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Status Updates posted by rd.
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project idea: Scuba Steve, Steve D, Steve88, and any other Doom Steves, make a megawad where every map is a
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yes
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Oh crap... the Stevepipe joke was sniped.
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I realize this might be a tad confusing to some, but I am "rd" now. It's not an optional abbreviation or a shortening -- I just don't go by the five-letter name anymore and have changed it everywhere that is actually possible.
I am just announcing it formally because I still see the old version crop up from time to time. -
not gonna post this in the Micro Slaughter Community Project thread because I don't like derails, but this is not meant to be a giant subtweet, just a bit of explanation of my previous comment on how "micro slaughter" is a thing that exists.
some works in the genre:
- phmlspd, Fruit Salad, Rush
- Water Spirit, Oceanside
- Survive in Hell
- the slaughtermaps in sets like Plutonium Winds
- (a bunch of standalones like) Brown & Red and Caco Bell
- the New Gothic series is more small than big, especially movement 2. notable CPs like the Slaughterfest series and Slaughtermax have as many smaller slaughtermaps as big ones, especially in the earlier parts, where there is a deliberate skew.
- including speedmaps, like three-quarters of my own maps going back to 2015 are consciously "microslaughter" so I personally know it's not a new thing ;)
- they are super common as entries in community projects, e.g. when Cannonball maps for Doom 2, it's often in that form; 50 Shades of Graytall have a lot. then there are almost ubiquitous one-offs in other works, like BTSX e1m32.(this not an exhaustive list)
(and not everything in that list is completable in 5 minutes, but that is an arbitrary benchmark and I'm not going to endorse retroactively classifying something differently because it takes 6 minutes.)
so yeah, I'd get why someone who is mostly familiar with slaughter in the form of Sunder and Bastion of Chaos and such would think the idea of "smaller slaughter maps" is especially new or unusual. but I don't like the idea of suggesting it is or selling that angle, because that effectively minimizes (heh) and effaces a lot of past work in the genre.
also the typical "big" slaughtermap, for example Combat Shock 2 or the not-quite-as-short parts of the Slaughterfests and Slauightermax, has generally been more like 20-30 minutes long than a huge Sunderian epic anyway.
one thing that MSCP does is offer more of it; apart from a few (phmlspd, Rush, Survive in Hell, Italo Doom), having a dozen and a half smaller slaughtermaps in a project, and pretty much nothing else, is unusual. and I think that sort of dedicated distillation of concept, paired with the quantity, can be thought of as relatively novel. the first five wads on the big list above are generally quite a bit easier than MSCP, so I'd consider them better "soft intros" to the form for newcomers, but MSCP works as a spicy and short trial by fire.
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Not sure if the project lead or any of the contributors made a claim to fame that was unjustified. At least I didn't see any such thing when I skimmed over the thread...
Looks more like the usual phenomenon that is people not knowing about something they never cared about until it somehow seemed "new".
I suppose one thing that would help is having "WADs that may or may not have inspired this project" in the OP, but then again, who even reads OPs these days..?
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I hope I didn't read you wrong. I think you meant to say MSCP is not an intro level of slaughtermaps in the *difficulty* standpoint, but it's a set of small slaughtermaps varying from easy to hard (Map13 is definitely something for sure)?
If so, I agree with you and I have to say some other sets can be used as intro level from the *difficulty* standpoint instead of size, and totally correct that size isn't really always related to the difficulty.
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bothers me that posts like this need to exist. anyone crying about maps they dislike, for any reason, need to keep their delusional cries to themselves. don't play shit you don't like, do play shit you do, talk about things you do like, don't mention things you don't.
unbelievable mountains of self importance.
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This is a map called Skintryway.
It is a remake of Doom 2 map01's layout from memory. It is also a 15-minute speedmap. It turned out surprisingly playable considering those constraints, so I felt like sharing it.
A mistake I found amusing: I accidentally placed a chaingun instead of a chainsaw because "chain" and I didn't have time to look closely.
Hope you enjoy.
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Having a chaingun definitely plays out better, but it was originally a mistake. There were other "good accidents," like placing the trigger for the secret cubby 8 units too low so that you can just walk over it instead of taking the lift. That makes it useful if the player wants to use it before the map is practically over.
One mistake I noticed that isn't great: the lava is a softlock. :P
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In the off chance that anyone (especially a new mapper) sees this review and my status update, the implication here is silly and harmful. Smaller mapsets, and standalone maps, are 'complete wads' too, and 17-map megawads are perfectly fine.
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I wonder what WAD is that... This has a lot of similarities from user reviews for games, like those on Steam or whatever. There are always a few percents of people who like to do this.
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This is such a stupid mentality, a wad should have whatever quantity of maps the author wants. It isn't mandatory to have a 9-map episode or a 32-map megawad.
