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About FormerLostSoul
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Recommended Computer Specs for GZDoom Builder and PCSX2?
FormerLostSoul posted a topic in Doom General
I am thinking about buying a gaming computer but I have no clear idea of what specs I should aim for. I was working on a project 3 years ago before my laptop broke and I still have the data so I want to continue working on it. I was using GZDoom Builder and GZDoom with a good few 3D Floor usage and large rooms with loads of "things" and some scripting. I also want to be able to use PCSX2 (mainly Gauntlet Dark Legacy) so I need to know if I really need to spend more then £600 (or if that in itself is overkill). I am also going to get a monitor with it along with a mouse/pad, keyboard and preferable black and red is my colour style but I will accept other options too Thank you in advance for helping -
I'm sorry scifista42, I really appreciate your help but Darch's reply was the better solution because it saves having to keep putting map spots in and keep typing up the scripts. Thank you so much Darch and scifista42, I really appreciate your help!
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I have now fixed the second generator but now the Level 2 Generator, which is the third generator so far. I would have posted the map but I had a problem with the scripting. (I don't know why). The level 2 generator goes something like this, it doesn't work and I am not completely sure how to code this bit. Script "GenB1" (VOID) { SpawnSpot("ZombieScientist2", 10003, 0, 190); Delay(25); Restart; } Script "GenDth4" (VOID) { ACS_NamedTerminate("GenB1", 0); Delay(1); { SpawnSpot("NTomb4", 10004, 10005, 190); ACS_NamedExecute("GenA5", 0); } } Script "GenA5" (VOID) { While(GetActorProperty(10005, APROP_Health)>0.0) { If(GetActorProperty(10005, APROP_Health)<0); { Terminate; } Else { SpawnSpot("ZombieScientist", 10003, 0, 190); Delay(25); Restart; } } } Script "GenDth5" (VOID) { ACS_NamedTerminate("GenA5", 0); }
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The generator is a Headstone with no tag but will execute a script that terminates the script the spawns the monsters next to it. The Map Spot does have a tag however.
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A level 3 generator that when it is destroyed, it spawns a level 2 generator and spawns a different, weaker monster. The first generator works but the second one, which is a Level 1 Generator does not spawn anything at all.
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I am trying to make a 3 stage generator in GZDoom Builder, UDMF like so: Stage 3 150 Health Spawns Chaingunner Stage 2 100 Health Spawns Former Sergeant Stage 1 50 Health Spawns Former Trooper My problem is that only the first generator works but when I place a second generator, that one never works no matter I do. Here is the script I am using: Script "GenA1" OPEN { Delay(50); SpawnSpot("ZombieScientist", 10000, 0, 190); Restart; } Script "GenDth1" (VOID) { ACS_NamedTerminate("GenA1", 0); } Script "GenA2" OPEN { Delay(1); SpawnSpot("ZombieScientist", 10001, 1, 190); Restart; } Script "GenDth2" (VOID) { ACS_NamedTerminate("GenA2", 0); }