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Tea Monster

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Everything posted by Tea Monster

  1. Those of you who like these things should be happy to know that we have just released the Spider Mastermind for Doomsday. You will need the latest unstable build to get him to stomp around and try to kill you. Get him here: https://github.com/KuriKai/dhmp Note: The source files are also being published so that he can be packed into other source ports.
  2. What is the DHMP? The DHMP is a DOOM community effort to recreate the original DOOM,DOOM2, and Final DOOM sprites as 3D models, to be used by DOOM engines that can support models. This is while keeping the same style and feeling of the originals (highly important) that may also have inspiration from the concept sketches and models the id create when making DOOM. The aim is to create modern, high quality 3d models using modern shading techniques to the highest quality possible. We are making our models for the Doomsday port, but we are releasing our source creation files so that others can use the models in their source port of choice (depending on the ports graphical ability). In this thread, we hope to highlight future releases and to show work in progress on new models. Where do I find it? You can download from here http://dhmp.hiriwa.com You can see installation instructions here https://github.com/KuriKai/DHMP/wiki/Installation You can report bugs here https://github.com/KuriKai/dhmp/issues For helping improve the models and textures you can grab the source and creation files from github here https://github.com/KuriKai/dhmp All models are under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. cc by-nc-sa
  3. Tea Monster

    DHMP - Doom High-res Model Project

    We've concentrated on Doomsday, but we open source our models, so if someone wanted to make a pack for gzdoom, all the animated blend files are there.
  4. Tea Monster

    DHMP - Doom High-res Model Project

    Typically textures are authored at 2048 resolution. Sometimes as high as 4096.
  5. Tea Monster

    DHMP - Doom High-res Model Project

    Been working on these.
  6. Tea Monster

    DHMP - Doom High-res Model Project

    It would. We've got to finish this first though. I played Doom 64 on the N64 when it first came out.
  7. Tea Monster

    No Sleep for the Dead

    A great tribute to the look and feel of the first episode. The twisty corridors really evoke the atmosphere and gameplay of episode one. As the levels progress, they get more difficult and traps are set for the player. I did get a sense of deja-vu sometimes with some parts of the levels being maybe too similar to Id's levels in places. I imagine that is a very fine line to tread giving the brief of the level, and after all, that's what we signed up for, so I can't complain on that front. The running and gunning builds to satisfying levels. Once you get in the groove, you should power through the early levels. As the levels progress, the author tries to vary the gameplay with some tricky puzzles, but these are always signposted visually or audibly. These break up the standard levels nicely and give some variety. When the author departs from the standard layout of Episode One levels, the design work and layout is very good. This is more than a simple E1 rehash. This brought a lot of the nostalgia of the original Doom levels back to me, and challenged me at the same time. Recommended.
  8. Tea Monster

    DHMP - Doom High-res Model Project

    Lost Soul!
  9. Tea Monster

    DHMP - Doom High-res Model Project

    He's looking good so far! Next update will be a few props like the torches and the backpack. We may roll a critter release into that. That would be Lost Soul and possibly the Archvile and Imp. We'll see!
  10. Tea Monster

    DHMP - Doom High-res Model Project

    It's out! New weapons, new ammunition, new projectiles and new props! DOWNLOAD LINK: https://mega.nz/file/glgTyCrL#02PpbDFRETD5AZqEv4ZW88azxqxZq2t6gO_yzldwToQ
  11. Tea Monster

    DHMP - Doom High-res Model Project

    Due to the amount of content in this release (we really are making up for lost time here!) we will be releasing for New Years rather than Christmas. Christmas was a solid shout, but we would rather have a few extra days to test. I hope you will all consider the wait worth it! There are a load of updated and new models that didn't make it to this release such as the Lost Soul and the backpack. They will be in a near future release. We may even have a special 'Crittter Trouble' release with updated skins for the existing monster models. Stay tuned!
  12. Tea Monster

    DHMP - Doom High-res Model Project

    These are some of the models we hope to feature in the new update.
  13. Tea Monster

    DHMP - Doom High-res Model Project

    There is a problem with cubemap reflections with PBR materials that needs to be fixed in GZDoom's renderer. Also the IQM model format they've adopted is a huge PitA. When they fix their renderer and adopt a better skeletal model format, we'll consider porting the project over. We do make all our sources public if someone else wanted to use our models in GZDoom.
  14. Tea Monster

