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Scionox

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About Scionox

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    Green Marine

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  1. Map Name: Nowhere To Hide Author: Scionox Music: "Gatorade Nightmare" by James Paddock Build Time: 3 hours and 20-30 minutes Co-op Starts: Y Difficulty Settings: Y Comments: Haven't done full slaughter in a while, so here's slaughter :P Screenshots: Download: NowhereToHide.zip
  2. Title: Zimmer Melee Artist: Scionox Music and Author: "Fear Eater" by Mark Klem Sky: One of Freedoom skies Mapping format: Boom -complevel 9(Tested in DSDA) Notes/Comments: Challenging but short Tyson-ish map with chaingun for utility. As an additional challenge when making the map i limited myself to mostly sticking to Zimmer textures/palette since i noticed myself underusing them. Difficulty settings fully implemented. Screenshots (w/SPOILER warning pls): Download: ZimmerMelee.zip
  3. Fixed some sequence breaks, added better difficulty settings to count's labyrinth, added multiplayer monsters to maps that i forgotten to add them to and few changes to dis-carded storage's balancing. MapUpdates.zip
  4. Map Name: Dis-carded Storage Author: Scionox Music: "nm100s pistol start or else" by Megasphere Episode [1,2,3]: E3M8 Difficulty Settings: Yes Comments: Speedmap. Inspired by E3M8 and E2M2 Screenshots: Download: DisCardedStorage.zip
  5. Updates to all 3 of my maps fixing bunch of issues/softlocks/sequence breaks(Credit to Petyan for findings) MapUpdates.zip
  6. Map Name: Spawning Pools Author: Scionox Music: "Intermission from DOOM" by Bobby Prince Episode [1,2,3]: 3 Difficulty Settings: Yes Comments: Kinda speedmap. Primarily Inspired by E3M1 and few others. Screenshots: Map Name: Respawning Pools Author: Scionox Music: "Good Luck" by Bloo Episode [1,2,3]: 3, secret map Difficulty Settings: Yes Comments: To be paired with Spawning Pools in same episode if possible. Inspired by E3M9 gimmick. Screenshots: Download: SpawningPools.zip(Incl. Respawning Pools as E3M2)
  7. Map Name: Count's Labyrinth Author: Scionox Music: "Sinister" by Bobby Prince Episode [1,2,3]: 3 Difficulty Settings: Implemented Comments: Inspired by E3M7 and E2M8, maybe went a little overboard with detail but oh well Screenshots: Download: CountsLabyrinth.zip
  8. Update for unidentified parking lot with a couple of small fixes UnidentifiedParkingLotUpdate.zip
  9. Map Name: Forgotten Battlefield Author: Scionox Music: "Coliformication" by Lippeth Episode [1,2,3]: 3, but could also be secret map of 2 Difficulty Settings: Implemented Comments: Sort of speedmap, primarily inspired by E2M9 Screenshots: Download: ForgottenBattlefield.zip
  10. Map Name: Secrets Revealed Author: Scionox Music: "Fate of the Damned" from Blood Sky: SKYTT40 and UFOSK 0 from pack(sky transfer) Difficulty Settings: Implemented Build Time: 6 hours for map + didnt count how many hours for polish Comments: Puzzle horror with some platforming Screenshots: Download: SecretsRevealed.zip((Incl. Pre-polish version) Also done some updates to Unidentified Parking Lot and Abducted, download here: MapUpdate.zip
  11. Map Name: Abducted Author: Scionox Music: "Floghorn" by Lee Jackson Sky: RA_SKY1 from the pack(sky transfer) Difficulty Settings: Implemented Build Time: 6 hours for map + however much time(didnt count) for polish/balance after Comments: Tight shotgun combat w/ some survival horror elements Screenshots: Download: Abducted.zip(incl. pre-polish ver.)
  12. Map Name: Unidentified Parking Lot Author: Scionox Music: "Overlooked Hotel" from Blood Sky: RA_SKY1 from the pack(sky transfer) Difficulty Settings: Implemented Build Time: 6 hours for map + however much time(didnt count) for polish/balance after Comments: Survival horror-ish+resource management and combat puzzle elements Screenshots: Download: UnidentifiedParkingLot.zip(Incl. pre-polish version)
  13. I've been making map for this but started late+went slightly overboard, might not be able to finish before deadline..
  14. Map Name: Chill Author: Scionox Music: "Briefing" from Descent II Format: Boom(Tested in DSDA) Build Time: 1 hour for map(+about 20 min because DB crashed and i had to redo things(hope thats fine!)) + about 50 min for making sure its beatable/difficulty settings/coop compat etc Co-op Starts: Y Difficulty Settings: Y Gimmicks: Chew on Dis!, Huzzah!, Gore n' Bones Comments: Short relatively straightforward map a bit on easier side Screenshots: File: Chill.zip
  15. Map Name: Meteor Castle Author: Scionox Music: "Atcoty" by Kevin Schilder Format: Boom(Tested in DSDA) Build Time: 1 hour for map + about 50-60 min for making sure its beatable/bugfixing/difficulty settings/coop compat etc(Most of it for testing and bugfixing, ran into quite few unexpected issues lol) Co-op Starts: Y Difficulty Settings: Y Gimmicks: Violence Inherent in the System!, Bloody Floors and Crushing Skulls, Huzzah, again! Comments: 'Speedrun' map with limited time to reach exit Screenshots: Map Name: Baron's Gambit Author: Scionox Music: "Headshot Hole" by L.A. Sieben Format: Boom(Tested in DSDA) Build Time: 30 min for map + about 20 min for making sure its beatable/difficulty settings/coop compat etc Co-op Starts: Y Difficulty Settings: Y Gimmicks: Violence Inherent in the System!, Enter the Arena, Zorglo's Back, Going Up! Comments: Slaughter-y arena combat Screenshots: File: MeteorCastle.zip(incl. 1h/30min ver.)(Baron's Gambit is MAP02)
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