Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Kappes Buur

  • Content count

  • Joined

  • Last visited

About Kappes Buur

  • Rank
    Senior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Kappes Buur

    something is very wrong with my GZDoom

    You should specify which graphics card you are using. If you do not know, then run an app like Speccy or GPU-Z Run the game from a batch file and specify the +logfile name.txt and upload that.
  2. Kappes Buur

    A question about announcers

    That should be possible with https://zdoom.org/wiki/Actor_properties#Inventory Inventory.PickupSound sound You would have to create the sound files.
  3. Kappes Buur

    Intermission Text BEFORE MAP01

    While not strictly an intermission before MAP01, text and or scenes at the start of a pwad can be done with a TITLEMAP . The best example is Knee-Deep in ZDoom ( kdizd_12.pk3 ) for DOOM (not DOOM2). Instead of using text, the story was conveyed in a voice track.
  4. Kappes Buur

    What is the First Zdoom version that supports mapinfo?

    MAPINFO was introduced in the first published version of ZDOOM, ZDoom 1.17c. Me thinks that the ZDoom website would be a save bet. See https://zdoom.org/files/zdoom/ Also have a look at https://zdoom.org/wiki/ZDoom_version_history
  5. Kappes Buur

    How would i make a custom sky box

    That depends on which port you are mapping for! For vanilla DOOM/2 it can be as simple as ElfishMender894 suggests, by simply importing a new sky texture (256x128) using SLADE3, name it RSKY1 and converting it to a DOOM graphic. Why RSKY1? Because that is the name of the sky texture in DOOM2 And make sure that the image is tiles properly. and the texture in your map just replaces the one from D2. If you name the texture something else, 512 in this case (up to 8 letters), then edit the Texture1 lump, specify the size, for example The result with GZDoom For an advanced port, such as G/ZDOOM, you have several options: https://zdoom.org/wiki/Sky https://zdoom.org/wiki/Skybox with an OpenGL skybox to most believable. Check out http://www.custommapmakers.org/skyboxes.php where you can can find most of WADFATHER's skyboxes. I don't know if Eternity or 3DGE have similar capabilities.
  6. Kappes Buur

    How to Add a Text Screen?

    Intermission texts and graphics are usually set up by constructing the maps as clusters, as was done with HEXEN. https://zdoom.org/wiki/Cluster https://zdoom.org/wiki/MAPINFO/Cluster_definition http://www3.telus.net/kappesbuur/INTERMISSION/IntermissionText.htm This is an example of how DOOM2 would have been set up with a MAPINFO lump https://zdoom.org/files/examples/mapinfo-doom2.txt The tool to use for making the text lump MAPINFO would be either use a text editor, such as Notepad++ or the lump editor SLADE3.
  7. Kappes Buur

    Twitching textures when playing custom maps

    If you really want a definitive answers then you should make your map available for perusal and analysis. Else you just invite a round of guesses.
  8. GZDBBF has something similar to this: Spotlights
  9. Kappes Buur

    Three Questions

    On boris's github page, or check out the thread on ZDoom forum Of course. Just make sure that you install the correct version, for x32 (140 KB) or x64 (152 KB).
  10. Kappes Buur

    Having trouble with slopes

    Since GZDoom Builder-Bugfix is a continuation of GZDoom Builder which is a continuation of Doombuilder2, the usage of those editors is identical, with the newer editors having more features added.
  11. Kappes Buur

    Three Questions

    You are in luck. I had a bit of time, and I also wanted to refresh my 3D mapping skills somewhat. First off, I looked through some texture pwads for a suitable archway texture and found it in Gothic.wad. Uarch_texture.wad Next, I made the archway with 181:plane_align. Uarch_slope.wad While those probably will do, they are a bit basic. Next, an example of a rudimentary 3D archway, Uarch3D_slope1.wad and the lower arch rounded Uarch3D_slope2.wad and last but not least, a proper archway Uarch3D_slope3.wad because of the complexity of the 3D constructs, I used boris's 3D plugin which makes mapping 3D sectors a breeze.
  12. Kappes Buur

    Any Software That Takes Pictures Of Doom Maps?

    What you can do in Slade3 is fairly limited, yet may be enough for your purposes. But the Slade WIKI has this to say.
  13. Kappes Buur

    how to make monsters visible through walls?

    Make the wall transparent?
  14. Kappes Buur

    Any Software That Takes Pictures Of Doom Maps?

    Addendum to my post above: At times it may be desirable to have a screenshot of a map without the bounding linedefs. For example: This can be done easily with GZDB or GZDBBF. This also works with DB2 or DBX, but those lack the facility to not render the grid.
  15. Kappes Buur

    Any Software That Takes Pictures Of Doom Maps?

    There are two ways to take screenshots of DOOM maps from within GZDBBF, GZDB or DBX 1. Save Screenshot (F10 or Ctrl+F10) 2. Automap Mode and Ctrl+F10 or external apps, like: MWSnap XnView IrfanView