-
Content count
7364 -
Joined
-
Last visited
Single Status Update
See all updates by baja blast rd.
-
What are some of your favorite small and mid-sized maps?
Or the coolest, most impressive, most fun, most creative, etc., whatever direction you want to go.
Standalone map, part of a megawad, anything in between, doesn't matter.
- Show previous comments 3 more
-
Italo Doom map 01
Frog 07
RJ_SLAB 01, 02, 06, 10, 14 and probably a few others
RJSpace9f map 01 (can be finished in 10-ish minutes without hard tricks, assuming you don't max, so it counts!)
NG2 10, 11, 12
DV2 Hell's vendetta
There are probably many more maps that in the 10 minutes or less "sphere" that I really like, like some stuff in flotsam, or magnolia map 02.
-
For small maps, 50mon Map21. I don't know why whenever there's a map where blue sections and red sections merged together, I will find it very attractive (eh... this word sounds wrong) to me.
For other type of maps, I actually like Map19, 20 and 27 a lot in TNT2, especially 20. Hopefully they'll release it soon... I don't precisely understand why. I just found these maps in this set are quite unique and I couldn't find similar ones on top of my head.
@Nine Inch HeelsI read your comment after putting down the comment. This somehow motivated me to play NGMT2 (unless NG doesn't mean that, but you seem to like that set, so I assume it is :P). I did play it on 2016 when I started speedrunning, it was too hard for me. Now it seems it perfectly fits me to play.
-
I'm a bit late to this, but BTSX E2M09, E2M17, E2M21 and E2M24 are fantastic little maps. They're over in a few minutes and employ interesting concepts, and are cleverly utilized in the project's pacing both as breathers and as serious gameplay switch-ups between bigger, more ambitious odysseys. E2M21 deserves special mention, despite me frequently forgetting to mention it in the past. It's a panic-inducing little number that tosses teleporting cyberdemons into the player's face, along with some other fun Plutonia-esque situations, and it's sandwiched between two of the longer journeys found in the set. What this does for pacing is phenomenal in my eyes, and I firmly believe many other projects should take notes from E2's approach.