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Albertoni

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About Albertoni

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  1. I really, really need to stop doing 90° angles and 128-wide hallways. Looking good otherwise, what do you think?

     

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    1. Show previous comments  3 more
    2. Not Jabba

      Not Jabba

      Some neat looking ideas in those screenshots! Your layout looks pretty good, so if you want a little more non-orthogonal stuff, you could just cut the tips off of some of those 90-degree turns and make them 45-degree diagonals.

      Where did you get that wall texture with the faces all over it? That looks neat.

    3. Albertoni

      Albertoni

      Serious thanks Ichor, that would be so insanely useful if the map wasn't already so packed.

       

      @Not Jabba From htic2.wad, textures WAD for Quake: https://www.quaddicted.com/files/wads/

       

      Lots of interesting texture packs in that link, I'm using ikblue.wad a lot in this map as well; Great fantasy set and blue is a rare color.

      kp_full has some great modern-city bricks and praevus.wad has some niiiiiiice stuff that'd fit with Heretic like a glove.

      ogro and ogro2 got some great hell stuff.

       

      The rest, either it was meh or I didn't get around to check it out.

    4. Not Jabba

      Not Jabba

      Wow, thanks! Lots of good stuff in there.

      If I were you, I'd also check out knave.wad. It's one of the ones that doesn't have a preview image, and I haven't actually opened up the wad yet, but it's the texture pack that the Quoth resource mod is based on, so there should be a ton of awesome textures in there.

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