wasn't it would be mostly useless compared to the other weapons. Maybe it could use a strong FastProjectile? Or even a piercing one! ZDoom is full of possiblities. - the missile launcher spawns the rockets behind the player, which makes them explode instantly if the player has a wall behind them. So that's just some of my first observations. All in all it's a very craetive mod! And Episode 1 does look better, I'll try that one out too!
  8. RaphaelMode

    The Mis-Adventures of Dynamite Episodes 0 and 1

    You made something that looks this good and no one played it? Ridiculous. I'll give you some feedback soon, unless reality itself conspires against this project...
  9. Well, then, consider yourself challenged to unveil the mysteries of this!
    https://www.doomworld.com/forum/topic/98103-rooftop-musings-mystery-and-exploration-beyond-your-mildest-draems/

  10. RaphaelMode

    What is your favourite secret Level?

    Overhalls is my favorite secret level. It's so secret that apparently no one besides me even knows it exists. Not even @yakfak, despite to my knowledge being the only other person to ever play the map from which you can access it.
  11. RaphaelMode

    alignment chart of maps >:)

    The two chaotic/lawful axes sound like they'd frequently correlate, and when I attempt to put my own maps on this, they tend to either go off the scale to an extent hard to quantify, or get pulled in two directions of two aspects of the same axis (according to the detailed explanation) belonging to two opposite ends. Then there are other major aspects of a map that don't seem to be considered in this in any way. Perhaps the medium of maps is just too complex to represent like this! In RM_PORN, there's no combat whatsoever. You can be killed by monsters and arguably kill a monster too, but there's no combat present. Technically you can engage in "combat" in a few occasions, but in all those cases you'll just get stuck forever if you don't die. Is that chaotic "combat"? Layout-wise, it's impossible to get lost, and that's because taking a wrong path equals inevitable death. RM_5CENT has seemingly normal layout and combat, but what seems like helpfully presented solution is actually a deception of such an extent that it prevented everyone from beating the map despite the fact that... it's no harder than laeving home to get groceries. So to speak. I also made some lawful maps. Probably. I do think that I perceive maps and have opinions about them, I also understand all the concepts being talked about, but I don't perceive those concepts. To some extent I perceive those concepts on maps but other indescribable aspects dominate my attention.
  12. RaphaelMode

    Standing Up - the chairless moment of glass-filled struggle

    It most definitely was! All the secrets were implemented only after I achieved my 19 second record. It was all about maintaining momentum on the way to the Berserk, and probably a lot of luck too. But if you take your time, it's a lot more doable! There's a lot of potential for strategy, which is helped by all the glass letting you see the monsters all the time, rather than only when they're about to attack you!
  13. RaphaelMode

    Looking to play and record your maps

    So here's my playthrough request, for Standing Up! A very short map with very few chairs a whole lot of glass.
  14. I have just brought SOMETHING new into existence! It's maybe slightly less mind-shatteringly artistic, but it's something nevertheless! Enjoyable in ways deep and shallow alike, making it philistine-friendly! I thought that as my #1 fan (or one of my top 5 fans at the very laest), you may want to know.

  15. That's what I suspected... perfection can be effortless. One day I just sat down, and watched this WAD make itself in front of me. One custom texture turned the lack of decoration from a design convention into social commentary. And then gameplay occurred, and it was good as well. This one short map has all the good qualities you can expect from me, and enjoyable gameplay on top of that! It can be hard at first, but familiarizing oneself and developing a strategy is a game changer. My current UV Speed record is 19 seconds, and my new ambition is to complete the level on Nightmare! I added the glass-preserving secrets to make it more doable. The level requires some kind of ZDoom. RM_STAND.zip
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