-
Content count
47 -
Joined
-
Last visited
-
Ultimate Doom Builder takes too long to check iWad
ZZYZX replied to Tomi Ivasword's question in Editing Questions
Theoretically fixed that in the latest Git commit. But if not, just try to kill UDB and re-add the archive. It should not happen a lot of times in a row. It's also not a critical action (and not a long one); it should at most run for 10 seconds, that's why the window is disabled for the time. -
RAD: Source port of "RADIX: Beyond the void" using id-tech1
ZZYZX replied to jval's topic in Everything Else
Win XP is the topmost version of Windows it can run on. The reason is that RADCAD is a Win16 application (i.e. 16-bit GUI app) and 16-bit subsystem was removed after XP You can however easily run RADCAD in DOSBox running Win3.1, that's what I did to avoid setting up an entire VM like VirtualBox :) It's painful to use it like that though. Also: are mission briefings planned? -
RAD: Source port of "RADIX: Beyond the void" using id-tech1
ZZYZX replied to jval's topic in Everything Else
I edited the maps later. I couldn't properly understand how their offsets work. Also, that's OGL renderer (GZDoom port) In software, I think you could try rotating the end picture (kind of like the tilt in Duke Nukem 3D). Not sure if that makes a lot of sense though. -
RAD: Source port of "RADIX: Beyond the void" using id-tech1
ZZYZX replied to jval's topic in Everything Else
Hey. Great that someone is finally doing a more complete port of Radix :D Just tried to play, works for me, feels quite close to original — though dynlights IMO are better to be disabled by default.. The only two thing that doesn't seem to be present, are explosion and fog effects. Otherwise, best port I've seen so far! Separately, in case someone is interested in the context of GZDoom: My Radix to Unity project (Rhodix) is rather useless and abandoned, however, I also made a converter from Radix levels to UDMF (without scripts and IIRC without rotations/correct offsets on slopes), which is not on GitHub: https://www.mediafire.com/file/aw7la2ww5cid6hj/RadixScripts.zip/file And all converted levels: http://www.mediafire.com/file/msk4i41muc2gtog/RadixStuff.zip/file There was another guy (Lewisk3) who implemented monsters, weapons and pickups on GZDoom. The joint effort looked like this, but then I also abandoned it ;) However, because of this, GZDoom also has walls with health now :D -
Tormentor667. Care to explain why you plagiarised Epic 2?
ZZYZX replied to Dragonfly's topic in Doom General Discussion
I personally fully believe Torm's response as there is a difference between copying whole location (Rheingold) and copying small rooms & connecting them differently. Also, think his current statement about Rheingold (and Epic) does not contradict the old one. I would guess that since Tormentor is known for his copy+paste mapping he could/should have a flow like described (which is actually also a nice idea/advice for mappers who otherwise don't finish a project -- not copying pieces of other maps, but drawing incomplete pieces and assembling them together later in a large map) -
ZZYZX changed their profile photo
-
Tormentor667. Care to explain why you plagiarised Epic 2?
ZZYZX replied to Dragonfly's topic in Doom General Discussion
We're here to make drama, only Tormentor can address the issue by replying & not doing it ever again -
[UPDATED] Umbra of Fate - v1.2 (8 Nov 2018)
ZZYZX replied to Remilia Scarlet's topic in Map Releases & Development
It seems this is a typical case of Mac being horribly broken and refusing to support OpenGL correctly because "derp we have metal hurr" -
[UPDATED] Umbra of Fate - v1.2 (8 Nov 2018)
ZZYZX replied to Remilia Scarlet's topic in Map Releases & Development
-
[UPDATED] Umbra of Fate - v1.2 (8 Nov 2018)
ZZYZX replied to Remilia Scarlet's topic in Map Releases & Development
One bad thing I found so far: Pyrosuccubus basically oneshoots me up close, takes two SSG shots to die, and is really fast. And with hard mode, there are 4 or 5 of them that spawn right around me without any way to escape. The first thing to think of here is hiding in a defensive position quickly, but thing here is that when I tried hiding multiple times, they always killed me instead. So somehow only the most unobvious decision of ignoring them and running around wildly worked. Not sure if it's THAT bad though, since overall it looks like this map is just actually being hard when I click "hard" :P -
[UPDATED] Umbra of Fate - v1.2 (8 Nov 2018)
ZZYZX replied to Remilia Scarlet's topic in Map Releases & Development
This looks awesome, but could you please use some SetHudSize >_> It's really hard to read text messages at 1:1 size at 1920x1080... Too smol Otherwise I'm literally going to show this level to everyone and say "this is how you map for GZDoom" :P btw: I suggest adding "turning on music is recommended" in the first post. I usually turn it off due to D_RUNNIN overdose, but in this specific wad I liked it a lot (and good thing I accidentally didn't have music turned off) -
As for a proof of concept map, there's this actual project by some Russian ppl going on that has heavy use of the new material system in GZDoom, called Doom Slayer Chronicles: From what I understand it's still in alpha/beta state, so all bugs and weird English seen in the video will probably get fixed in the release :P (btw: Doomworld fix font sizes when? Had to scale page down to 70%...)
-
I demand screenshots. Even if they are "so much different than PrBoom+". (for example, you can screenshot your powerful console :P) Note that I'm not really asking for anything I wouldn't do myself. When I post a thread, I provide either code or a video. If too lazy to record, I at least put in a screenshot, here? Nothing! Looks like vaporware.
-
Site and/or forum bugs or things not working
ZZYZX replied to Bloodshedder's topic in Everything Else
My display is regular 1920x1080. It's just that the page is zoomed out to 75% so that the fonts arent that large. And yes, after disabling the max-width rule it looks pretty nice :D http://i.imgur.com/1CfkpCC.png -
Site and/or forum bugs or things not working
ZZYZX replied to Bloodshedder's topic in Everything Else
Can we please have 100% width pages again? And preferably a bit smaller in size. At least as an optional theme if whoever loves their font being at 150%?.. Just saying, for me personally, comfortable size would be this: Seriously for f-s sake, don't go the Microsoft way and try to make one style work with both phones and desktops. It simply aint going to work. Right now this font size is so uncomfortable that I'm considering it an actual bug, not a preference. P.S. How do I disable the WYSIWYG editor? First, it's WHITE. Second, I don't like WYSIWYG personally. Third, it's broken (my picture link got replaced with image, and my text cursor won't move from above the image to below the image when I press down arrow...). Fourth, it takes two seconds of page freeze to load. P.P.S. Sorry if my post is like "you made this specifically for me and I disapprove" — I've noticed some people read my posts like that. It's just the writing style. P.P.P.S. Other than these, the new style is awesome! -
I'm sometimes mapping in gray/red as well. And yea, it's mainly related to the fact that Doom palette is biased towards brownish colors (I count red and yellow as well here), and it's blue and green colors are generally unusable for anything except FWATER and marbles which doesn't really suit techbases. Occasionally there is some texturing genius who manages to make fresh-looking textures under Doom palette, but that's more of an exception. Plus, there's also this thing that not only stock palette, but also stock textures are generally either brown, ugly or not varying enough.