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NinjaLiquidator

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Everything posted by NinjaLiquidator

  1. NinjaLiquidator

    Set the World on Fire! - Map01 READY FOR TESTING

    Thank you all for tips. I'll fix it. I will get to every of these maps, but first of all - I will start with Map03. - more ammo and health - more secrets (at least 5) - making clearer what to do when you have to shoot the switch on central room - secret room where you can reset time limit once to 99 (for less skilled players its maybe too fast) - I am thinking of making two versions of this map - one original and one with remapped red textures to some mild tone cause I have to admit that some people will find the so much ff0000 red annoying (its subjective, I find it nice but not everybody does) - from map before there will go two identical exits - "normal" to Map03 and "secret" to Map31 which will be same with different colors - from that point Map04 will be copied to Map16 also, to make it going OK for both options - I will do nothing with amount of hitscanners, but I will solve it by placing invisibilities (I think 2 spheres) - add some detail to blank areas (there is still a lot of them) - more explosions (10 total in whole map, 2 are there already) - when you will die after autodestruction, you will pass to next level too, but will have no weapons - so you better survive :) - plasma super secret - maybe swapping Map03 and Map02 and make 02 harder and extended then - before the red laser give some warning, cause its instant death trap After these changes I will reupload it. Also Map02 - if it will go AFTER Map03 - will have to be more difficult and will follow the original megalomanic idea - have payment system for every rise/lower of platforms. You will collect tokens or earn them other way, and there will be number showing how much you have. But thats maybe too puzzly. And what is worse - it will lead to state where player cant finish the level. Maybe will be then better order Map01-03-04-02 where 02 will be brutally extended and hardest. Map01 had to be twice as big as it is - its really just 50 percent done. Map02 was considered to be complete. Map03 wants what I named. Map04 will have twice secrets as it has, more life, ammo, difficulty settings and added slaughter finale. Originally I wanted Map04 to feel exactly like when played Doom1 first time in 90s. Maybe I has gone too far. Btw - the text in titlepic has messed up colors cause of aliasing of Paint.exe text combined with color remap to Doom pallete. Its a side effect, but I like it that way.
  2. NinjaLiquidator

    Maps released!

    Hello, I have new maps. They are good, but nobody gives a fuck. I had a lot of responses on previous thread. People said it looks nice and they are looking forward. But now I gave download link and nobody responses. What I am doing wrong? I must be doing something wrong, and by 100% the fault is not in maps. I wasnt hoping that 50 people will play it. But I thought 3 people giving at least a look and some feedback could be real. I got 0 feedbacks. Maybe the thread moved too much on bottom? How to get somebody to actually play my maps? Download: http://uloz.to/xzM13mvo/stwalpha-rar
  3. NinjaLiquidator

    Set the World on Fire! - Map01 READY FOR TESTING

    Originally, I wanted to put gameplay on Youtube. Thats why it is from Media Player.
  4. NinjaLiquidator

    Set the World on Fire! - Map01 READY FOR TESTING

    And one more: Just download and play!
  5. NinjaLiquidator

    Maps released!

    Its tested on Zdoom 2.6.1 and PrBoom 2.5. And thank you all, I changed it.
  6. NinjaLiquidator

    Set the World on Fire! - Map01 READY FOR TESTING

    http://uloz.to/xzM13mvo/stwalpha-rar
  7. NinjaLiquidator

    Set the World on Fire! - Map01 READY FOR TESTING

    Thats probably the point where it will split into full "Zdoom version" and limited "PrBoom version" (cause I must admit that most players play on PrBoom even if its not the best port)
  8. NinjaLiquidator

    Set the World on Fire! - Map01 READY FOR TESTING

    Yes I know. I dont know what I will do about it later. But for sure: THE FIRST 4-LEVEL DEMO WILL BE FULLY COMPATIBLE with PrBoom (if player will follow readme.txt settings - set exact trigger model to "no" because there is a lot of voodoo-doll-on-conveyor-belt effects). From the named weapons only dual pistols and plasma recolor will appear - and they are both already working. Even in PrBoom.
  9. NinjaLiquidator

    Set the World on Fire! - Map01 READY FOR TESTING

    It was not random change, it was planned. Same as: - 2 pistols (Deus Vult II) instead of 1 pistol (thats already in it) - nuke launcher (Realm 667) instead of BFG, but that will not even appear in this 4-level demo (out of planned final 20 maps) - alternate chaingun (Skulltag) in addition to normal chaingun (will not appear there also) I was thinking even about dual rocket laucher like alternate weapon 5. And on slot 6 I think about 3 different plasmas - 3 colors, 3 intensities, same look.
  10. NinjaLiquidator

    Set the World on Fire! - Map01 READY FOR TESTING

    ... and theoretically if they will have 0 tics and will be empty, it will not even start them. I will try it, thanks.
  11. NinjaLiquidator

    Set the World on Fire! - Map01 READY FOR TESTING

    Hello, I finalized Map01. 163 monsters on UV, 4 secrets. Its a warehouse with platforms you can move how you want. Very puzzly. Takes 10 minutes to me, and thats a lot for somebody who knows where is what :D. Another idea I got is swapping plasma colors - now YOU shoot yellow-green and Arachnotrons shoot blue. Looks interesting :D I am working on finalizing Map02 now (50% of final edits done). But thats not what I am posting for. I wanna ask another thing - how to disable original ID software demos to be played on title. I dont want anything to play there at all. Zdoom is OK, PrBoom still does it. Thanks for reply
  12. NinjaLiquidator

    Set the World on Fire! - Map01 READY FOR TESTING

    Thanks, I will try it
  13. NinjaLiquidator

    Set the World on Fire! - Map01 READY FOR TESTING

    Hello, I wanna ask you a question - in my maps I have often triggers which cause crusher to crush barrel and it explodes. Works fine in Zdoom. But in Prboom barrels turn into crushed corpses. Plus the problem is a lot more complicated - cause it does only in some maps. I have map - base with autodestruction - where I did functional exploding walls with this, and works fine in Zdoom and Prboom both. In another map, I have similar thing except there is a moving train colliding the wall, and causes it all to explode and make the ceiling fall (I use classic triggers no Hexen X Y moving stuff). The mechanism is exactly same. I compared even details. So I dont know why it does only on one map and not on second. I any mapper knows, please reply. Yeah, it will be playable even without it. But its flaw on beauty :D
  14. NinjaLiquidator

    Set the World on Fire! - Map01 READY FOR TESTING

    That map is Episode 2-like mix of base and hell. Has like 24000 sidedefs, its the biggest one. :D Another one: http://tinypic.com/view.php?pic=2rxiem1&s=8#.VS8BkcmHC0s
  15. NinjaLiquidator

    Set the World on Fire! - Map01 READY FOR TESTING

    I want some people to play it :D thats why I am posting it. I will throw a release when done.
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