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Kappes Buur

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About Kappes Buur

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  1. Kappes Buur

    I dont know how to make doors in doom builder.

    Why is it that reading has fallen into such disuse ? http://doombuilder.com/files/doombuilder1guide.pdf Is it because it's easier for someone else to do the work ? Not only that, there are oodles of videos on youtube. [edit] Also, DB2, GZDB and GZDBBF come with a Refmanual which explains how to use the editor.
  2. The immediate question, I guess, would be which is the one that you know how to do. That you use GZDB is good, but which map format? For GZDoom (Doom in Hexen) format or UDMF: Anyways, portals are static, meaning they are build at game start up. Quakes on the other hand are dynamic. So, you could make a script which initiates the quake and reveals the portal. Attach the script to that certain monster.
  3. Kappes Buur

    Creating a new melee weapon (knife)

    Scaling is done with the TEXTURES lump. To get unstuck, take a look at the knife in the REALM666 ARMORY
  4. Kappes Buur

    Meters in Doom units?

    DOOM METRICS by Scott Ampoker might be of interest
  5. Kappes Buur

    Help: custom sky texture tiling

    Just in case you come by and check on things. New Sky and Slade3
  6. Kappes Buur

    Doombuilder and GZdoombuilder

    The geneology of the editor is thus The main differences are behind the scene in programming. DB2 development, by codeimp, was from r1 to approx r1715 with some overlap GZDB development, by MaxED, was from approx r1715 to approxr2787 with some overlap GZDBBF development, by ZZYZX, was from roughly r2787 to r3018 at present So, there is a clear continuation of the editor programming with many additions and bugfixes. DBX is further development of DB2 by anotak Warning: large image below
  7. Kappes Buur

    How to configure the Cluster?

    Maybe this will help
  8. Not only the space, but so many more errors with functions. Read this very closely, it tells you what's wrong. Babysteps before you can walk. https://zdoom.org/wiki/DECORATE http://gunlabs.blogspot.ca/2011/01/tutorials.html
  9. Kappes Buur

    The textures do not go away D:

    Textures or Flats? Something like this?
  10. Kappes Buur

    Offset function in photoshop doesn't work

    http://baghead.drdteam.org/grabpng.xml download as part of DOOMCRAP by BagHeadSpidey
  11. Kappes Buur

    Problems adding custom textures.

    http://slade.mancubus.net/index.php?page=wiki&wikipage=How-to-Import-Textures [edit] I should also mention Linguica's excellent series of tutotrials. Concerning textures in particular Lessons 3 and 4 Another excellent read is The Unofficial WAD Designers' Handbook, Release 2.1 by Ron Allen and Bill McClendon.
  12. Kappes Buur

    In my script the sound is blocked D':

    The way you scripted this, there is an argument missing for action special FloorAndCeiling_LowerRaise, 251:FloorAndCeiling_LowerRaise (tag, fspeed, cspeed, boomemu); causing a continuous sound for the ceiling movement. Example pwad
  13. Take a look a Wildweasel's tutorial, especially the second half where he explains the replaces keyword.
  14. Kappes Buur

    Can SLADE generate Raven-style colormaps?

    https://forum.zdoom.org/viewtopic.php?f=44&t=58906&p=1033372
  15. Kappes Buur

    .net Framework 3.5

    In times of yore, running the DB2 installer would install all necessary software to have a working editor. That was with Windows 7, for Windows 10 give it a try it just might work. GZDoom Builder Bugfix, from version r3018 on, uses Microsoft .Net Framework 4.6.1 both versions, x86 and x64.
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