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Nick Perrin

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Everything posted by Nick Perrin

  1. Nick Perrin

    DOOM - Twilight Warrior WAD

    Assuming you're playing with a mouse,go to Options->Mouse Options->Always Mouselook and turn that ON. Then look around and aim at the gameworld with impunity! Of course you could also make sure autoaim is on and then you won't need to aim vertically, only horizontally, and your shots will automatically go up (like classic Doom).
  2. Nick Perrin

    Are invisible Spectres a dick move?

    The only time this is acceptable is if the context of the map is created specifically for this type of encounter, and designed carefully so that it's still fun for the player. If you throw invisible monsters into a crowd of normal ones, they're nothing but annoying. Good luck hearing them amidst the others, and finding out why you keep dying despite having appeared to kill everything already. Even so, if you do construct a fun 1-on-1 or similar encounter that actually does give the player an opportunity to realize the monster is invisible and carefully hear it out for once, you should still provide very visible feedback for 1) how the monster attacks you, so that you can recognize the pattern and avoid/outsmart it, and 2) when the monster is taking damage, so you know you are actually progressing in the standoff and also to make things more satisfying as far as gameplay goes. Bottom line, if you're using a maphack it won't be flexible, the monster will be 100% invisible 100% of the time, and you will have pissed off players.
  3. Nick Perrin

    Deus Ex: Human Revolution

    It never really *bothered* me, but I found the hacking in HR to be a ton of fun and definitely far more engaging than DX1's. Rather than upgrading a hacking "skill", you upgrade an aug and actually had to develop that skill with the hacking mechanics themselves. As a mechanic, yes, it absolutely DID work, and I liked how in DX1 you had to develop your skills in whatever it is you wanted to do (so that even though guns were terrible at first, they could become crazy overpowered if you spent time and points on them). The only problem was firstly that it made no sense a UNATCO trained agent couldn't aim from 10 yards away, and secondly that it really wasn't much fun to shoot in the game - the "feel" was totally missing IMO. Didn't prevent me from using a mix of nonlethal weapons and guns, but shooting itself seemed poorly executed.
  4. Nick Perrin

    old guard represent!

    Am I considered an old sonofabitch now? ...also this is probably the first time in a few years I've posted. Thanks to all my time on these forums in the past, I always do this big idiotic EDIT: thing on any other forum, whenever I add stuff to a post I already made, instead of just editing it and not feeling the need to declare to the world that I did so. Damn you, doomworld.
  5. Nick Perrin

    Deus Ex: Human Revolution

    Really great game. Beat it the other day and clocked in at 37 hours total. I didn't rush, I didn't purposefully slow myself down, I took my time and completed most if not all sidequests and really breathed in the atmosphere and world. Lower Hengsha is probably now my favourite "virtual space" of any game ever. I must say it lacked the philosophical/intellectual punch of the original Deus Ex, but it nailed almost all of the gameplay elements which is something you definitely can't say about the first game. (what, did anyone miss the terrible shooting mechanics and one-button-hacking?) Hadn't been that hyped about a game in a while and it delivered on a lot of fronts. I still think DX1 had a bigger impact on me but then again this game never intended to reinvent the wheel, simply bring it back and refine it. A worthy title of the franchise. Just make the next one have more REAL philosophical elements that actually get you thinking after you close the game, and perhaps a few more conversations than the "augmentation debate" which seems to be all everyone has on their mind in the game's world...
  6. ...and it's the scariest experience I've had in years. Yes I know I haven't been around in a while and this is a weird way to return but I was planning to come back and work on MoUAC again anyway so no biggie. Back on topic - This game Amnesia: The Dark Descent is from August 2010, a release from indie developer Frictional Games (of the supposedly great Penumbra series, which I've never played). It has since gained a cult following and thanks to some big websites and a zero punctuation review now is selling well too, allowing the dev to make more good games. It's been hyped for its extreme horror. It's a first-person adventure survival horror. But you don't shoot anything or fight. As such the game was waaaay too succesful at making me feel weak and useless all the way through, which makes it pretty scary. By the end of the game I was starting to figure things out and didn't take every step with trepidation but for the first 3 quarters of the game? I was afraid to look around every corner. There were many scenes where my heart was pounding outta my chest. Despite a lackluster ending, this is a game that will stick with me for a while. It was extremely immersive, so many little things added up to that whether it was the complete lack of hud, the interaction with the environment, not having to remember to save(the game autosaves very frequently to keep you immersed in the game and not safe behind the security of a quicksave button), etc. etc. It really feeds upon fear of the unknown as well, with a Lovecraft-inspired story, playing out in a way that an actual Lovecraft novella might. IE weak protagonist, runs away from stuff, never knows what's chasing him, goes insane (yes, there is sanity and insanity involved too). It's been so long since I've had such an intense emotional reaction to a game, and it's easily the scariest game I've played too. That alone is enough to recommend it heartily to all of you. I will say that with such a scary title there were times I was nervous to boot it up again, but something kept pulling me in... If you DO play it though, please buy it. The devs need that money, they made this one completely broke and more money = new & better games from them. I got it for just 20$ on Steam. Also, if you play it during the day or with the lights on, you're an idiot. However, if you try it during the night all alone and it's too scary, I'll understand - the game's just not for you. Anyone else played this game?
  7. Nick Perrin

