Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Albertoni

Members
  • Content count

    793
  • Joined

  • Last visited

About Albertoni

  • Rank
    Forum Irregular

Recent Profile Visitors

3997 profile views

Single Status Update

See all updates by Albertoni

  1. I really, really need to stop doing 90° angles and 128-wide hallways. Looking good otherwise, what do you think?

     

    IvKhfeb.jpg

    2or5FKO.jpg

    oZiPj9h.jpg

    gAkGusO.jpg

    EgRbN5r.jpg

    1. 40oz

      40oz

      I've actually been trying to train myself to do more of what you're trying not to do. Narrow hallways are good when you fill in the solid areas with pits, leaving catwalks and bridges where the corridors would be. Then you are exposed to incoming fireballs but limited mobility. Just another mapping process I'm working on.

    2. Albertoni

      Albertoni

      That's an interesting way to do things, just keep in mind that the player can fire back, ruining next sections of the map, and the shortcomings of that one Doom 2 level that abused your concept.  Absolutely hate that level, ugh.

    3. Ichor

      Ichor

      You can do something like this:

       

      5eUbA5y.png

       

      The 2 sided line is 128 long, but the 3 one sided ones jutting out there are all 64 long. Those angled lines can be useful to help make not right angles and still make it easy to align textures.

    4. Show next comments  3 more
×