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Posts posted by Albertoni
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13 hours ago, Master O said:SNK Doom
Hey, TerminusEst is working on a mod where you play as Terry Bogart.
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9 hours ago, CBM said:Well Castle of secrets Will be cut
First of all, glad you decided to stay with us. I didn't play your maps (yet) but the screenshots interested me.
Second of all, I'm interested in this map. I didn't play any maps in RAMP yet because I was expecting the project to be done, so I wouldn't play WIP versions, have trouble with savegames and all that jazz. If you're not interested in making a standalone release I'd still like to play it, could you upload it somewhere? I already have the texture packs, so just the map is enough. I don't mind framerate issues, I'm used to playing games in 640x480 lol
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9 hours ago, CBM said:the sheer amount of 3d floors going on in that level is taking its toll
Ah, the curse of attempting to create Quake maps in the Doom engine makes another victim.
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3 hours ago, CBM said:Just Saw yet Another map uploaded so the current hub is now filled... 136 maps... LOL
Sorry, that was me lol
I had to test my map through the console just to be sure the scripting worked fine, but yeah. Wonder if David will give it a rating of medium or hard, because it's unconventional difficulty, puzzle fights.
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I still have to test various battle concepts for balancing purposes, but I should be submitting mine by next week at the latest. Geometry is already set in place.
Can't really post screenshots without spoiling things, since this one is heavily gameplay-focused rather than effects-and-graphics, but hey, have this:
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11 hours ago, MFG38 said:Assembly is a difficult language to learn since it's almost literally raw machine code, but some tutorials for it do exist out in the wild. Though in order to actually learn how to use it in something like NES game development, you'd need to look for and read the console-specific documentation, which may or may not exist in this day and age.
Documentation for the NES, SNES and Genesis is plentiful. I've been there.
And as a counterpoint, assembly isn't harder than C. Sure, if you start with x64 assembly then you'll suffer, but if you start with something like the NES, C64 or the 8086, it's not hard. I had two semesters of assembly classes in college, the final assignment was a chess engine (without AI) for the 286. Definitely challenging, but better than the functional programming classes. I still have flashbacks from Lisp.
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So, my taste could maybe be described by a word: Hipster. Maybe not the usual definition of the word, but I do flee from anything mainstream.
"Big" names to mention would be Aarni, Thy Catafalque, Leslie Fish... Metal, electronica, nerdy folk, you know.
Then my girly side loves stuff like this from time to time:
2 hours ago, Aaron Blain said:Thanks for the recommendations. I've been in the mood for Arabic music and this is amazing.
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12 hours ago, omalefico32x said:theres a scythe 2 map that you can completely skip by using this sadly i dont remenber the name of it now and i am too lazy to look it up
No idea about Scythe, but the first bugged release of TNT required this trick to finish MAP31.
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I personally loved Hellgate: London and its MMO revival, Hellgate: Global (which only changed the game to be a bit more MMO-ish, it was 90% the same game; It also added an area based on Japan but I never got to that one).
Imagine gameplay like Borderlands, with an ambience reminescent of Doom 2016 / Eternal, same destroyed and corrupted towns but in a very British architecture, made by an ex-Blizzard team that resigned after Diablo 2. The melee classes were third person, the gun classes were first person.
It was janky, but that kind of jank that you can absolutely love. A shame it was incredibly obscure.
This explains things quite well: https://www.youtube.com/watch?v=F05qrSMyi9w
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I particularly love Endless Legend. The army and battle system, where you can make armies with separate equipment for separate situations, and how the battles use the terrain around them, so if you face someone in the right spot you got a free choke-point or so. The lore is absolutely lovely, and the OST is top 10 OSTs for me as well.
The Warlords series was okay. Mentioning it because it wasn't mentioned before, but it's an interesting take on turn based strategy, specially the RTS spin-off, Warlords: Battlecry. In the first one, with the right build, you could convert all resource sources to yours due to insane range on conversion. It was fun to just stand in the middle of the map and convert all the bases, shutting enemies off resources for half a minute or so. Not the absolute best build, but definitely one of the funniest and it'd win almost all battles against the AI due to attrition.
Then there's Achtung! Cthulhu Tactics. Plays kinda like XCom without the unfair rolls. I particularly love it, but I do admit it's better bought on a 50% sale, and it's broken as hell. There's this girl with a pistol that if you give her all the upgrades, she has a 5% chance to miss and a special action where she shoots twice and if she doesn't miss she can just do the same action again. So she becomes a sniper that can shoot like 20 times in a round, no kidding, and basically wipe the floor, with the 3 other characters just there to buff her and move around to get line of sight to enemies. The ambience and story is lovely though.
Edit: Also, Civilization: Beyond Earth. I understand why some people hated it, but I loved it exactly because you feel incredibly lost all the time. You're not guiding civilization based on your knowledge of how things should be. You're going into the future, and the future is confusing. So many branches, so many things to possibly do, where to focus? I've spent like 100 hours in it and I still don't have a solid build for most situations like I had with Civ V. And I love that. It keeps me on my toes constantly.