    Just beat Amnesia: The Dark Descent.

    Amnesia is exactly that - adventure and exploration mated to fantastic atmosphere and scares instead of straight action.
  8. Nick Perrin

    Call of Duty: Black Ops

    I seriously suspected GPU over CPU or anything else. I run an i7 920 OC'd to 3.8ghz, shouldn't be an issue bottlenecking with any game today...
  9. Nick Perrin

    Deus Ex: Human Revolution

    READ THIS FOOLISH PEOPLE SQUARE ENIX IS NOT DEVELOPING ANY PART OF THIS GAME. If you've read interviews with Eidos Montreal, they clear up this misconception. SquEnix only handled trailer cutscenes, the actual game is 100% Eidos Montreal. From the rest of what I've read from their interviews, they also don't understand the original Deus Ex. It's crazy, but it seems very few devs do. Might still be a great game though, in any case it will be far superior to all the CoD games and CoD clones flying around.
  10. Nick Perrin

    Call of Duty: Black Ops

    Amazing looking game, but doesn't run too well. Metro 2033 is the only game that gets choppy at high settings on my rig. The facial animation in this iteration of CoD was way better than the previous 3 games though. Despite the limited polygons, it looked quite expressive.
  11. Nick Perrin

    Have ever you cried?!

    Hahah a total of 49 votes seems a little inaccurate.
  12. Nick Perrin

    Have ever you cried?!

    I suppose this can be rectified by asking and answering: "Have you read any books? 23% said yes"
  13. Nick Perrin

    Call of Duty: Black Ops

    Some other game glitch/hardware/software issue is causing this, the game felt and ran exactly like MW2 for me. Which is to say, smooth as hell with maxed-out settings. I have to say the current console-generation-defining really holds the graphics back. It's nice to know every current game will run well on your system because it has to be able to run smoothly on a 360/PS3, but at the same time Crysis, which came out around this time in 2007 exhibits graphics that are on par with or superior to any game today. And of course Crysis never hit any console. Three years later nothing's changed...
  14. While I disagree with this, I agree with the spirit - there's too much focus on metal here. People need to seriously branch out if they consider themselves music lovers. There is some EXCELLENT metal out there but it's very much a case of "few and far between." There are a only a handful of metal bands I actually like, the rest sound like each other. And yes I'm aware of the thousands of subgenres, I'm not ignorant to metal in general. But there is other stuff out there, folks - like ambient, classical, electronica, flamenco, symphonic music, hip-hop, jazz, funk, fusion, prog rock, world music.... one could go on.
  15. Nick Perrin

    Have ever you cried?!

    Shadow of the Colossus. The ending made me bawl decently hard, which is weird because I rarely cry ever, especially not to art. In any case, moreso than weird, I found it awesome. Still don't want to tarnish that gloriously affecting first playthrough with a second run. For movies, I'm sure there have been a few over the years, but can't remember. Shadow of the Colossus just really stands out.
  16. Nick Perrin

    Distortion Guitar Soundfont

    You should explain what the purpose of this new soundfont is going to be, so we can better help you find what you need. Because frankly, that guitar sounds awful, and if it is your plan to create final sequenced tracks in an audio format like MP3 then screw the soundfonts and grab a guitar VST like Prominy LPC or Realstrat
  17. What the eff man. That's the worst track on the whole album. I realize it's the single/video that they released but it's also... the worst track on that album.
  18. Nick Perrin

