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Kappes Buur

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About Kappes Buur

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  1. Kappes Buur

    My Question 3

    Maybe https://zdoom.org/wiki/Thing_Hate
  2. Kappes Buur

    Doom Builder Won't Let Me Test Map

    A while back I provided a link to my tutorials in the Tutorial section. As to what to do for installing an editor see this direct link.
  3. Kappes Buur

    what's the state of the art in node builders?

    You might want to try
  4. Kappes Buur

    GZDoom: "Could not open MIDI out device"

    Right-click on the little speaker symbol on the taskbar below Links and select "Troubleshoot sound problems". That might correct your sound settings.
  5. Kappes Buur

    Simple PBR Demo

    Are you sure that you are starting with the OpenGL renderer and not with the software renderer? Done with gzdoom-3-5-0-x64
  6. Kappes Buur

    GZ Doombuilder - Plugins? Correct Version? Fractals?

    ..... to make sure i have the latest version of gzdoom builder ..... The latest version of GZDoom Builder is r2787. The latest version of GZDoom Builder - Bugfix is r3039, available in both, 32 and 64 bit versions. Read the info on the github site. ..... I'm looking for something that can take a linedef and "fractal" it in to many lines, ..... The easiest way I found to break a linedef into smaller sections is to highlight a linedef and press Shift+C. On the top toolbar set Distance to 0 for a straight linedef or some number to curve it and Vertices to the desired number. Then press Enter to accept and end the process, then randomize the selection.
  7. Kappes Buur

    Simple PBR Demo

    I play these two example files with GZDoom 3.6pre-2 on a GTX660 with no problems. Nvidia driver 388.13
  8. Kappes Buur

    Custom Mugshot for .PK3

    You could simply replace the images, akin to https://forum.zdoom.org/viewtopic.php?f=46&t=61572&p=1067311
  9. Kappes Buur

    How to use PK3 Files with Doom Builder?

    Doombuilder editors (DB2, GZDB, GZDBBF) can only establish or alter the architecture of a map. Or, in the case of GZDB or GZDBBF, also some text lumps besides scripts. If a pwad, which you want to alter, is in the pk3 format, then you have to unzip the pk3 file first. Then load the map, from the maps folder, into the editor and add the pk3 file as resource. With Doombuilder2 you have to be aware of which format the pwad uses, as DB2 does not have a config for GZDoom maps. In which case some things will not be displayed. However, if you want to do anything else, like add, change or remove any of the lumps within the pwad, then you have to use Slade3, which can load pk3 files directly.
  10. Kappes Buur

    Different textures in game compared to Doombuilder

    Know the difference between a texture and a sprite Unfortunately you did not mention which format your pwad is in. TEXTURE1 would indicate vanilla doom format, but who knows .... For vanilla doom you use DEHACKED to replace an existing sprite. For an advanced port, such as GZDoom, you use DECORATE.
  11. Kappes Buur

    SC-55 music packs for Gzdoom?

    Extract the downloaded file into a specific folder There could be several scenarios, for example 1. For the IWAD: Open Slade3 and make a new Wad Archive File - New - New Wad Archive Drag and drop all music files into the New Wad Archive. Save the newly created Wad Archive, for example NewMusic.wad. Drag NewMusic.wad onto the GZDoom icon 2. Music separate from a PWAD You need to know which music plays in which map https://doomwiki.org/wiki/Doom_II_music You need to know which maps are in the PWAD Open Slade3 and make a new Wad Archive File - New - New Wad Archive Drag and drop the specific music file(s) into the New Wad Archive. Save the newly created Wad Archive, for example NewMusic.wad. Drag the PWAD and NewMusic.wad onto the GZDoom icon 3. Load the music into a PWAD You need to know which music plays in which map https://doomwiki.org/wiki/Doom_II_music Open the PWAD with Slade3 Append (drag and drop) the music file(s) below all lumps in the PWAD. Do not drop them in between the namespace lumps. Save the PWAD. Drag the PWAD onto the GZDoom icon
  12. Kappes Buur

    Waterfall textures / animations wrong colour.

    For me this texture looks okay in editor visual mode in game Now I wonder how you did this.
  13. Dragonfly recently made this tutorial available https://www.doomworld.com/forum/topic/101760-tutorial-converting-multiple-texturepacks-into-a-single-pk3-video/ In pwads utilizing the TEXTURE1/PNAMES lumps unused textures, flats can be weeded out
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