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TheOrganGrinder

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About TheOrganGrinder

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  1. TheOrganGrinder

    The Doom Confessional Booth

    Confession: never am I more cautious, careful, and even timorous than when I've just picked up a megasphere, because getting knocked down from 178% health and armour to 162% is just damage but that very first chip away from pristine feels like the most grievous of injuries.
  2. TheOrganGrinder

    Boaty McBoatwad - /idgames

    ...Huh. My apologies for the misinformation; it's something that Doom Builder lets me select as a valid linedef type when mapping in Boom format so I figured it was a part of Boom format but thank you @Gez for the correction there.
  3. TheOrganGrinder

    Boaty McBoatwad - /idgames

    @Ar_e_en in Boom format you'd use linedef action 271, "transfer sky texture to tagged sectors." Put the sky texture that you want to use as your level's sky as the upper texture of a line with action 271, and assign it a linedef tag Assign the same tag to all the sectors with F_SKY1 that you want to display your sky of choice
  4. TheOrganGrinder

    Boaty McBoatwad - /idgames

    If not for the "must use OTEX" requirement I would be very tempted to deliver something in the vein of 50 Shades of Graytall for this, because the name Big Gray Al's Big Gray Boat Ride is almost too good to pass up.
  5. TheOrganGrinder

    NaNoWADMo 2020 - The month-long mapping challenge!

    @Biodegradable, thanks for the video! I've dropped you a private message to talk about some of what you played through there.
  6. TheOrganGrinder

    DBP29: Morbid Autumn

    So I've kept on going a little further into this. MAP04 and MAP05 are somewhat similar in pacing, with long slow burns connection short sharp shocks of action, but they present very different environments, the former a tangle of deteriorating Gothic grandeur in its autumnal rural setting, while the latter all but drags the player underground to a chthonic realm of churning magma and wafting brimstone, a great fiery abyss that must be crossed like Doom's cousin to the Bridge of Khazad-Dum. I feel the ebb and flow of action better fits the spooky atmosphere of the former, but both are really solid maps. MAP04 has a lot of implied narrative going on with its flavourful, clearly delineated, and lavishly detailed subregions; I was definitely thinking of it, as I explored, in terms of "start out in the stables, here's the old manor house, now we're digging through the catacombs before making our way to the wizard's laboratory and finally to the church that we passed by on the way there," - every part of the map has its own distinctive feeling and sense of implied purpose without feeling at all disjointed. I did lose a pile of health escaping the catacombs, but that was down to my own tunnel vision when rushing to deal with the arch-viles before they could bring any more of the dead back to haunt me.
  7. TheOrganGrinder

    My first wad(outdated, see new topic)

    So that I know how to load it properly - what format is this WAD in and what source port is it intended for?
  8. TheOrganGrinder

    Do you play maps with or without ingame music?

    I almost always play with music, except in the following cases: The map's creator has left the default music in place (At Doom's Gate or Running From Evil) and it's either a very poor fit for the level, or it's a large or lengthy map and I expect to get very tired of listening to the default music before I reach the exit. The chosen music is something I find intensely irritating. Other than that, yeah, the map's creator made their music choices for a reason and I'd prefer to go along with that choice and that reason most of the time.
  9. TheOrganGrinder

    DBP29: Morbid Autumn

    Keeping on with this at my own pace... MAP03 provides an interesting diversion from an environment made up primarily of castles to one that's first and foremost a cavern level, with chunks of medieval architecture embedded within the cave system like the buried remnants of some latter-day Pompeii. One thing that might be worth revisiting is the trap in the south-eastern corner of the map; if the player's health and armour are okay when they enter that area (mine were, though I'm playing on HMP continuous so my experience may be atypical) then they might choose not to grab the megasphere right away, which means they're dealing with the hitscanners in the wings, hitting the two side switches, and blasting the arch-vile all without turning loose the monster horde that they can hear in its adjacent waiting rooms and can see the clearly designated warp-in spots for. I ended up grabbing the megasphere only as I was dashing through the teleporter to leave the cellar, with something of a resigned, "I don't really need this, but I can't get out without running over it," sigh, teleporting back to the bridge completely unaware of the monsters repopulating the cellar following my departure. Then if the player wants to revisit that area and deal with the ambush after the fact, the monsters tend to cluster around the area where the player drops into the cellar and with infinitely tall actors that can make dropping down or even effectively shooting down quite tricky. I'm not sure what the best way is to redesign that particular trigger so that the player is compelled to activate the trap even if they're trying to avoid the megasphere.
  10. TheOrganGrinder

    DBP29: Morbid Autumn

    So far I've only finished MAP01 on HMP, definitely a wake-up call of a first level especially if the very first thing you do is turn around and shoot through the transparent midtexture behind you on the off-chance that doing so is the trigger for a secret of some kind. I'm loving the atmosphere but there are a couple of things that are possible bugs: It's possible for the player to fall from sector 858 into the north end of sector 328; indeed, a player may do so deliberately thinking it's the entrance to a secret area. All it seems to lead to, though, is a barren rocky area with no items and no way of getting back up. Sectors 823 through 828 are marked as secret (sector effect 9) but I don't think it's possible to stand in any of these sectors; the player can access the adjacent secret sector 331 to collect the secret item there and I feel like that's the only sector in this particular cluster that needs to be marked as secret. I'm looking forward to what the rest of the WAD holds - the setting is great, a gothic twist on Hexen commingled with classic Doom gameplay.
  11. TheOrganGrinder

    DBP29: Morbid Autumn

    Oh this looks absolutely like my kind of jam, will grab it later and take it out for a whirl.
  12. TheOrganGrinder

    NaNoWADMo 2020 - The month-long mapping challenge!

    Many thanks to @Ryath for providing the organisation and impetus for this for the third year running; it's a great opportunity for me to feel out my limits, better understand what I can and can't do, and just create freelyfor a while.
  13. TheOrganGrinder

    NaNoWADMo 2020 - The month-long mapping challenge!

    I'm a little late in getting this all put together into a single WAD, but here are the two levels that I was able to finish, of my planned eight, for Mictlan Calling: https://www.dropbox.com/s/2ywngkwf24rid6z/nw20_a1.wad?dl=0 The maps are in Boom format, compatibility level 9, and this project requires the 32in24-15 texture pack as compiled by @esselfortium; my intention at this point is to incorporate the textures from the resource pack once I know which of them I'm actually using, i.e. once all eight maps are complete. Let me know if there are any problems; I feel like I will definitely want to revisit this to tidy up some texture work and flag linedefs as secret or hidden appropriately to make outdoor areas a bit less of a kerfuffle of random lines, but for now it's in what I would consider to be a mostly playable state. Difficulty settings are implemented, most of my testing was done on Hurt Me Plenty.
  14. TheOrganGrinder

    What do you think of Italian food?

    I don't know to what extent Italians would recognise risotto the way I make it as particularly authentic, but damn if it isn't just the right balance of "this involves enough time and effort that I can feel like I'm being a little bit fancy when I make it," and being the best kind of hearty, filling comfort food.
  15. TheOrganGrinder

    New Map - A Lost Soul?

    Yeah, having replayed this I think it's very much the case that I'm not the intended audience for the message no matter how atmostpheric and appealing I find the map leading up to it; without being of the proper inclination to find meaning in the conclusion and to take it at face value, the effect to me is of a horror story with a passage from another book pasted in place of its final page.
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