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Spoiler
awooga
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What are some of your favorite small and mid-sized maps?
Or the coolest, most impressive, most fun, most creative, etc., whatever direction you want to go.
Standalone map, part of a megawad, anything in between, doesn't matter.
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Italo Doom map 01
Frog 07
RJ_SLAB 01, 02, 06, 10, 14 and probably a few others
RJSpace9f map 01 (can be finished in 10-ish minutes without hard tricks, assuming you don't max, so it counts!)
NG2 10, 11, 12
DV2 Hell's vendetta
There are probably many more maps that in the 10 minutes or less "sphere" that I really like, like some stuff in flotsam, or magnolia map 02.
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For small maps, 50mon Map21. I don't know why whenever there's a map where blue sections and red sections merged together, I will find it very attractive (eh... this word sounds wrong) to me.
For other type of maps, I actually like Map19, 20 and 27 a lot in TNT2, especially 20. Hopefully they'll release it soon... I don't precisely understand why. I just found these maps in this set are quite unique and I couldn't find similar ones on top of my head.
@Nine Inch HeelsI read your comment after putting down the comment. This somehow motivated me to play NGMT2 (unless NG doesn't mean that, but you seem to like that set, so I assume it is :P). I did play it on 2016 when I started speedrunning, it was too hard for me. Now it seems it perfectly fits me to play.
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I'm a bit late to this, but BTSX E2M09, E2M17, E2M21 and E2M24 are fantastic little maps. They're over in a few minutes and employ interesting concepts, and are cleverly utilized in the project's pacing both as breathers and as serious gameplay switch-ups between bigger, more ambitious odysseys. E2M21 deserves special mention, despite me frequently forgetting to mention it in the past. It's a panic-inducing little number that tosses teleporting cyberdemons into the player's face, along with some other fun Plutonia-esque situations, and it's sandwiched between two of the longer journeys found in the set. What this does for pacing is phenomenal in my eyes, and I firmly believe many other projects should take notes from E2's approach.
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Today is like the fourth time I've linked https://www.doomworld.com/forum/post/1667212 somewhere for someone wondering about how to balance difficulty settings. I really appreciate your posts.
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A trio of speedmaps each made in roughly five minutes, mostly as an experiment. Boom compat.
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here are random fdas
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I just downloaded this, I'll play it later tonight!
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Very fun stuff! I liked them a lot! Being able to come up with these ideas and create them in 5 minutes is impressive stuff. I hate to conform, but I agree with others that Map 02 was the best of the bunch.
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lol nice avatar.
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Heh; explanation below:
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Also I need to resize this gif; the program x3'd its resolution unnecessarily and DW's avatar uploader has me cutting off a piece of either the left or right side to I guess make him a square? Idk I thought he was a square in the first place when I made the homerfish gif out of the default homerfish avatar and I don't remember the tail or donut being cut off before.
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By request, nuts.wad with Doomkid's mod 'Floaters' (which gives all monsters the power of flight). Just a casual playthrough.
The big horde of cybers is now airborne and will block the entrance to the second area after they wake up.
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What wad are you using for that snazzy invuln effect?
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That is nuts.wad itself, surprisingly.
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The apex of 24 years of community mod development.
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One-hour speedmap to shake off some rust. Pretty happy with the way this turned out. Complevel 9, has HMP and UV.
https://www.dropbox.com/s/m33v85tb2hcv8e4/rd1hsm.wad?dl=1
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Umm, sure why not... beat it on HMP after several tries. Not going to deny that the revenants made me grr all the time, not enjoying my time as I should have, but the map is pretty good. Also saw a bit of UV, not sure how I would feel with an extra archie at the end but, I'll see.
SpoilerI found all the secrets, though the first time I used an archie to get the BFG, and found the switch later. With the megasphere, personal tastes with archie-jump secrets aside, helps a lot.
I may also record on both skills, later.
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bloody good stuff
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toronja is HMP, chorizo is UV, these turned out different from previous runs. The additional archvile was indeed, more violent. Excuse my non-professionalism.
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Some unfinished midis of mine from recent times.
Audio skips a couple of times and a later track has two Doomworld alerts in it (lol), but not a big deal. Enjoy.
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It was worth sticking my earbuds in.
I wish my MIDI composing talents came close to this. -
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and a later track has two Doomworld alerts in it (lol),
I hope your next track will have only Doomworld alerts in it.
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A speedmap, started at about the time I posted this one. Might as well not let this one languish. -complevel 9, has difficulty settings.
https://www.dropbox.com/s/ciajm1frw4nxvsn/RDSM2-2.wad?dl=1
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A few months ago I was playing around with some modifications to the Doom arsenal, mostly faster weapons. My dehacked file turned out to be based on the one in Scythe 2, which I overlooked, and I loaded up map32 to test my 4x speed chaingun against a cyberdemon, because it's the Doom II map with the simplest access to the cyber. Or so I thought. If you know which monsters Scythe 2 replaces and which monsters Doom 2 map32 has, you'll know what I was greeted by, much to my surprise. My screen was full red before I could even finish thinking 'wtf'.
