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Tea Monster

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Everything posted by Tea Monster

  1. Tea Monster

    Cacodemon 3D Print

    I agree, but he went on sale before I had a printer and that is the price they charge. I'll see if I can get it adjusted down, but I don't have any control over their prices or processes.
  2. Tea Monster

    Cacodemon 3D Print

    https://www.shapeways.com/shops/lairoftheteamonster?T=1620993504625
  3. Tea Monster

    Cacodemon 3D Print

    I'll look into it.
  4. Tea Monster

    Cacodemon 3D Print

  5. Tea Monster

    Cacodemon 3D Print

    I aint arguing with you! :D
  6. Tea Monster

    Cacodemon 3D Print

    I'm a member of the DHMP - I'm using a resin printer - a Phrozen mini 4K. I did offer to do some work for the Doom community before. It wasn't well received unfortunately. I was told that I would single-handedly destroy the Doom modding community!! :D - Probably going to print the guy in my avatar next. Stay tuned.
  7. Tea Monster

    Cacodemon 3D Print

    Thanks.
  8. It has been discovered earlier that several demon sprites have been created from a book by f-stop Fitzgerald called 'Nightmares in the Sky' (Viking, 1988). These demon sprites were taken from photographs of stone gargoyles that appeared in this book. I did a search on Doomworld and didn't see any mention previously of the book or the photos. My Son recently gifted me a copy of the book so I've taken the opportunity to scan it and post some of these scans up so that future Doom artists can use them in their projects, or just for those interested in the history. Here are the first two:
  9. Tea Monster

    DHMP - Doom High-res Model Project

    I am working on the 'Gang of Four' The Sargent, the Zombie, the Chain-gunner and Doom Guy.
  10. Tea Monster

    Will there ever be a decent 3D model pack?

    *cough* https://www.doomworld.com/forum/post/1833659
  11. Tea Monster

    Will there ever be a decent 3D model pack?

    I don't know about GZDoom, but in Doomsday, the model is lit with a cube-map that is extracted from the level geometry. It's not perfect, but it looks good. Baking textures down with lighting is great for stuff for with no lighting, but if you do have a lighting system, baked lighting (apart from something like an ambient occlusion bake) will fight with it. I don't know if either Doomsday or GZDoom can do this, but in EDuke32's Polymer renderer, you could specify where you wanted lamps to be, and then include them as a text file with the map. When the renderer read the level to display it on screen, it would look at the text file and then place dynamic lights in the level where the file specified. That way, you could back-port dynamic lighting to existing maps without altering the original map files.
  12. Tea Monster

    Will there ever be a decent 3D model pack?

    Both GZDoom and Doomsday have a modern lighting solution.
  13. Tea Monster

    Will there ever be a decent 3D model pack?

    We're not doing a Voxel pack.
  14. Tea Monster

    Doom with PBR materials

    Does GZDoom support PBR materials on models? I'm thinking that GZDooms MD3 format might chew up our animated monsters, but some static props would probably be OK. I might try to export the candelabra just to see what it looks like with your textures. I don't know anything about GZDooms definition system for models.
  15. Tea Monster

    Doom with PBR materials

    That has always been the huge problem with this sort of thing. What works on a flat 8 bit texture at 16 pixels wide won't fly when it's 'full size' high res, full colour with realistic lighting. Once you then update stuff so it dosen't look so chronically weird, then everyone suddenly starts screaming as it doesn't look 'just like the sprite'.
  16. Tea Monster

    "It's too cartoony"

    The sprites are cartoony. Just look at the Doom Guy in relation to a real human. Once you model an accurate representation of that, it will look cartoony. Why the same people don't look at the sprite and think it's cartoony, I have no idea. We had the same problem over on the Duke Nukem HRP. The original pig cop sprite is VERY cartoony. Nobody mentions it ever. Someone makes a very accurate in proportion model, and suddenly that is cartoony.
  17. Tea Monster

    Doom with PBR materials

    That is ASTOUNDING. Can you use POM on those face wall textures?
  18. We have now released a new version of the doom high-res model pack for The Doomsday Engine This release has added the: Rocket Launcher hud model Chaingun hud model Chaingun pickup model Ammobox model We have also fixed a few issues since the last release Grab it here https://github.com/KuriKai/dhmp Again, sources will be released for other ports.
  19. Tea Monster

    Doom with PBR materials

    I would as well for a HUD item. It looks pretty good in game and it's much smaller as per percentage of screen area, so it all works out.
  20. Tea Monster

    DOOM HD Project

    I think he meant to make in-game sprite-replacement models out of.
  21. Tea Monster

    Doom with PBR materials

    Thanks! Here is the FP view.
  22. Tea Monster

    Doom with PBR materials

    PBR Chaingun model.
  23. Tea Monster

    Some questions about Doomsday Vs Zdoom

    Also, Doomsday supports FBX, which is much more modern. Trying to make models that look good with PBR while using the old, saggy-tits MD3 format, or even worse, MD2, is going to end in tears.
  24. Tea Monster

    Spider Mastermind Model Released for Doomsday

    Doomsday has recently become quite active. They now have multiplayer and the beginnings of a very good, modern renderer. PBR is on the cards in the future.
  25. Tea Monster

    Doom with PBR materials

    I'm loving your work there Reinchard. Looking at your examples, I think the height map does add a lot of extra presence to textures with a lot of depth such as the door textures. It makes them really pop. To anyone who wants to make textures, and can't afford either Quixel or Designer, there is a good looking bit of free software here: http://www.boundingboxsoftware.com/materialize/index.php. I don't know if anyone mentioned it before in the thread.
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