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Everything posted by Arctangent

  1. What Is This Called and How Do I Get Rid of It?

    ... y'quite sure about that?
  2. Things about Doom you just found out

    this was originally some really rambly post about how lamenting over undefined behavior with unsavory consequences being the best way to accomplish something in an engine that was barely meant to be modded ( reminder: we've got basically, or exactly, zero official tools that weren't incredibly dated upon release as the release was more meant for historical purposes than anything else, so the entirety of doom modding was based on reverse engineering until the release of the source code in 1997 ), but then a more interesting thought took over: if id suddenly decided to drop a v2.0 for vanilla doom and suddenly a bunch of this undefined or outright bugged behavior that's been used by the community for years was removed in it, how exactly would the community react? I mean, it's not like id ever cared about interversional demo compatibility, nor is it like there isn't a precedent of them making gamechanging changes that make it so that older wads can't be played in the latest version, so it's not like there're any reasons to believe they wouldn't do something like that especially if it's done by people aware of projects like choco and prboom, meaning that there'd be no real legacy reasons for reservations against going hog-wild on the project
  3. GZDoom Multi-Color settings like Doom 64?

    ( it's just the most up-to-date GZDoom Builder )
  4. Post your Doom textures!

    It's meant to go with the regular variations posted literally three post earlier. It does, however, fit the idea of actually fitting the texture to architecture rather than just treating it as wallpaper.
  5. Things modern mappers do better

    Having to surgically extract less than half of something to make a point is really telling.
  6. infinite lost souls yes or no?

    p. sure it is
  7. Flaws in Doom 16'

    No, he was dying of cancer but put his brain into a robot body before it could spread to it. It's the standard way of going about giving oneself a robot body, with no resurrection involved.
  8. Flaws in Doom 16'

    They don't, to my knowledge, outside of bosses. Regular enemies just start moving again and their stagger threshold is lowered. There isn't, if you're referring to an enemy not dying because they have to enter the stagger state to die. No, what's really going on there is that the stagger threshold is a significant portion of an enemy's total health pool, so with most enemies it's impossible to kill them with standard weapons before they enter the state. Pull out the BFG, though, or use weapons like the rocket launcher, SSG, or gauss cannon on minor enemies like imps, and you'll see there's nothing keeping you from just outright killing them with a meatshot. Hell, the normal shotgun can do this to the basic possessed. Not ... really? This just basically rolls backpacks and a danmaku-style panic button into the new chainsaw, meaning that optimal usage of chainsaw fuel extends your basic ammo counts by the amount of chainsaw fuel you have. 'Course, if you're actually hunting for ammo then you don't really ever need the chainsaw for ammo. Probably boils down to enabling people who just want to swing from encounter to encounter to not run out of ammo unless they severely misuse it and the chainsaw. That's just the people who follow Olivia, who is clearly stringing them along for her own benefit. The fact that the rest of the UAC was just exploiting Hell without worshiping it is just a bit undersold by the fact that everyone but Olivia and Hayden have been killed by the time you get to them. Y'know, by the demons, like in the original Doom. This really has more to do with how much stronger you get over the course of the game, like with the expanded arsenal, weapon upgrade, Argent upgrades, runestones, and Elite Guard upgrades, than anything to do with the enemies. Honestly, ( aside from the revenants ), all of the high tier demons did seem a lot tougher and more dangerous to me than the lower tier ones, it's just that they don't pop up until you've already got your foot in the door and the lower tier ones don't wait for you to get your bearings.
  9. Flats and walls

    Well, consider Gez's example: in normal circumstances, a normal texture named STEP1 will only replace the stairstep STEP1, while a flat texture named STEP 1 will only replace the platform top STEP1. But if you you make an override texture named STEP1, both vanilla STEP1s will be replaced.
  10. Probably only slightly less than the movies that share the same fate. Granted, a lot of these cases are mostly just novelties moreso than any real loss, as while sometimes worthwhile movies and games fall through the cracks ... I mean, you only need to look at the amount of stuff you can find in a bargain bin to really get a grasp on what it takes to be considered not worthwhile to sell.
  11. y'might want to reread my posts because it's pretty clear that this is a response to some pixie that's your imaginary nemesis, not me
  12. again, unless you consider that the way we play doom isn't "the way it was meant to be played" because it doesn't involve the unmaker or flat, more realistic levels Well, sure, but that still points to the same end result due to stuff like Refueling Base not making it into Doom 1 and Lost Souls becoming an entirely different enemy with some pretty big aesthetic design changes. Visions change and mutate, and ideas fail and get tweaked; even if the final result isn't stellar, it's pretty asinine to declare it "not the way it's meant to be played" just because it's not identical to the original draft or an earlier build. I mean granted, "not the way it's meant to be played" is a pretty asinine phrase to begin with, but stuff like this just makes it moreso.
  13. p. sure the one we got is as close as "the way DNF was meant to be played" as we'll get, unless you consider that the way we play doom isn't "the way it was meant to be played" because it doesn't involve the unmaker or flat, more realistic levels
  14. Is happiness real when shared or not?

