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About Red-XIII

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  1. Red-XIII

    Latest reliable port

    Hello guys, I have been out of the loop for some time, but now I would like to play a bit again and hopefully speedrun something. However, it seems that the ports page of DSDA (https://dsdarchive.com/ports) is not updated to what I read here in the "source ports" thread. My heart always belonged to vanilla doom and prboom+, and based on what I read, prboom+ v2.6.66 is the latest version. Now, I really don't want to change unless it is strictly necessary, so: 1) Is prboom+ v2.6.66 a stable version that it's reliable? 2) If 1) is not verified, which "vanilla-like" port should I use?
  2. Red-XIII

    Plutonia 2 Demos [-complevel 4]

    Good lord, this is probably one of the greatest achievement I have ever seen! I know very well how evil map30 can be, let alone in a uv max single segment run. Congratulations tasturd! And for what it counts, I think the run is 100% valid. The player cannot account for these type of issues (luck based) in such runs.
  3. Bought it and played it, and it was very much interesting, and not easy at all! Should be interesting to speedrun this, and I can't wait to see what Romero has in store for us! He really LOVES hitscanners, which are nightmare for those who play, well, nightmare.
  4. Red-XIII

    Max Exceptions Debate Thread

    Yes that's what I meant, I see no point at all in killing these type of arcviles.
  5. Red-XIII

    Max Exceptions Debate Thread

    Same thing applies for pl2 map 32, which replicates rq23. Go4it has the arc trapped that can be killed by crushers, but it is slow and pointless. Should it be killed? Ghost monsters yes, of course.
  6. This is amazing! I just can't wait for him to play maps 11, 17, 29, and 32.
  7. Red-XIII

    Italy Wins the Euro Cup 2020!

    It is lovely to see that pretty much all the world cheered for us (Italy). On behalf of the italians, thank you!
  8. I might be boring, but I gotta go with pl2.wad! If we talk only about wads similar (in a way) to doom2, I'd also say something like scythe or memento mori.
  9. Red-XIII

    Plutonia 2 Demos [-complevel 4]

    AT LAST! Episode 3, UV Speed in 35:24 Definitely one of my best achievements so far! 3524p2e3.zip
  10. Red-XIII

    Plutonia 2 Demos [-complevel 4]

    Map 30 UV Fast in 1:20 p230f120.zip
  11. Red-XIII

    How do you deal with frustration due to bad luck

    It happened again. This time 2 arc viles spawned. Together. ok...
  12. Red-XIII

    How do you deal with frustration due to bad luck

    Yes, I usually do like you said! @DooM Bear Never considered that, I'll try it! Thanks guys.
  13. Hello everyone, this is a question mainly for episode speedrunners: how do you deal with frustration due to bad luck? I'm posting this in the heat of the moment, as I died (for the fourth time) on map30 of pl2, after trying episode 3 uv run. This time, it was because 2 pain elementals and 1 arc vile spawned before I even tried shooting Romero's head. Now, despite practice and everything, some things just cannot be predicted (hence, bad luck), and if they happen after 30 or 40 minutes, it is even worse. Sometimes this makes my motivation drop by a lot. If you had an experience like this, how did you deal with it?
  14. Red-XIII

    Final DOOM demos [-complevel 4]

    The ultimate go2it challenge. A lot of fun to play! Plutonia Map 32, NM100, solo-net in 2:03 pn32s203.zip
  15. I agree 99% with the new rules! The 1% is the barrel way of thinking. I always thought of pacifist as "I am a pacifist, I do not want to hurt humans or monsters willingly". Barrels are neither, so I don't see a problem in shooting and destroying it (as long as no one is harmed). That said, I'm fine with whatever you choose, it's not like is a big change. About the telefrag, that is a blessing. I've been trying pl2 map 20 pacifist for a very long time, and most of my attempts end at the beginning, trying to have the imp killed by monsters instead of telefragging him. So yes, there are cases where telefrag rule will make things easier. I have one question though, about the arc-vile explosion. If I let myself hit by an arc-vile near him, or near another monster, the blast will hurt the arc-vile himself and/or the monster near me. Is that allowed? Am I still a pacifist if I use intentionally the arc-vile explosion to harm monsters? Following the concept of telefrag and crushers, I'd say yes, what do you think about it? EDIT: on second thought, doom2 map30 tas uses this concept, so I guess it is ok?