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Kappes Buur

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About Kappes Buur

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  1. Kappes Buur

    Weird HOM effect on sector portals (ZDoom)

    Why would anybody in their right mind take an avatar name which conjures up thousands of lifes taken by a muderous nazi regime. War, of any type, is a terrible thing and usually brings out the worst of humanity. I do not know who or what you are, I assume rather young, the decent thing for you to do would be to change the avatar name to something amiable. As to the problem with your map, the video does not show what you have done. It would be helpful if you uploaded the map instead. Meanwhile read up on Stacked sectors.
  2. Kappes Buur

    How did the Team Eternal Pull this off?

    When learning how an effect was done it is always best to isolate that section of the map. Then check ids for linedefs and sectors. In this case, everything revolves around id number 6 and joined sectors. In the Eternal pwad MAP01 it's the first cage on the left . Try to think of a reason why the two buffer sectors in the control area are required.
  3. Kappes Buur

    I need help

    As forgettablepyromaniac hinted, in HontE_remastered_v1_1.wad lots and lots of dynamic lights were used. which is possible in the UDMF mapping format.. A dynamic light is placed close to a wall to illuminate the wall texture. Another approach would be with brightmaps. However, a convincing wall light fixture would best be done with a model, as in, for example, Rex's mapset Paranoid/Paranoic especially in MAP23 and place a dynamic light strategically.
  4. For GZDoom (see the WIKI): Print Hudmessage GZDoom Strife Dialog Format MAPINFO/Conversation number definition prerecorded sound sequences (PlaySound) etc If you made your maps in a HUB system you could also add text (entertext/exittext) in MAPINFO/Cluster definition as intermission text. Or, perhaps, textures which are just text, as in ZDoomEditDemo_v1_2 by Mr. Tee
  5. Kappes Buur

    how do i convert a map from doom in doom to doom in hexen

    1. The conversion process is easiest with Zwadconv.exe available in utils050999.zip . This translates all linespecials. 2. If you have not used many linespecials, one or two would be okay, then use F2 in DBX to change the map format. The drawback is that linespecials are not translated. You have to redo every one of them manually. [edit] Once the map/s are converted to DiHF then one can use F2 again to convert to UDMF without any other further editing, unless a linespecial 121:Line_SetIdentification was used.
  6. Kappes Buur

    Why is Eternity not so popular?

    I have adopted ZDoom from the very beginning, and now map only for GZDoom. Why? Because I like the eyecandy and the possibilities it offers and the simplicity of the creation process. Plus the constant evolution through the community involvement. I do know of Zandronum, which seems to be still popular to some degree, but I do not use it since it is just a lesser version of GZDoom, and I no longer play multiplayer. But Eternity, that is a different story. I tried to edit a map for that format but did not succeed. To me it seems too complicated in order to create a decent map. There are too many confusing subcategories to be considered. Why is Eternity not actively promoted by its creators with showcasing different aspects of its capabilities, similar to the extend as is GZDoom, and thusly loosing ground as time goes by?
  7. Kappes Buur

    Where to get started from someone who doesn't have doom for PC?

    I'm sure you must have read the OP and noticed that WhyDoIWonderWhy mentioned floppies and Linux. I doubt very much that consoles, okay maybe really old ones, could read floppies and neither consoles or phones use Linux. Therefore to assume the presence of a PC is not amiss.
  8. Kappes Buur

    Question about Key Custom Textures

    Learn from existing pwads. Open Enjay's Gene-Tech and/or Waterlab and work through the GLDEFS examples. As a matter of fact learn just about any aspect of GZDoom mapping from these examples and how to do proper housekeeping of lumps in pk3 structured pwads.
  9. Kappes Buur

    Here's an idea: Doom Builder Online

    LMAO Keith, you obviously have no idea of the amount of work and time commitment involved to implement this. Simple it is not. As to admin rights, do not install the editor in Program Files
  10. As Gez mentioned, set up UDB in Game Configurations (F6), click any configuration you are likely to use and go through all tabs for each one, especially Resources and Testing In addition load any texture pack you might use in Resources. If you are mapping for GZDoom map formats it is a good idea to also load gzdoom.pk3 as a resource. http://doombuilder.com/index.php?p=tutorials
  11. Kappes Buur

    Doom Sector Light levels

    Pretty much. For example, a range from 72 to 115, with 115 barely visible in a map or 120 to 163 in increments of 1. Notice the dramatic light level change at the low end. But it is easy enough for you to test yourself.
  12. Kappes Buur

    Where to get started from someone who doesn't have doom for PC?

    I was wondering the same, but thought s/he might, perhaps, played it on a PC not owned by him/her.
  13. Kappes Buur

    Where to get started from someone who doesn't have doom for PC?

    All the info you need Other than that, since GZDoom Builder is old by now, use Ultimate Doom Builder if you aim for GZDoom or, really, any Doom mapping format. However, if you will simply map for original DOOM/2 use LZDoom
  14. Kappes Buur

    M_DOOM hates me.

    I doubt that muchly :) Unfortunately your screenshot does not show the important parts. M_DOOM in DOOM2 is of size 125x60 and set to Auto Most of the help graphics are of size 320x200, so I would not make the image any larger.
  15. Kappes Buur

    Doom Sector Light levels

    In Doombuilder2 that is true. The highest value is 255. In the iterations thereafter (GZDB, GZDBBF, UDB) that is 256.