    Happiness as an emotion sure as hell isn't fake, but the concept of "being happy with one's life" is a lot more questionable. Especially since it doesn't really seem to match up with a literal meaning of the phrase, and only really seems to be phrased that way to make it sound more appealing to get caught up in the "catching up with the Joneses" mindset when it's really a lot closer to make it seem like wealth-based pride is a lot more fulfilling than it actually is. Y'know, as an advertisement. 'Course, it's still not all that clear-cut, but I have to wonder how much that has to do with the concept getting assimilated into the common lingo and being used more in less manipulative contexts, rather than the whole idea not stemming from people telling others that their lives suck, but hey, they have just the thing to make it not suck.
  15. Forum Update?

    Clearly the solution to this is to make it so that the icon used for the like button automatically changes either with each refresh or at random, arbitrary interval so nobody has any idea what it'll look like at any given moment. Either that, or make it some monstrous 500x600 megazord thing made out of various Doom items that looks straight out of do-tims.
  16. Perfectionism is not a positive quality

    i'll take "have you tried just being happy?" for $400
  17. DeHacked, Keendie, ZDoom, and You

    Might just be a plain ol' bug caused by ZDoom's version of A_KeenDie and how it handles DeHackEd actors ( perhaps specifically those that replace weapons or items in general ), especially one that might of popped up from A_KeenDie being moved over to ZScript. Should try and report it over on the ZDoom forums. For reference, as a guess it might be because the scriptified A_KeenDie iterates through all thinkers that either share the same class with the caller or inherits from the caller's class, then doesn't open the door if any of them are alive. There might be something with how ZDoom handled DeHackEd actors, or weapons, or DeHackEd altered weapons that's causing it to find another chaingun-equivalent that's alive, even though it isn't on the map. Maybe it's something weird, like it's detecting a chaingun you're lugging around. EDIT: Also, for quick reference, SpecialAction is completely useless in this situation, as it defines what A_BossDeath does, something that's variable in every level that reaction to it; since A_KeenDie has constant behavior that works in every map, it doesn't need something like that.
  18. Things about Doom you just found out

    However, the SSG does have one outright advantage ( aside from ammo, but that's a map thing ) in that the rocket launcher only does two instances of damage - the collision damage and the radius damage. Meanwhile, the SSG's 20 hitscans all damage individually. This is a pretty big deal due to the fact that it doesn't matter how much damage you do, a monster recoiling in pain is rolled the same way each time a damage instance is dealt to it. So while the rate of fire of the SSG is significantly lower than the rocket launcher's, it actually ends up being better for interrupting monster attacks just through the sheer amount of pain rolls they have to make when you get a meatshot with it.
  19. Specific Things in Doom that annoy you

    they're full of nazis why wouldn't they take place in hell
  20. Post Your Doom Picture (Part 2)

    this only reminds me at how much it upsets me that textures that should by all rights have identical parts don't i.e. brown96 vs bronze#
  21. About DICE's Battlefield Games...

    I think you're a wee bit out of touch with the current state of DICE, honestly.
  22. Is procedural generation possible for Doom maps?

    Unless I'm missing an important detail with how map data is stored in the executable, it honestly shouldn't be too much different from basically shoving Oblige into a source port. You'd have to figure out the best time to generate maps and how many maps to generate in advance, where the store the maps for the purpose of saves, and various other quirks, but I think the fact that it hasn't been done already is that it does require some pretty detailed knowledge of both the external and internal map format ( should there be any notable distinctions, anyway ) and there's just not really anyone interested in such a concept that has the experience with the engine to really pull it off, nor enough drive to learn the engine before digging their toes into anything concrete.
  23. Is Doom Abandonware?

    Yes, it does. Abandonware is internet slang, nothing beyond that - and it refers to software you can download for free, not legally but with no real chance that the site will get hit with a copyright notice.
  24. How much do you care about Doom's plot?

    Okay, I'll completely admit that that's a really hideous typo - that "about" should really be "except." whoops
  25. Is Doom Abandonware?

    This is completely wrong; a developer that is no long distributing a product can still legally fight against the piracy of their product. Even if that's still the case for the closest thing to "true abandonware," it's really a matter of the chances that they will. But them no longer distributing a product does not mean they won't still keep on the look-out of piracy.