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Oh, another pair of peculiar things I remembered.
In Hungarian, dzs is considered a single letter.
In Czech, you can write whole (senseless) phrases without vowels.
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Since this is the perfect topic to riff on a detail of Portuguese which I hate, consider the following sentence:
The neighbors will have helped us tomorrow.
The following ways are correct ways of writing it in Portuguese, all equal in meaning:
- Os vizinhos terão ajudado nós amanhã.
- Os vizinhos terão ajudado amanhã a nós.
- Os vizinhos nos terão ajudado amanhã.
- Os vizinhos terão nos ajudado amanhã.
- Os vizinhos ter-nos-ão ajudado amanhã.
That last one. What even is that one. You split the verb and put the pronoun in the middle of the verb. Why? Who thought this was a good idea? Why was this even invented? Is Latin or Arab to blame, or something else entirely different?
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19 hours ago, RetroWolf92 said:I'm wondering if it's possible to do the same thing with map script?
if (Random(0,1)) is a 50% chance. Random(0,2) would make it a 66% chance. Random(0,3) would make it 75% and so on. Of course, you can get a lot more elaborate if needed.
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Gimmicks. Anything that at one point throws the usual gameplay off the window and does something weird or silly or something that you think on it a bit and go "okay, that must've been fun to make in the editor."
Yes, I loved the 2000s era of shitty jokewads. Yes, I love TCs that don't take themselves seriously. I mean, sure, classic gameplay is still great, it is one of the reasons why Doom is still alive instead of say, Redneck Rampage; Yet I feel there's more untapped potential on what isn't normally done. See Absolutely Killed, that thing won a Cacoward while not being particularly great at anything other than constantly getting you into unusual and interesting situations. Okay, I lie, that one level with the red textures matching the other textures was a masterpiece of texture use as well. Still.
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The easiest way is to define a new actor with DECORATE so the gun the player is firing is not a chaingun. If everything but the sound is a chaingun, is it really a chaingun?
Read this:
https://zdoom.org/wiki/Creating_new_weapons
And play close attention to the AttackSound line. Feel free to ask for more help, I imagine you might get stuck at some point but I can't know where lol
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1 hour ago, jaeden said:Try:
GiveInventory("PowerFlight", 1);
(Haven't tested myself, but should work)
This will work... For 60 seconds. You need to define a new thing with a different duration and use it instead, like this:
ACTOR MyFlight : PowerFlight native {
Powerup.Duration -99999
}
Not sure if that "native" is needed or not though.
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1 hour ago, Andromeda said:Yeah, CyberSweeper from Eternal Doom (bonus level in CSWEEPER.WAD). You had to run RANCY.EXE for it to reshuffle the board and you could even choose the game's difficulty (IIRC).
Oh, thanks. I could find CyberSweeper and it did look like what I remembered but I didn't download it to check, so I missed that the program came with it.
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4 hours ago, Biodegradable said:Mind you, if a veteran member would like to educate me on a REALLY good example of someone using her to amazing effect, I'd love to know about it.
I don't remember the exact map, I think it's E1M6, but Ryathaen's Absolutely Killed had a great spiderdemon fight.
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There is an implementation of minesweeper in Doom, it even came with a DOS program that'd rejiggle the map and generate a new puzzle. Can't find it now though.
Buuuut there's also a sequel, so there's that. I know, it's not really what you're after, but it's vaguely related, being a puzzle map and all
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12 minutes ago, Doomdude89 said:Can i cut & drag stuff like this in doom builder?
Select all sectors, ctrl + x, put mouse on an empty area, ctrl + v
if something goes wrong, ctrl+z to undo the changes
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5 hours ago, A.H. Sankhatayan said:Here. I put the start right where it happens in the map. But it seem to happen to all walls created after a certain point.
Oh dear, that stumped me. I have absolutely no idea why your walls aren't properly blocking you from getting too close to them. Considering it happens on two very different ports, my guess would be that the node compiler is doing something wrong. You should create a new thread to get more attention, because this bug you have is very very weird.
One thing I can tell you though, break those very long walls into smaller pieces because of this:
https://doomwiki.org/wiki/Hitscan_attacks_hit_invisible_barriers_in_large_open_areas
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I can think of a few possible causes, @A.H. Sankhatayan. Could you post the map, no matter how many missing textures and whatever it has, so we can at least see the geometry? That'd help a lot, instead of trying to make you fix bugs that might not exist.
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13 hours ago, Hellbent said:Compared to ads on traditional FM radio
I do not mind most radio ads at all, honestly. If I do have the radio on, it's because I'm in the middle of the boondocks without a phone signal and wanting some background noise. And a sweet husky narrator voice makes for good background noise. Only the ones full of silly sound bits and screaming persons are annoying.
The "stupid mod idea" thread
in WAD Discussion
Posted
Wait what, where?