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TheOrganGrinder

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About TheOrganGrinder

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  1. TheOrganGrinder

    NaNoWADMo 2018 (it begins!)

    E1M8 again, now at the point where all that's left to be done is the rigging up of the monster teleporters plus some flagging of lines as hidden or secret in the cathedral proper: Four-ish maps in sixteen days, I'm hoping that E1M1 and E1M9 are relatively quick because E1M5 through E1M7 are likely to be as involved as any other maps.
  2. TheOrganGrinder

    NaNoWADMo 2018 (it begins!)

    Thought process: "Why don't I do E1M8 next? It'll be a change of pace, to set up a pitched battle or boss encounter rather than all these traps and ambushes and incidental encounters, and a boss arena will probably be quicker to map than a techbase maze." Also my thought process:
  3. TheOrganGrinder

    Ballista vs Gauss Cannon

    Put me down as preferring the Gauss Cannon, in large part because it's high-tech in its nature, it's look and feel, and is so clearly a weapon that exists independently of the Doom Slayer and that he's just happened upon and put to use in his rampage of righteous murder. Whereas the Ballista feels like something that doesn't relly have a role independent of the Doom Slayer, that raises the question "What is this here for, who made it and why?" and it feels like the answer first and foremost is that someone on the developer's side of the screen thought it would be cool for the Doom Slayer to have a crossbow. Yes, the Doom Slayer is a mythic figure now in the continuity of the new games, but there's something cool about a backstory that exists in dread legends and half-remembered horror stories and the visceral, instinctive terror you inspire in the demonic legions, vs. a backstory that comes with branded just-for-you gadgets like Batman and his Batarangs.
  4. TheOrganGrinder

    NaNoWADMo 2018 (it begins!)

    @Crunchynut44, those all look fantastic. :)
  5. TheOrganGrinder

    NaNoWADMo 2018 (it begins!)

    @elmle I like it! Puts me in mind somewhat of the Outer Fane section of Return to the Temple of Elemental Evil, in layout and concept...
  6. TheOrganGrinder

    NaNoWADMo 2018 (it begins!)

    So I'll need to spend some additional time populating the map and giving the eastern one-third of the map another aesthetic pass, but E1M4 is just a bit away from being done. Eleven days, three(-ish) maps; it's apparent that I'm not going about this in a way that'll let me turn out a full 27-map megaWAD within the month. I think I'm going to set my sights on getting a single episode finished, and anything beyond that can be a bonus.
  7. TheOrganGrinder

    NaNoWADMo 2018 (it begins!)

    So after a couple of fairly dead days on the mapping front (other commitments eating up my creative time) I've got E1M4 kinda starting to take shape...
  8. TheOrganGrinder

    NaNoWADMo 2018 (it begins!)

    Having returned to E1M2 this evening I'm going to call it pretty much done at this point.
  9. TheOrganGrinder

    NaNoWADMo 2018 (it begins!)

    E1M1 remains untouched, but I'm working backwards and how have some progress on E1M2 to show: Lots of work and interconnections in the north-west and south-east still to do, but it's taking shape.
  10. TheOrganGrinder

    NaNoWADMo 2018 (it begins!)

    So I've not touched E1M1 since my last progress update, but E1M3 is pretty much done, albeit not balanced or tested outside of Hurt Me Plenty.
  11. TheOrganGrinder

    NaNoWADMo 2018 (it begins!)

    So I don't have anything that looks remotely like a completed map yet, but after an abortive and abandoned attempt late last night, E1M1 is starting to take shape... ...And E1M3 is coming along somewhat more nicely.
  12. TheOrganGrinder

    The DWmegawad Club plays: Doom 404

    MAP30: Terminal Well, that was... a thing? It's probably the single largest-scale battle the WAD has featured (even if you dive in to turn the Spider Masterwind and her accompanying revenant swarm loose early in the proceedings and don't clear up the Cyberdemon and entourage first) though it's not quite big enough to secure its own identity distinct from the likes of MAP25, the differences in scope and scale not quite enough for that. So what you've got is, as @Phobus describes it, a "miniature slaughter map," and I'm not complaining about that, I'm not the world's biggest fan of slaughter gameplay so the fact that this one delivers some entertainingly large swarms of monsters to chew one's way through without actually crossing that line is not a thing of which I disapprove. As a punchy way to round out the WAD, I like it, since the requisite Icon of Sin battle was delivered a day early in the preceding map and (outside of concept mapsets like "A whole megaWAD of nothing but Icon of Sin maps!") you can't really have two of those back-to-back without diluting and diminishing both. This is as good and satisfying a climax as you're going to find.
  13. TheOrganGrinder

    The DWmegawad Club plays: Doom 404

    MAP29: Hellmaker So maybe the theme for this particular mini-cluster of maps is "Things that look like the Icon of Sin, but aren'?" MAP28 gives us the face but no brain; MAP29 here gives us the monster spawner, but the solution isn't as explosive as conventional Doom would suggest. It's a fun and short little map, though I completely missed every secret except the rocket cache near the beginning, and even that was discovered mostly through a D&D-esque reaction to an empty space in the map geometry. Again I find myself drawing a breath and waiting for the worst to happen. :)
  14. TheOrganGrinder

    The DWmegawad Club plays: Doom 404

    MAP28: Icon ...pleasdon'tbeIconofSinpleasedon'tbeIconofSinpleasedon'tbeIconofsin... Well okay the big demon face is there, but he's not doing anything, I guess the Icon of Sin is down for maintenance? And compared to the preceding couple of maps this one felt a bit more relaxed, at least beyond the hot start which is a delicious (but tricky!) puzzle of incoming fire from multiple directions and angles and all manner of different monster types; once that particular series of interlinked encounter areas has been resolved, the remaining progression and encounter triggers are a bit more conventional. I'm not sure if the closet full of revenants that pops open when you collect the key is intended to push the player out of the relative safety of the building and into the newly-unleashed mob elsewhere in the map, or if they're meant to keep the player in the building with their attention focused on said revenants so that the mob gets a chance to spread out and isn't so readily goaded into infighting; I suppose the beauty of Doom is that no matter what's intended, player actions can combine with monsters in unexpected ways to produce a multitude of different outcomes.
  15. TheOrganGrinder

    The DWmegawad Club plays: Doom 404

    MAP27: Demesne This is a tough one, from the health-sparse start that all but demands that you push forward into increasingly hostile territory and hope that you turn the right corner and score yourself a medikit before attrition from distant hitscanners wears you down, to a middle wave that's full of pain elementals and so makes the use of the map's generous rocket supply a dicey proposition, to a final taunt from the arch-vile and his fan club that emerge from the final gate to form one last hurdle before the exit. The revenants are an entertaining part of that final encounter, dashing out along the flanking walkways to make ducking behind pillars to avoid the arch-vile's line of sight a less simple prospect; fortunately the mix of monsters behind the gate is such that it's easy enough for the arch-vile himself to catch a stray fireball and thus spend a little time venting his rage on his supposed comrades rather than setting the player aflame. The scattering of energy cells about the place felt like an early clue toward the presence of a secret plasma gun, though in the end it's a non-secret BFG that's on offer; I do wish I'd spotted that wall opening when I flipped the switch rather than missing out on that particular cubby entirely until after I'd cleared out the cacodemon and pain elemental population at the cost of the greater part of my bullet and shell stockpile.
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