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Ancient EviL

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About Ancient EviL

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    Warming Up

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  1. Ancient EviL

    Scripting random taunts?

    Yeah I see your point, I was thinking the same thing. I have used DECORATE before, I mess around with it all the time, but I figured it would be something hard to implement. I'll see what I can do with SLADE and some ACS scripting! Thank you for feedback! Yeah I don't want it being overused is the problem. I could always edit the final boss of a particular level's death sound and just add the taunt to the monster's default death sound, I've thought of this before but I feel like true random taunts are gonna be too difficult to implement. Wouldn't the taunt just play during firing then though? Not triggered by a monster's death? That would still be cool to be honest though.
  2. Ancient EviL

    Scripting random taunts?

    So if anyone has ever played Duke Nukem or Blood, they know that the player character will occasionally say taunts when killing monsters. Is there any way to script this in Doom Builder?
  3. Ancient EviL

    Editing/Importing sprites question

    Okay awesome I'll give it a shot! Thank you!
  4. Ancient EviL

    Editing/Importing sprites question

    How can I make a background transparent in mspaint? If it's possible.
  5. Ancient EviL

    Editing/Importing sprites question

    So if I want to make a custom sprite or edit an existing one, what is the proper way to save the file? Because if I edit an existing sprite, for example, if i wanted to give the zombieman blue eyes, when I import it, there is white fill where there shouldn't be. How do I fix this?
  6. Ancient EviL

    (Release) The Haunt.wad

    Alright, thanks for the feedback! It's a bit spooky! It's one of the first maps I really took seriously, I learned a lot while making it. But yeah, I won't say if it's good or bad, because I feel like that's subjective, but I will say it may not seem like much but it took me awhile to make it all!
  7. Ancient EviL

    (Release) The Haunt.wad

    A few months back I released this small horror wad. I recently went back and fixed a few minor issues so I'm re-releasing it. Give it a shot and tell me what you think! Enjoy! http://www.mediafire.com/download/sctck7imry6cw3l/The+Haunt.zip
  8. Ancient EviL

    Railing in Doom Builder question

    That information is exactly what I needed, thank you very much!
  9. Ancient EviL

    Railing in Doom Builder question

    So there are some textures in Doom that I'm unaware how to use properly, for example, there are certain textures that have gaps in them so you can see through them, but when i use these textures the gaps appear with black fill. I want to make a railing on a bridge in a map I'm working on, but again, the gaps of the railing are suppose to be see-through, but appear black. How do I fix this?
  10. Ancient EviL

    Custom Ambient Sounds

    All figured out now, thank you very much you've both been a huge help!
  11. Ancient EviL

    Custom Ambient Sounds

    Thank you for your help! Now how do I program a custom made sound that doesn't have a preset name, like if I wanted to put a non-Doom sound in the game, how do I go about that? Because for the zombie sound it is zombiepain and DSPOPAIN, but how do I go about naming and adding a non-predefined sound? Thanks again.
  12. Ancient EviL

    Custom Ambient Sounds

    I'm curious as how to make add custom ambient sounds in Gzdoom Builder. I can place a custom ambient sound marker in the map, but how do I actually make the custom sound? Do I use Slade or am I missing something in Gzdoom most likely a script I assume? Any help would be greatly appreciated!
  13. Ancient EviL

    Looking for good horror wads

    Make sure you have dynamic lights enabled!
  14. Ancient EviL

    Looking for good horror wads

    Here's my WAD, my second ever, tell me what you think if you get the chance! It's kind of a survival horror wad, not sure if it's what you're looking for, but it is horror. http://www.mediafire.com/download/u056juall914mt2/The+Haunt.zip
  15. Ancient EviL

    [RELEASE] The Haunt.wad (Doom2)

    I knew the secret for progression was a risky move, I actually just fixed that and I'm going to reupload it so the link will be to the updated version, with a non-hidden key. And thank you for telling me about the unpegging, I wasn't sure what that term meant, but I do now. And I see what you mean about the texturing.
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