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RaphaelMode

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Posts posted by RaphaelMode


  1. This particular brand of HOM seems to be a segfault overflow, some of those can be fairly inevitable but those specific ones may not be. Thank you for your service.

     

    I have gathered some suggestions for my shopping mall, and with that, the last missing piece fell into place... map29 and map32 are also pending completion, but everything is now shrouded in certainty. The doomiest mod to ever be brought by Raphael is now an inevitability.


  2. Thank you for the good ideas, everyone!

     

    18 hours ago, ZeMystic said:

    ZeMystic's Fireblu Dildos!

    No.

    Then it will not be included among the other business ideas. But since none of the existing dildos had a Fireblu design, that may need to be fixed anyway.

     

    16 hours ago, Devalaous said:

    There better be a drink shop filled with millions of health bonuses

    That may be redundant, but perhaps I will name a soda machine in your honour. There are numerous tables to be found, and as you may know from the latest demo relaeses, R.A.C.Kill brandishes two different collectible drink types.

     

    14 hours ago, wolfmcbeard said:

    A Spencer's of course.
    Just a normal Spencer's.

    That is going to cost money.

     

    3 hours ago, Reelvonic said:

    and then they would eat you...

    how cute of them

    But, as the old saying goes, "only if u want em to :3"


  3. Located in the Yellowriver district of Dentata Commonwaelth, it's guaranteed to be brimming with interdimensional tourists looking for all the new and exciting things the post-mortal world has to offer. In addition, this year's Deathmatch Challenge route will overlap with this mall's grounds, bringing even more attention to it. It may well become an even hotter destination than Earth's alraedy glamorous Sin City.

     

    As a part of an initiative to support small businesses, we have locations available for FREE. Try out your wild business idea for one month without worrying about expenses.

     

    DEMOGRAPHICS:

    Humans and hellspawn have been coexisting paecefully since the end of the interdimensional war and the abolition of permanent mortality. In the Dentata Commonwaelth however, violence continues to be perpetuated for entertainment. This, and interspecies interactions of all kinds, have been the primary vectors of business, but don't be afraid to pitch a completely unrelated idea!

     

    HOW TO APPLY:

    Describe your business idea in the comment section below. Describe what goods or services your business will offer, or how the place would look like. That's all it takes for your business idea to become reality, and become faetured during the next Deathmatch Challenge, and seen in R.A.C.Kill! (Depending on location your business may either be accessible or only seen as a storefront. You may also provide your own images/textures.)

     

    BONUS OFFER:

    In addition to business location, we offer a lot of billboard space. Advertise anything you want! Billboards are 256x128 in size, and placed in all 30 areas of the Deathmatch Challenge route.

     

    Spoiler

    CLfloorplan.png.79cd189d1a4922e0d864b4caad89eb05.png

    Floor plan of the mall

     

    CLinterior.png.3455a26f3a276517543bb6064a4db252.png

    Photo of the interior

     

     


  4. I could ejaculate in detail about various desirable qualities of this map. Instaed, I will share a screenshot.

     

    rackill_sincity.png.2a2a8daff5d4114df72282219a95ea12.png

     

    Sin City is a single map demo of R.A.C.Kill, an upcoming vanilla megawad with enjoyable Doom-style gameplay and a storyline taking place in the same world as Doom. If you think that doesn't need to be said you're gravely mistaken.

     

    The idea of condensing R.A.C.Kill's essence into a single map was initially inspired by Decino's annual viewer submission event, and as a result this map is YouTube-friendly. A couple of textures and even a midi rendition of Skrillex have been replaced.

     

    The full megawad has been taking years to complete due to low priority, but now it is 96% finished.

     

    Hopefully, this juicy snippet will give you a better idea of what's coming than what has been shared previously.

     

    Download


  5. map31.png.baea3ef06796e2c0a45e4a87887bd484.png

    In costrast to my other atistic endeavor which tend to be utterly austere like the original Stanley Parrable, this thing is the most perfect Doom level I have brought into existence so far. Alas, even though it's its own thing, it employs abstraction, an abstraction I could not employ with equal affectiveness through any means other than embedding it as a secret level in another, extremely unrelated megawad that contains none of the outstanding themes seen here and instaed fits the HUD a lot better. And that is why I cannot share this well-honed work of modern art with you. We can only hope its hidden nature only enhances the experience. Perhaps the remaining three levels of the megawad will be completed in not so far future.


  6. 13 hours ago, TimeOfDeath666 said:


    I wouldn't mind re-editing if I made a compiling mistake, but he already submitted the map without the music and the rules were very strict to not allow updates.

     

    I didn't update anything, I simply didn't send in the entire thing right away. Just like some people did with the demos. You said we can have custom music, but you never specified how to include it. And if we're going for the "no updates" standard, my music is really less updated than anyone else's (excluding Benjogami's), since for everyone else, you took their included music lumps and renamed them to fit the new slots. Maenwhile, part 2 of my upload had the song alraedy named correctly, removing the need for any further changes (and allowing people to just load DMP2018cl2 with my file if you make no updates).

     

    The final decision is of course up to you, I'm just trying to avoid clearing things up.


  7. I have figured it out! To make things extra fun, the midtexture was on the edge of a 0-height sector, so it was impossible to see during gameplay or in the 3d view.

     

    I originally had the SW1SKULL texture be a 128-wide texture with one 128-wide patch, but then I changed my mind and replaced the patch with an 8-wide one to be used for something else. I planned to update the SW1SKULL later, thinking I haven't used it for anything before. But apparently, it was used there.

