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tatsu91

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Everything posted by tatsu91

  1. It's a good test of your ability to create interesting visuals. As you have quite a bit to work with and can do some interesting things if you get creative.
  2. Open it in doom builder and see what object is at the coordinate -945/85 if it's of no importance or value you can delete it or swap it.
  3. tatsu91

    Worst official level?

    It's pretty boring too like the keys are all just hit switch get next key
  4. tatsu91

    Most Hated Design Tropes in Wads?

    Switches that aren't obvious what they do tbh. Leads to aimless wandering about the only doom level design I would say is bad.
  5. tatsu91

    Delta Touch on Android

    Been using this on Retroid works great wish Zeta Touch was as easy to use though hard to loads mods on it without compiling it yourself.
  6. I feel like they should be right to say something though because all wads hell all fan games/romhacks even literally have a text regarding redistribution is fine as long as proper credit is given. I also feel like attacking people over it or making a huge deal of it is also a bit much. Because in the end the people who aren't doing it are also the people who didn't even try to check. It's a situation where both things can be true.
  7. tatsu91

    Classic Doom - New Update on Steam

    This is a major issue as it makes searching for stuff hard. Apparently their is a website which is far easier and user friendly to use which is what in game needs badly
  8. Honestly thats why i think Requiring a text file and a URL i feel fixes this issue as one it includes the full text file which gives full credit in case of ones without a text file their should be a format suggested to give proper credit. Also most consoles have web browsers so make it so consoles can actually click the URL or Text file in the wad page so they can read the forum thread/text file. While those things probably require some work on the server end i do not see it being to much of hard thing. Doing this also makes it so reports actually have some teeth because if people do not follow these rules the listing can be taken down and have the Bethesda iD banned from uploading. Which they cant just link a new account as to unlink console accounts you have to actually file a ticket with bethesda
  9. tatsu91

    Classic Doom - New Update on Steam

    That's my view of it like I think people should give credit and honestly night dive should implement requirements for that.
  10. tatsu91

    Classic Doom - New Update on Steam

    Like I know in the quake remaster you can kinda do something similar to play add ons online as long as the host is on PC. Would be cool if official support comes for this though as it will infinitely expand the player pool
  11. tatsu91

    Classic Doom - New Update on Steam

    This is the question i want answered as all its really missing is the ability to do a load order and host custom games online with wads of your choosing.
  12. tatsu91

    Classic Doom - New Update on Steam

    at least in game i do not think their is also a way to load multiple wads so you cannot use a gameplay mod and a mapset together
  13. tatsu91

    Classic Doom - New Update on Steam

    I guess that might be the first thing they should do and make it a requirement like the header and screenshot. maybe also make a url required too so if its reported they can easily check the text file and see if it matches the description That would maybe be better like theirs 2 sunlust wads up their and 3 Doom the way ID did like its cool those are their but do we need duplicates
  14. tatsu91

    Classic Doom - New Update on Steam

    Sorry for the double post but I think it should be a requirement for the description to be copy and paste of the text file. If not it can be taken down without question.
  15. tatsu91

    Classic Doom - New Update on Steam

    Is their way to upload text files with the wad? As most wads follow the standard rules to include the text file if you redistribute the wad? Or will copy and pasting the text file in the description be the only option? I would also imagine you can implement a rule on the server that doesn't allow duplicate file names.
  16. Come join us tomorrow for Wednesday Night Deathmatch as we play the new Blood Death match Volume1! This is an 8 map pack of deathmatch Doom 1 levels created by Purplex. These maps are Close quarters and for designed for FFA and ideal for for 5 or so people and a little more. These levels are not designed with Jumping so it will be disabled it being Doom 1 will bring a higher focus on seeking power weapons out with level design taking that in mind. Time: 8:00PM CDT Port: ZDaemon Wads: bdvol1, wndmskinsv6, wndm272 , zvox8 Server: [USDQC] Wednesday Night Deathmatch #272 - Blood Deathmatch Maps Vol I
  17. tatsu91

    Is using SAVES in Doom bad?

    I nearly spit out my drink
  18. tatsu91

    Is using SAVES in Doom bad?

    This i prefer my time than the satisfaction of challenges. Different strokes , different folks
  19. tatsu91

    SIGIL II - Episode 6

    Definitely think the timing might be tricky but one humanity is one map for it. Who knows how many maps he had done already.
  20. tatsu91

    Cursed Doom Images

    Oh my that is cursed.
  21. tatsu91

    Cursed Doom Images

    Maybe on Doom 2s 50th Anniversary. lol
  22. tatsu91

    Romero And Carmack Live Stream

    I would also add someone lazy by carmacks standards is still damn pretty hardworking to the average person. Carmack had a Live and breathe work attitude and Romero had a different view of things.
  23. tatsu91

    SIGIL II - Episode 6

    Romero is making a Doom 2 Wad this is intended as a 30th anniversary of Doom 1 thing i would not be surprised if his Doom 2 wad is the 30th anniversary of that.
  24. tatsu91

    Romero And Carmack Live Stream

    I really Really Hope Carmack stays on topic and does not try to bring up libeterian stuff as i have noticed alot of his podcasts style interviews or discussions in the last year or two he has repeatedly brought stuff like that up.
  25. tatsu91

    SIGIL II - Episode 6

    Sigil 2 was never 32 levels. The 32 level megawad is a whole different wad he is working on.
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