    Call of Duty: Black Ops

    That's such BS. PS2 definitely never looked that good, and Gamecube only gave the illusion from time to time that it looked really good. You're right though, BC2 looks much better. The engine that powers Black Ops runs perfectly at any and every moment, though, which I can't say about BC2 - and I have a pretty killer rig to play both on. This is what bothers me the most. Such unaffecting stuff. Fun to dick around in, and some awesome moments, but overall such a FLAT experience. I have no better word than "flat" to describe COD games now.
  19. Nick Perrin

    omg chiptune

    Hey! I didn't say you ruined my day! I haven't even had a chance to listen to your chiptune yet. I never meant to imply your music was shitty, just that most chiptune music is shitty. In any case, if you can recognize that you still need work in your composition, you will get better. LOLLLL For the record, I love just about everything modern that is good The past rules too
  20. Nick Perrin

    omg chiptune

    I make chiptunes. Bet y'all didn't know that. I don't make shitty "modern" chiptunes though, that sound like indie rock on the Gameboy. I make original chiptunes that sound like they could have come out of a NES game. Check out two for now: SpaceFarer! (Gradius-style shmup music) http://www.newgrounds.com/audio/listen/254971 Dr. Crafty's Castle (Megaman style music) http://www.newgrounds.com/audio/listen/185296 I agree, most chiptune "artists" suck ridiculous, ridiculous balls.
  21. Nick Perrin

    Just beat Amnesia: The Dark Descent.

    It's fair if you think you'd hate the game, but for me at least, this game was the single most tense horror game I've ever played. No survival horror FPS I've played has been as tense. And when a game is that tense and scary, it's never boring. Unless you need to be killing something to be entertained, the experience is worth a chance. If you absolutely have to kill something for a game to be fun, then don't play it. Essentially my message is "yes there were no guns and there was no killing of enemies but I was fully entertained regardless." So you might have fun without realizing it. A bigger part of this is the fear of the unknown. The creatures and whatever may be out there keeps its mystique of fear; in a game with guns where every now and then you're encouraged to run at a foe and pump them with lead reduces the mystery. You can observe them, kill them, inspect their dead bodies, etc. The imagination takes more of a backseat in that scenario.
  22. Nick Perrin

    Just beat Amnesia: The Dark Descent.

    Well, IMO FEAR and Condemned weren't really scary, just creepy. Also IMO, to limit yourself from a new and potentially engaging singleplayer experience because you're used to having guns seems silly. Part of the big draw is that it's an original idea, and that of course also makes the horror so much more effective. Pulling the player's defenses away was a very deliberate choice, early designs for the game had the player wielding some basic weapons. But I guess if you want the same experience of survival horror FPS all over again...
  23. Nick Perrin

    Just beat Amnesia: The Dark Descent.

    As in, it's too scary, or you think the gameplay won't appeal to you? I understand if its the former (these games are definitely not everyone's cup of tea) but if its for the latter reason, gameplay, trust me, I was never bored once through this title. ...except once when I loaded an old autosave because I thought I missed an item for an alternate ending that I otherwise wouldn't be able to get, only to get it and realize that they give you another opportunity to get it later on. Poo. Also, this game is darker than Doom 3. In its dark parts that is. Just got a buddy of mine to buy it, he's only a few hours in but echoed that sentiment. "I had to take a break and quit after (certain part of game), it was just too painful." Of course he also said "holy fuck it's amazing" so it's good pain.
  24. Nick Perrin

    Just beat Amnesia: The Dark Descent.

    Yeah from what I hear it's a refined, scarier Penumbra... although that's not all there is to it, but apparently they share a lot of similarities. Being afraid of what you imagine is there is definitely part of the game. Played it. Never beat it all the way through, it was a little confusing... but I've played the first chunk of both the original and the "remake." That was pretty scary when I first tried it, an impressive feat considering the engine and its usual implications of gameplay style due to the technology used. I hate to say "When It's Done" but at this point I must. For the record the original MoUAC I consider to be amateurish garbage (but know that it can still be fun)... in any case, the new stuff is made with more experience and the greater objectivity to quality control that experience brings!
  25. Nick Perrin

    Play wav as music?

    WAVs are far too large a choice to use for music in any wad that you want shaved down to a respectable size - it's uncompressed audio. Unless the player likes to sit in one spot mid-game listening to the music and has a studio monitor/headphone setup, you really only need MP3 and OGG which is quite acceptable and comes in a waaay smaller filesize.
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