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I really, really need to stop doing 90° angles and 128-wide hallways. Looking good otherwise, what do you think?
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I've actually been trying to train myself to do more of what you're trying not to do. Narrow hallways are good when you fill in the solid areas with pits, leaving catwalks and bridges where the corridors would be. Then you are exposed to incoming fireballs but limited mobility. Just another mapping process I'm working on.
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You can do something like this:
The 2 sided line is 128 long, but the 3 one sided ones jutting out there are all 64 long. Those angled lines can be useful to help make not right angles and still make it easy to align textures.
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