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Velcrosasquatch

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    10
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About Velcrosasquatch

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    Warming Up

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  1. Velcrosasquatch

    REKKR - V1.15

    I was watching @MegaBlast stream and noticed the jackalopes weren't crushed in GZDoom like they do in vanilla, I heard this had a possibility of happening but its still makes me wanna point it out. So I guess this is more for the Rekkord, but the open 'shop' in E2M6 was supposed to be some kind of jackalope crushing mechanism. Also I'm know I'm a bit late to the party but congrats to all involved on the release and thanks for letting me contribute my two maps.
  2. Velcrosasquatch

    REKKR - V1.15

    Someone should make a lost media wiki page to expand the metalore. @Revae just found it and dumped the IWAD with the REKKR95 executable.
  3. Velcrosasquatch

    Doom95 on Windows 10

    There's a simple solution to this problem: Make a Doom 95+ source port and admit the bugs are features.
  4. Velcrosasquatch

    Any famous people/celebrities who like/love Doom, Doom 2, etc.?

    During the Sci-Fi era they would host online chatrooms with cast and fans and they would mention their opinions on popular games and id software titles frequently came up The big one at the time was still Quake so that came up some times, I think they may have hosted a game at a time but I can't be sure.
  5. My computers been disconnected for 2 weeks and I feel like a hermit.

    1. Neurosis

      Neurosis

      Go outside lol

    2. bzzrak

      bzzrak

      If your computers are disconnected then how did you post this status???

  6. Never move

    1. Xyzzy01

      Xyzzy01

      *types freeze in the console*

  7. Velcrosasquatch

    Ever thought about working for a gaming company?

    If I were to work for a small team like what id and Raven used to be in the 90's, I'd love to be a apart of something like that. From what I've read in Masters of Doom and hearing stories from devs like Apogee and Epic, it seems to be funner or at least more engaging and it shows through most final products. The big companies deter me though, modern id seems to have it's issues with being acquired by Bethesda and being apart of Zenimaxs empire. I'm not against all big companies, I just wouldn't like to be a part of them as a lot of them seem to deter originality and self expression. My formation on this is just through what I've seen in behind the scenes, interviews, and various final products. I'm aware my vision could be skewed. That said I still stand by the idea of doing work with smaller teams with a clear goal or vision, it would take some convincing for me to join a bigger company. Maybe if id wanted to do a Sonic Mania type thing for Doom.
  8. I'm moving across the country soon

    I may be difficult to reach until early next month.

    Things are kind of crazy.

     

    See Terminator 2 in 3D August 25th.

  9. Velcrosasquatch

    REKKR - V1.15

    Posted this as a status update but realized it might confuse people who aren't aware of the project yet. (thanks to anyone who liked it though) Mapping additional content, trying some new things
  10. Play testing the same thing a million times. Re-evaluating placements and arcitecture. Other Tooth and Nail...

    Submission by the 4th very likely.

    Crunch time

  11. Velcrosasquatch

    Console Doom Ports

    Remember to include that John Romero officially deemed the PlayStation version of Doom to be superior to all other versions. I tossed my diskettes out when I learned this, but some people still play the antiquated version on PC.
  12. You ever work on something so long it has some sort of weight to it?

    I've been through a lot while working on a map and today it just dawned on me it might almost be finished!

    1. Revae

      Revae

      Getting that way with REKKR.  Been working on it at least a year...

      Longest project I've ever done so far.

    2. YukiRaven

      YukiRaven

      Far too many times.  I've worked on my current project for about 14 or 15 months.  My last one, Extreme Terror, took about three years.  Projects like that get tedious at the end for me, but once they're out, it feels great.

    3. Doomkid

      Doomkid

      Getting one-man megawads (or smaller stuff) out the door feels like a weight off your shoulders, despite the overall process being fun. After a while it just feels like you get tired of looking at the same map(s) and resources and stuff over and over in the editor!

  13. Velcrosasquatch

    REKKR - V1.15

    I'm working on a possible Uptown and Claustrophobia candidate. Depends on how the overall quality of how my maps turn out but I'm defiantly digging the textures in this project. My current version Uptown (a bit barren at the moment)
  14. Velcrosasquatch

    TNT: Revilution - Shifted to open development (alpha release)

    EDIT: Not that anyone intended on using this map but I pull out
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