Kappes Buur

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About Kappes Buur

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  1. https://zdoom.org/zdkb/zdoom9.html
  2. Did you try Smooth Doom ?
  3. The only thing I can think of is that you want Slade3 to check for updates and it cannot find the Mancubus server. See what happens when you deselect it.
  4. Initially, saving to the pk3 format is done in Windows Explorer, where you have to make a folder structure according to Using_ZIPs_as_WAD_replacement . So, in your case, make a folder HIRES and place the hires textures therein. Then, using Win7z or 7zip, create the pk3 file of that HIRES folder. Slade3 should then be able to read the pk3 file without problem, at least it does for me. Slade3 will then display the folder HIRES. Clicking on that will display the textures. Now you can delete or add textures. Slade3 will save the new contents back into the pk3 file. If Slade3 gives you an unhandled exception when working with pk3 files, then either the pk3 file or your Slade3 installation is corrupted. Saving to the wad format is much easier with Slade3. Open Slade3 and make a new archive. Create two new entries, HI_START and HI_END markers. Stick the hires textures in between those markers. Then save the file as wad format.
  5. It might be worthwhile to check out zdoom_vox.zip by DooMAD Voxel Vehicles Pack 1.0 by NerdKoopa
  6. When starting GZDoom select the Software renderer just be aware that it will not display sloped 3D floors.
  7. I have had no problem with Unhandled Exceptions when using 7zip to make the pk3 files. Also, I recommend using Slade3.1.2.b5, even though it is a beta version. See the Changelog. While I think that you did an admirable job with those textures, I have a bit of misgivings with the file sizes. Not everyone will be in favour of using a 2 Gb file just for different textures of 2048p size. Using the 512p textures are more like it, they just come to ca 150 Mb, and the difference in texture quality is hardly noticable. Personally I would just make a texture pack for each game, rather than to stick eberything into one huge file.
  8. Did Slade3 work for you before? What happens when you just open Slade3? You did not mention which version of Slade3 you are trying to use. http://slade.mancubus.net/index.php?page=downloads Depending on the version of Slade3, did you install the appropriate Runtimes?
  9. While there are programs like Milkshape and Misfit Cubed, sooner or later , if you are going to make a lot of models, you will find Blender indispensable.
  10. That just goes to a page with screenshots. No download link for the pwad itself. That's why I gave the links above.
  11. A while back I made a tutorial about including intermissions in one's pwad. Just a basic approach with MAPINFO/Cluster definition to display text between 3 maps.
  12. Paranoid can be downloaded from idgames https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/paranoid If you like it, there is also the sequel Paranoiac https://forum.zdoom.org/viewtopic.php?f=19&t=47988 Or check out the model packs from Risen3D http://risen3d.drdteam.org
  13. Some years ago, when the 3D feature was in its infancy, Solarsnowfall made this spheretest
  14. More specifically :) For example where the sector with water is tag1, the control sector is tag3. 1. Using the Doom in Hexen format Use either Sector_SetColor or Sector_SetFade or both, targeting the control sector #include "zcommon.acs" script 1 OPEN { // 212:Sector_SetColor ( tag, r, g, b, desat ) ; // 213:Sector_SetFade ( tag, r, g, b ) ; Sector_SetColor ( 3, 55, 55, 55, 24 ) ; Sector_SetFade ( 3, 55, 55, 55 ) ; } for a really murky water. 2. Using UDMF Set the control sector colors in the Sector Mode - Colors menu
  15. Check out jdredalert 's sprites. While there, also check out the other posts about spriting. Use Search for sprite and/or glove.