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Everything posted by NinjaLiquidator

  1. NinjaLiquidator

    [released] Doomworld Mega Project 2018 (beat your own map)

    Those are usually mixed bag of quality, arent they?
  2. NinjaLiquidator

    Harvest - on /idgames

    Map06 added. Map30 moved to map07 slot.
  3. NinjaLiquidator

    Doom Streams

    Mapping https://www.twitch.tv/macin2
  4. NinjaLiquidator

    Harvest - on /idgames

    Good, and now map03 is where even the slaughter players got raped.
  5. NinjaLiquidator

    Post Your Doom Picture (Part 2)

    Crossposting this but: in fact, its composed of 72 tiles that will go up and down randomly during the fight :)
  6. NinjaLiquidator

    Post Your Doom Picture (Part 2)

    Early WIP but whatever. This will be first blue map on Harvest:
  7. NinjaLiquidator

    Harvest - on /idgames

    @Zulk RSThats cool, next maps are EVIL BITCHES, prepare. Also, those are all speedmaps. Map01 = 16 hours total Map02 = 3 hours Map03 = 4h 30min Map04 = 4 hours Map05 = 2h 30min and Map30 = 3h 30min PS: I am just working on 7th one
  8. NinjaLiquidator

    Getting good at level design: Learned vs Natural talent?

    Its not learned VS natural talent. Its actually learned AND natural talent.
  9. NinjaLiquidator

    2018 Goals

    Fuck high-effort projects and focus on a lot low-effort ones.
  10. NinjaLiquidator

    Harvest - on /idgames

    Map05 fixed AND UPLOADED @Zulk RS
  11. NinjaLiquidator

    Harvest - on /idgames

    @Zulk RS I have fixed it but cant upload cause I am visiting parents and internet there sucks :D just play the first 4 for start, I think it will be enough hard for you. First 4 should be OK. Map05 and map30 are just additions, can be buggy.
  12. NinjaLiquidator

    Harvest - on /idgames

    @EffinghamHuffnagel 1) Dehacked entries arent even PrBoom compatible at all :D - I think those are some custom weapons from time when I thought it will be no problém. Just ignore them. 2) Cc4tex is here because I need it :P and I always hate when somebody uploads a map, and I must seek for external resources, so I do the opposite thing. 13MB isnt that big deal in age of Terabytes, its better to have it all-in-one. My decision. I look forward to your review of actual maps...
  13. PrBoom I am solving compatibility of my maps with PrBoom, but while in normal Zdoom they dont telefrag themselves (which makes maps fairly hard), in PrBoom they do (so it fucks up all the difficutly). I believe this is just port-related thing. So where in options I have to disable this?
  14. NinjaLiquidator

    Harvest - on /idgames

    Map05 has no exit :D found it out. Fix later. Latest test result for original 4 maps: 37 mins /31 deaths, while 29 of deaths was Map01 flesh room AGAIN. Whats wrong with you, that easiest part for you is hardest for me?
  15. NinjaLiquidator

    Doom Streams

    Harvest COMPLETE TEST (will start in 20:00, now is 19:32): https://www.twitch.tv/macin2
  16. NinjaLiquidator

    I want monsters to be NOT able to telefrag each other in PrBoom

    @Memfis Hey thats it! :D Bitchin PrBoom, a lot of nonsense problems come from it. So I have to change slot to anything else? I will try it, thanks...
  17. NinjaLiquidator

    Harvest - on /idgames

    2 new maps! + textures fixed
  18. NinjaLiquidator

    Doom Streams

    Harvest mapping and testing (short stream like 1h30min, after that I'll continue) https://www.twitch.tv/macin2
  19. NinjaLiquidator

    what are you working on? I wanna see your wads.

    Map name is "Platform till Ragequit" and I think it speaks for all
  20. It is fun when you create supposedly-impossible map and then you find a way to beat it.

  21. NinjaLiquidator

    Any recommended WADS that are NOT slaughterwads?

    Also DTWID Lost Episodes
  22. NinjaLiquidator

    Harvest - on /idgames

    Update. I just did 41 minutes / 31 deaths (but that is mainly caused by massive 20-death TILT on Map01). I am still not sure if its maxable, but FOR SURE IT IS UV-SPEEDABLE, when you play Map01-04 (not separate maps). No brute force, just brain. Strategy and saving your resources. Trying to brute force through maps will result in your rage quits. I can post you a solution on request, but trust me you can do it. Also, now I can change the top post...
  23. NinjaLiquidator

    Harvest - on /idgames

    Usually, "impossible" maps are discovered to be possible, when tested enough. Some time back, I designed puzzles like that - with no clue if they are possible, and always found a way (sometimes after a WEEK). I occassionally play through those maps for fun, cause I like how it increases skill. And I just did 49 minutes / 93 deaths on UV. I discovered that Map03 couldnt be that big problém if you save enough plasma, and quite safe way to do Map04 mirror fight. Only thing that remains with question mark, is Map04 final fight (that is still savescumming and cost me 70 deaths). And I have to say my Doom skills are mediocre. So someone better could definitely do that, no doubt.
  24. 7kB of shader for virtually infinite detail. Not my work, but this guy's: http://rrrola.wz.cz/downloads.html

    GPU raytraced engines are the future