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D.Scratch

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About D.Scratch

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    Warming Up
  1. "Doom Fist" is a joke i've made for a little competition in doom moding, its a scripted sequence were the player basicly doesn't exist, its like a film. - Things can go wrong if the first Revenant dont die or kill the marine and if the Baron simple dont walk to the end of the corridor in time.. - I dont think i can show screenshots without spoiling stuff, so give it a try!, its a very diferent "kind of map" - Tested with GZDooM Download Link: http://www.mediafire.com/file/ditwrlcrsks7gfq/DOOM+FIST.wad https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dfist
  2. D.Scratch

    DISCHARGE! 4 Maps -Beta Test- FEEDBACK!

    Im having some werid problens with FPS in the last level, gonna have to delay the wad for a fix ^^ sry
  3. D.Scratch

    DISCHARGE! 4 Maps -Beta Test- FEEDBACK!

    I'll make a new Thread soon for the wad release!
  4. D.Scratch

    DISCHARGE! 4 Maps -Beta Test- FEEDBACK!

    Thank you all! there still one map left to be done.
  5. D.Scratch

    DISCHARGE! 4 Maps -Beta Test- FEEDBACK!

    Here some new screenshots of the non released maps:
  6. By D.Scratch Discharge is a 6 Level Wad for GZDooM (Opengl), but it goal is to play similar to your original Doom 2 game. 4 off the 6 maps are already done, Each map have a different ambient and style. Starting in the normal doom 2 map style going for the hellish / surreal style There Will be 3 boss fights, two of them is already done, and also a map select screen! The difficulty is kinda high, the final map will be slaughterfest like, so i suggest you to play on the normal difficulty if you want only to chill. Some weapons have been changed too ( Pistol n Chaingun now shoots faster and do 13 dmg per shot / Shotgun now deals 100 full dmg, ssg = 200 / Plasma Rifle deals more dmg) I'm somewhere in 90% for finish this wad! Each level is Playable from pistol start So, i actually need some beta testing! :) Feedback will be helpfull !DOWNLOAD! http://www.mediafire.com/file/ymgk9gdoai21s3r/Discharge+Demo.wad Some Pics of the current maps of the wad: Some Pics of the not released maps: Credits: Eriance, Dreadopp, Ghastly Dragon, Keksdose, MagicWazard, Blue Shadow, Tormentor667, FuzzballFox, Enjay, EarthQuake, CaptainToenail, Gothic Team, Lobotomy Software
  7. D.Scratch

    Scharfschutze Suche

    Scharfschutze Suche From the Zdoom forum page: https://forum.zdoom.org/viewtopic.php?f=42&t=54965
  8. D.Scratch

    Scharfschutze Suche

    Scharfschutze Suche is finaly on the Doomworld idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/suche
  9. D.Scratch

    Scharfschutze Suche

    Bump for vid
  10. D.Scratch

    Scharfschutze Suche

    Thanks mate! maybe i'll do a sequel and you'll probably know about it xD
  11. D.Scratch

    Scharfschutze Suche

    Thanks alot bro! looking forward for your video reviews!
  12. D.Scratch

    Scharfschutze Suche

    The Dynamic lights effects is something that "do not belongs" in DooM, i had a realy hard time trying to minimize the fps drops in the outdoor area without screwing all the visibility (got something around 60 to 30 fps in that area) But if you do manage to record a playthrough i would love to watch it! Dont forget to post a link here! and ty alot bro!
  13. D.Scratch

    Scharfschutze Suche

    Scharfschutze Suche is a experimental wad i did in a Month, The idea came from the Bavarian Alps mission in Call Of Duty. Here you will find a "heavy" use of: - Dynamic lighting effects - 3d floors - Projectiles for Bullets - Some Stealth - And some Platforming (Since the map uses a lot of Dynamic lights, the outdoor arena may drop your fps if you have a slow computer...) Scharfschutze Suche is a single map, since i've made it to test these new concepts for me, i could only afford 10 - 15 minutes of gameplay. But if i get enought feedback i could do a continuation. You are armed with a Combat Knife, Silenced Pistol, Sniper Rifle and later a Submachine Gun Short Story: Doomguy is sent to retrive a Alien Skull from the vault of a invaded UAC base, he must sneak his way inside and find a way to break in to the vault, when he find the skull, he must go back to the starting zone for his extraction. You can press "Q" (by default) to see your mission brief The Easy difficulty reduces damage taken by 50% The Hard difficulty makes you start the level with only a knife, you must find your gear inside the UAC building ScreenShots: Download Link: http://www.mediafire.com/file/g1i0x71bupf6aqt/Scharfschutze+Suche+v.2.wad I'll Soon upload the map to DoomWorld and post its link here! Some Additional Credits: Croteam BouncyTEM Ravagefox Supersonix07 Ghastly_dragon ETTiNGRiNDER Jimmy TheMightyHeracross Captain Awesome DavidRaven Captain Toenail MagicWazard CodenniumRed Valve Thanks for your attention!
  14. D.Scratch

    SlaugtherfesT 16 [ Need Feedback ]

    So yesterday i've spend 5 hours making my first singleplayer map for... snapmap :/ And, i'm looking for feedback *Its a hard map, my first idea was create something dificulty with lots of high tier monsters and i've made it. *There is nothing random here, i've placed everything, so be ready for a fast and intense gameplay. *There is a Baron Boss at the end, he must be glory killed. Here, The SnapTag: U9VJG2JF
  15. D.Scratch

    Second Infuscomus / Maximum Stafe

    Maximum Stafe should not even exist m8, in my perspective the map is not good, i've made it like a kid playing with the editor for the first time, Second Infsc. is what i would like you to play, to be realy honest with you, i were drunk when i made Maximum Strafe =D
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