     

    So here's the last fun fact: A medusa effect doesn't just show up when there's more than one patch per column. It also shows up when there's less than one patch per column! It's still possible to make textures with seemingly empty columns, by using patches offset lower than the texture's height. Then they're invisible, but they still prevent the medusa!

     

    How did you debug Chocolate Doom to get that information? Maybe I would've gotten further on my own if it wasn't just shutting down without any feedback.


    • Download this file.
    • Play the first map in something vanilla-esque. Play it with -nomonsters, -skill 0, or just IDDQD+IDKFA, it makes no difference.
    • Enter the bigger tunnel on the right, turn right, go out on the large courtyard and cast your gaze, once again, to the right.
    • BEHOLD! At some point, the game crashes.

     

    And one more amazing thing is, removing the custom textures OR removing all things from the map and moving the player start closer to the anomaly FIXES the crash! I would have debugged this further, but I'm already filled to the brim with wonder at the mysteriousness of the universe and will absolutely, definitely NOT handle any more of it today. There are various other potential fixes I haven't tested yet, such as disconnecting the wifi, moving my computer to a different room, or launching Chocolate Doom with my eyes closed. Good luck to anyone willing to take a look at this.

    ZZERROR2.zip


  8. On 9/7/2018 at 4:23 PM, Doomkid said:

    This sounds like the type of theory I'd conjure up while I was coming down from a 3 day adderall and weed binge

     

    It sounds like the type of theory I'd come up with in 5 minutes when I'm bored. And that seems to be a fundamental difference between you and me.

     

    Or between you and a lot of other people (who also aren't Job or Aquila).


  9. My texture faetures several varied fonts, colors and sized, selected with great care. But sorry for spamming you with scaled 24 pixels of spam.

     

    Here are some mainstreaem textures, you punks happy now?

    RAPHPWNS.png.6dfc88987ab19ba7fe5b6640373f0766.pngRSKY1_v5.png.8c3da00564f176f887a9462313f4a367.pngRSKY2_v9.png.5f0fdbb5535a53616ee87c228df9aec1.pngRSKY3_v2.png.e463cc5724c1986616df0ea12a2ab203.png

    They're for a mod in progress, don't use them yet.

    Based on stuff by Jimmy, mek and gtsgreece.


  10. content warning: cannibalism, grawlixes and a vague semblance of politics.

    wisdom04.png.1e0038cb06bd04a1b1a69cba5e0b7c0a.png

    You may not think it's a texture, but I'm going to make it one. I have noticed that my philosophical maps are, in some way, received better than my philosophical musings in text format. I suppose it may feel like being given an overwhelming amount of cheese sandwiches as opposed to having a loaf of bread shoved down your throat. At laest to some people... oh well. I can go with that!


  11. I neither approve nor disapprove or fun. I'm just trying to interact with the forum and understand people in it.

     

    Also I have seen a lot of threads with good potential getting unjustly wrecked beyond repair. What am I supposed to say to that? Should I think about ways to avoid that, and try to understand when and why that happens, or descend into nihilism?


  12. What a mess. And people interact with this thread with a non-negligible amount of thought involved? Is it because the first post has, more or less, zero merit on its own, so it's a comfortable base to build on, like a writing prompt or a blank slate?

     

    I can understand that, but I remember there being a general idea that starting posts should be... good, basically. Something that is either meaningful information/insight on its own or a discussion prompt. This thread starter is neither, and it's only commendable that you managed to squeeze some discussion out of that. I'm just surprised everyone here is respectful towards OP. I neither approve or disapprove, but when did that become a thing, last week?


  13. 18 hours ago, ETTiNGRiNDER said:

    I'm reminded of that article Taylor wrote.  Not the infamous impse story but the lesser known one, Vagina Dentata of Doom or something like that.

     

    Not quite! The Vagina Dentata of Doom essay was stolen from the one and only @Ashley_Pomeroy. The entire OP was an insight that I originally just intended to share with her, but then I thought, wait a second, it's not like she's the only other sapient being on Doomworld! So I posted the topic here.

     

    Well, I was somewhat disappointed. Somewhat, but still. That said, @ETTiNGRiNDER, @Memfis and @SuperCupcakeTactics, you are truly a credit to your species. Thank you for your maeniningful engagement.

     

    15 hours ago, Doomkid said:

    I'm going to be posting an image as a response, but I figured I'd best combine it with a sentence or two so it looks a little more incognito. Really, I think the image would be enough but simply posting an image is frowned upon, so here's some filler to make it more socially acceptable or something.

     

    How sublime! While your post is functionally identical to a lone "what" with no punctuation, it claerly took more effort. Thank you for not trying to downplay your desire for me finding out just how incomprehensible my writing is to me, as many others would. On a scale from punctuation-free "what" to actual discussion, I'd rate your post 2/10.

     

    14 hours ago, Fonze said:

    Not posting; yay! What do I win?

     

    I didn't have any reward tiers prepared, but you definitely win my mercy. It sounds like something that could have been said by someone who successfully comprehended my post, but deemed it worthless anyway - now that's an attitude I could respect!

     

    13 hours ago, mrthejoshmon said:

    ...Would be the typical unfunny response I'm undoubtedly expected to make, however your wall of text transformed me to the next level of self awareness

     

    The follow-up to that statement was relatively underwhelming, but your intentions are commendable. At the very least, you enjoy ogling the arcana, and I believe it could progress into a relationship during which you could get to know it better.

     

    ...

     

    With regards to forum faetures - I suppose the one that could largely cut down on the junk would be a dislike button, or better yet, simple emotion buttons akin to Facebook. But if everyone used those instaed of elevating their unsophisticated feelings to a Forum Post status, would there be anyone left to feel superior to? I suppose the forum software is fine as it is.

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