Today I remembered that and decided on a whim to do a casual max of map32 facing the Scythe 2 monsters. Was pretty fun.
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Yesterday I accidentally clicked a Mediafire link while trying to download a wad, which froze my browser and led to many minutes of annoyance. My history during that stretch looks like this for about 25 full pages. I run the usual adblockers but that didn't help.
I said 'accidentally' because it's possible to right click -> save file as and avoid this. But I should have to worry about that from well-reputed poster in the first place, and no one should have to deal with this at all.
Dropbox is a far better general hosting site. You can even provide neat and tidy direct links by changing the 'dl=0' at the end of an url to 'dl=1'.
PSA: Please stop using Mediafire.
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a degree of artistic refinement
Hah. If 90's angelfire / MS Frontpage is refined I'll quit my web design role(s) now. :D
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^ I was just referring to its services, not its minimalist, high-brow appearance... buuut better start typing that resume now I guess... ;p
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I didn't know that mediafire was loading an extra ad page on downloads until I had about 2 years worth of Doom content on it.
After I release what I'm currently working on, I'm going to migrate it all to Google Drive. I have everything local anyway.
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Some horrible Doom pickup lines.
You must be an archvile because you really light a fire in me.
Damn baby, you're thiccer than a closet full of cyberdemons!
I don't have a chainsaw but I think I found my meat!!!!!!
I'll be your former human trooper, want to see my pea shooter?
Babe are you flagged secret, because I've been looking for you all my life!
Is your name Eternal Doom, because I could get lost in you forever.
You must be a Ribbiks map, because damn you are tight.
Did you just spam your BFG? Because I can feel you tracing the outline of my heart.
Roses are red, violets are blue, like a mastermind on an imp, I'm stuck on you.
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<3 cheesy pickup lines
Doom pickup line failures:
Girl you must be the thiccest cyberdemon I've ever seen; I could hear you stomping all through this club.
You got the body of an arch-vile and the voice of a cyber.
Wanna get as high as two lost souls fighting?
You look so good; I hope I don't prematurely GAD!
When I fire my missiles I always back it up.
Hitscans are more avoidable than that juicy butt.
What cyberdemon shot those two chest rockets?
If I'm a revenant, my missile is homing right at you.
My blast has more knockback than an arch-vile; wanna see?
I think I could FDA that.
You must be a pain elemental because I see a new lost soul in you every day.
You got a boyfriend? That's okay baby, I'm like a lost soul; I don't count.
And let's get some love for the guys too since it's absent here:
I bet a date between us would be like a match on shoot.wad.
Hey, you wanna hear what it sounds like when Duke3D and Doomguy press walls simultaneously?
I'll take that hot stream of plasma any day...
Better grab the lube, cause I'm gonna rip and tear.
You make me wish I could dual-wield.
Wanna play a game of survival? Winner cleans up.
You remember that gif of the Doomguy club? I know a place like it, wanna go?
I bet you're faster than a speeding lost soul.
Wanna see who can reload their SSG faster?
Look bud, you leave now and you forfeit deez nuts.
Hey, wanna start an FFA?
Wanna see if we can beat David Carradine's record for a death exit? You do me then I'll do you.
I'm mildly sorry for this one:
Let's beat it-- this is turning into a cumbath!
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You must be an imp because here comes my dick.
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Japanese dwarf flying squirrels are pretty awesome animals. They are also expressive. Here's them doing some Doom stuff.
Gliding
Platforming
Facing an instapop cyber.Camping
Fighting with the SSG
Survival Coop
Watching some infighting
"And then I said, I didn't even have to use the invul!"
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Fun fact: if you double-click an image while typing up a post, you can resize it and also have it link to things (convenient for thumbnails, for example, since you don't also need to make a small version of the image). Just noticed this recently.
/informative status that will make up for my next vapid one
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Oh, are we doing this again?
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Some demo footage of Nine Inch Heels as a newbie playing a slaughtermap:
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Yeah... That's what it used to be like... Truth be told, it happens these days as well at times, mostly when I'm not in the right kind of mood.
This is adorable though. <3
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Must've been playing antares039's pbtime, hehe.
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This is adorable! I like how at the end the kitten is just like "Okay, whatever... you imps can have me now."
:-)
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I'd like to write a short midi tonight. I've tried a bunch of times this month but lost interest after 4-8 bars each time. So for 'public accountability' let's make the stakes very high: if I don't post one today, I am officially a poopyhead.