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Albertoni

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Everything posted by Albertoni

  1. Albertoni

    The Dean of Doom series (companion thread)

    Definitely not me, no
  2. Thanks for the suggestions, there are quite a few maps I want to play in here, see if cultural changes translate to map design and all. Personally, I've always had a soft spot for Remmirath / Morpheus, who is Italian. Also, Batman Doom was made by a team from Chile.
  3. I won't say anything about the quality of the compositions as so far the whole topic has been about precisely that. What I will say however, is that in technical aspects, at the very least in 1995 we already had games using full blown sample-based music in their soundtracks. For example, In Pursuit of Greed. Better sounding, worse sounding, you judge. The only thing I'll say is that at least it played the same in all sound cards that supported this sort of samples.
  4. Finally! I was waiting for this for quite a while. Don't forget, either you or your brother promised releasing all the assets after release, I've been waiting for years and I'm still interested lol Jokes aside, great job, seriously. I can't imagine the amount of work it took to get to this point.
  5. Albertoni

    Ozonia Boom Megawad [09/17 - RC5 Out!]

    Waaaait, textures I made? Well then, guess I'll have to play it to figure out where it is, because I really don't remember making, or at least posting, a lot of textures lol Edit: Oh right, the textures I created for level 3 of Shrooms 1. I legit loved those. Brigadinha pelo momento de nostalgia <3 Edit 2: Oh, you forgot two midis named 33 and 34 inside the wad. Nice songs, though.
  6. Albertoni

    What’s your best pre-teleport weapon?

    I had completely forgotten about this behavior, excellent point
  7. Albertoni

    How to truly 'replace' monsters?

    Yes but no. They're backwards compatible, that is, what worked on GZDoom 2 should work on GZDoom 4, unless you were exploiting a bug or something similar. For example, Idle Doom only works on ZDoom 2.4 onwards, as this thingy named User Variables was added at that point, and Idle Doom only exists because of it. So nothing (other than Graf) stops someone from adding some new feature to those two languages.
  8. Albertoni

    How do I go about making Doom maps?

    It's almost the same editor, I see no harm in it.
  9. Albertoni

    What do you think the lowest age for Doom Eternal should be

    I'd risk saying you should be old enough to have seen the defeat of the Elemental Wraiths of Argent D'Nur with your own eyes.
  10. Albertoni

    A noob question here...

    If this was Boom-only, you could jerry-rig something with raise / lower to nearest floor / ceiling actions, and grabbing the key moves a sector in such a way that only after grabbing the key there's a height difference to move to. Since you're not limited to that, use ACS. It's way cleaner if you need to change it later.
  11. Albertoni

    Enemies and Objects are flat (!)

    With a fully digital connector like HDMI or DisplayPort, the computer can tell it's a different monitor, even if you use the same cable on the same port.
  12. Nah man. If I wanted Ghost Recon, I'd play Ghost Recon. Don't mess with my fast reloadless shooting while I run laps around fireballs. This is easily fixed by level design. You go and play Saturnine Chapel (or just watch a gameplay I guess), then tell me how many times you died on those one-on-one fights against default monsters.
  13. Now that's a proper localization. Good job. Fair enough, I only have book-knowledge of Spanish, so my knowledge of cussing and swearing is very small.
  14. Arma Grande Da Porra? Makes sense I guess. Now that I stop to think about it, translating the F is actually pretty hard. Yes, but in Spanish (and Portuguese) it can be used to emphasize something, like "puta delicioso" -> "fucking delicious"
  15. Albertoni

    Random Question for Map Makers...

    Map first, try to find a music later. I do have a pair of great midis waiting the right opportunity and mindset to make a good map for them, but eh. Feels weird to try and focus your creativity towards the feelings of a music, instead of letting things roll free. That's just me though.
  16. Albertoni

    How do I change the weapons a player spawns with?

    Fair, but the correct answer was already posted, so I wrote the vanilla explanation in case someone in a pair of years has the same question but for vanilla, and finds this thread through google or something.
  17. Albertoni

    How do I change the weapons a player spawns with?

    For vanilla, I'm like 99% sure (never did this myself, but the options are there) you can, say, replace all the pistol sprites by the shotgun sprites, and the shooting codepointers as well. But I'm pretty sure starting with the fists and the gun in slot 2 is hardcoded.
  18. Albertoni

    Post a picture...that you took

    A very red sunset, seen from my apartment's window, looking to the East.
  19. If the door in the first map's secret closes behind you, you're stuck as you cannot open it from the inside. Whoops. Congrats though, really enjoying this so far.
  20. Albertoni

    Earworm Thread - What Song Is Stuck In Your Head?

    I've been in a filk rut this whole year. You know, nerd folk. Sci-fi, D&D, swords & sorcery, that kind of stuff. This is just one of the few that is alternately stuck in my head.
  21. Albertoni

    Is DOOM 3 Cannon in the Doom Universe?? D:

    I'd just like to remind y'all are discussion the story of a game series where Carmack said "Story in a game is like story in a porn movie. It's expected to be there, but its not that important." I really don't think nobody really thought about anything else but the game they were making and it's direct prequel in deciding the story, and if they did, they abandoned that line. Doom 2 clearly follows Doom 1. RoE clearly follows Doom 3. Eternal follows 2016. Everything else is speculation at best, other than the multiverse thingy mentioned in Eternal, which helps explain things but doesn't really make a timeline possible. "Oh but this game references this thing so that must mean-" No it doesn't. I'd be willing to wager money that all instances of those were people trying to reference something as fan-service instead of creating story connections. Because if we take those things to mean story connections, then Max Payne, Hitman and Red Faction also are in the Doom universe, because Doom Eternal has a Dopefish and those games also have one. I mean, that'd be quite cool, don't get me wrong, but you also see what I'm getting at.
  22. Albertoni

    Absurdly well known videogame trivia

    Both Wolfenstein 3D and Duke Nukem 3D's names have a small joke, in that they're the third games in their series. A bit iffy for Wolfenstein, but definitely true for Duke.
  23. Albertoni

    Getting married Tuesday

    Congrats!
  24. It's a long story, but the main point as far as I know was that her (admittedly successful) attempts at controlling inflation led to interest rates going through the roof, which destroyed Britain's industry, caused mass unemployment, and led to many lower-class people losing their homes to the banks. She was also very conservative in social regards, fighting divorce laws, trying to suppress LGBT rights, etc. I did not check the numbers, but a few years back I've heard that she lowered the education budget so much that even after, what, four decades, it is still lower than before she was elected.
  25. Albertoni

    Things about Doom you just found out

    All the data is in the wiki, but it's per-level.
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