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NinjaLiquidator

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About NinjaLiquidator

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  1. NinjaLiquidator

    Post Your Doom Picture (Part 2)

    Finally I have fully working rotating 3D items. Here is ingame screenshot and editor screenshot of all triggerwork. For those who dont believe, here is a PrBoom prove: https://clips.twitch.tv/RepleteObeseKaleTebowing I need to get rid of movement sounds. Probably I will replace wad wav by silence cause if one item is doing such a mess, then the loot before slaughter fight will shake the plastering from all houses near
  2. NinjaLiquidator

    Post Your Doom Picture (Part 2)

    sky
  3. NinjaLiquidator

    Tinder: have you used it? Do you recommend it?

    Best is going out and get a girl IRL. If you need a dating sites, then the best is Twitch. The webcammed channels. -You can see the real personality and real reactions on situations. -Go after those which have low viewers. Those are normal casual people that will reply most likely -Stream with webcam yourself so some girls can come. Dont expect that much, but what you get (if you will) is way more real than Tinder and other "dating" sites. -Careful with clips. Try to not rage. -Careful with fakes. No other follow than you = usually a fake made to troll you
  4. NinjaLiquidator

    Post Your Doom Picture (Part 2)

    Surprisingly, midtex grids are way faster in PrBoom than in Zdoom. I made those trees now:
  5. NinjaLiquidator

    Mappers' first world problems

    There is no geometry bend in Doom Builder
  6. NinjaLiquidator

    Post your Doom textures!

    Too bad those colors dont work in Doom, so I had to turn blues to grays in final
  7. NinjaLiquidator

    Post Your Doom Picture (Part 2)

    Specular walls and yes it changes with movement. Watch this:
  8. NinjaLiquidator

    Convert gfx to floors

    I gave Doom Flat (Paletted). Then "Convert All". Then it wanted to save. So I saved that. First fucked up thing after that, is that under type it said JAGUAR TX. Second is that tex is BROKEN after that and throws error loading entry: size is 4096, expected 320. Please go there, if you are still online, so you can see: https://www.twitch.tv/macin2
  9. NinjaLiquidator

    Convert gfx to floors

    Hello, how to BATCH convert imported images, to appear as floors? I have imported 256 of them and I want it all to batch convert. There is no problem with walls. They work, appear as textures and I can use them. But floors dont appear at all. I was doing it before in XWE, but it does bullshit since I have different comp. Fuck XWE. It for some reason doesnt save when I change patch to floor. In Slade3, for change, I dont see any menu like "save as flat" or something. I am stuck like 30 mins on this. Please help or I will tear my dick off.
  10. NinjaLiquidator

    [FINAL RELEASE] Eviternity

    Its fine even if you dont
  11. NinjaLiquidator

    Post Your Doom Picture (Part 2)

    I got converter from voxels to midtexture grids working. That means you can get PRBOOM COMPATIBLE plastic walls and fully 3D looking MODELS. Cant wait for flexing with this effect in some my map. Test succesful:
  12. NinjaLiquidator

    [FINAL RELEASE] Eviternity

    FOR THOSE WHO THINK MAP05 IS HARD - skip to 15:16 (improved UV Max of whole Ep1): I think even Dragonfly doesnt know that we can rape the map this way. Route is now pimped to the limit, I did 20:11 with no missed monster, theoretical possible min is 19:17, but I will leave it to local MLGs and move on other eps.
  13. NinjaLiquidator

    [FINAL RELEASE] Eviternity

    Bars should be full, not just 32px high
  14. NinjaLiquidator

    [FINAL RELEASE] Eviternity

    Map12 RL room, first archvile fight. Possible to AV-jump bars back (outside) and map is unplayable after that
  15. NinjaLiquidator

    [FINAL RELEASE] Eviternity

    @antares031Agree that 14 is hardest from Ep3, but if they find that BFG it stops to be problem :) Cool map. Anyway, 2 monsters dont teleport (right downmost trigger room) so its not maxable
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