    DHMP - Doom High-res Model Project

    I get exasperated with people but I still maintain basic civility. This isn't how you should be replying to anyone on your discord.
  15. Tea Monster

    DHMP - Doom High-res Model Project

    New pack update will be out shortly. Shotgun and Plasma rifle weapons, skull keys and other enhancements. We were looking at possibly moving over to GZDoom, especially now that Reinchard has issued his PBR texture pack. GZDoom has implemented a skeletal model format called IQM. We asked them if they could support something more modern and better supported like FBX. They didn't want to do that, which is their choice. They said they were debating whether to go with either gITF or IQM. I asked them if they could prioritise gITF because of multiple problems that exist with the IQM format. This was their response:
  16. Tea Monster

    DHMP - Doom High-res Model Project

    We've opened a ModDB page for the mod. https://www.moddb.com/company/doom-high-res-model-project The mod isn't dead, but both myself and Kurikai have been busy with other things. We are quite happy for others to contribute as long as they follow the art style.
  17. Tea Monster

    We don't need 3D models! But we do need...

    These were for a different game. For Doom you would adjust them to size and then process them to match the palette and gamma of the target game. Neither of which changes the fact that models are the best way of getting your raw reference images to work from .
  18. Tea Monster

    We don't need 3D models! But we do need...

    I'm talking about using the model to make sprites from. You render the model in the positions you require, then you take the renders and adjust them for the size required and make any further adjustments for pallet and gamma to match the art style of the game. You could just make a model, or as Koko Ricky suggested, add a cell shader that makes them look like sprites, but what we are talking about here is the best way to make sprites with multiple rotation points for smoother movement.
  19. Tea Monster

    We don't need 3D models! But we do need...

    Carmack, and Chuck Jones over at 3D Realms, all used models as a starting point to get a detailed picture of what they wanted. You could have as many angles as your heart desires. I have rigged models for sprites before so that I get pixel perfect poses. Using digital models, it's also possible to have lighting on your models, so you don't even need to paint in the laser blasts on attack and damage frames. Once you have the model, then posing as many frames as you like is a trivial exercise. If your digital 2D artist fudged things afterwards, then that's on them. The artists at Id and 3D Realms did not. Neither example impacts the fact that this is the best way to get the results you need reliably and quickly. It's also the best way to get an accurate starting point for a 2D artist to convert them into working sprites. 2D sprite art is a wonderful and exacting craft that doesn't get enough love. Creating a lot of unnecessary work for those artists because of some weird procedural bias is just wrong. Also, why you can't have nice things:
  20. Tea Monster

    We don't need 3D models! But we do need...

    You guys keep forgetting that models were used for the original sprite creation. Adrian Carmack made physical models of the monsters to get the angles correct. Models - either 'real' or digital, are the best, fastest way of doing this. This whole insistence of 'pixel-purity' is frankly, a bit weird. Models were used to create the sprites by the game's creators. Get over it. IF IT'S GOOD ENOUGH FOR ADRIAN CARMACK, THEN IT'S GOOD ENOUGH FOR YOU.
  21. Tea Monster

    DHMP - Doom High-res Model Project

    There have been a few projects that have come out on GZDoom with nice fancy lighting and PBR materials. They all seem to still use Sitters Electronics' character models and props from some other Doom model source. One of them even used my old pinky demon model rather than the new one. I mean, is there some reason for this? Is it technical, or aesthetic? I want to know. If anyone sees one of these projects, give them a nudge that our project is out there.
  22. Tea Monster

    DOOM HD Project

    *cough*
  23. Tea Monster

    Cacodemon 3D Print

    After some problems with Shapeways, I've decided to offer the STL and OBJ files directly for sale. If you have a 3D printer, or know someone with a 3D printer, then get the files! At the moment the Cyberdemon and the Cacodemon are up, but others will follow soon, including some Duke Nukem 3D models as well. Have fun and fill those shelves and figure tins! https://www.cgtrader.com/3d-print-models/miniatures/figurines/doom-cyberdemon-dos-print-model https://www.cgtrader.com/3d-print-models/miniatures/figurines/doom-cacodemon-dos-3d-print-model
  24. Tea Monster

    Cacodemon 3D Print

    I printed out the Cacodemon I sculpted in ZBrush recently. I thought I'd share the pictures. EDIT: If you are interested in buying copies, the STL files are available if you want to print your own on CGTrader: https://www.cgtrader.com/o-grrrmodels And if you want to buy a printed model, then go to : https://www.shapeways.com/shops/lairoftheteamonster
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