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NinjaLiquidator

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    605
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Everything posted by NinjaLiquidator

  1. NinjaLiquidator

    Have you ever had a crush on a videogame character?

    I once wanted to be sucked by Pacman
  2. NinjaLiquidator

    What are your silly monster nicknames?

    Demons were pigs and spectres were invisible pigs. Archvile was fire man. Arachnotron was spider. And dead Cyberdemon was chewed meat ;)
  3. NinjaLiquidator

    Your dumb Doom habits

    Playing on UV and ragequitting after first death
  4. NinjaLiquidator

    What's your cover photo?

    I never had any pic at all. But a lot of guys have anime girls here
  5. 2735979. But I spent last 5mins trying to imagine a guy who has everything 1 but luck 10. Or everything 1 and charisma 10...
  6. NinjaLiquidator

    Post Your Guilty Pleasures Here

    I sometimes listen to cringe rap by 15yos about how tough they are, and like it
  7. NinjaLiquidator

    How do Doomworldeers deal with general stress?

    Raging, even when little stressed :D
  8. NinjaLiquidator

    The story behind your custom avatar

    My story is that I thought it would be cool to have an avatar but I was lazy and just said "fuck it"
  9. NinjaLiquidator

    E2M2 is the best map that ever existed!

    It was my fav map when I played it first time
  10. NinjaLiquidator

    What's your cover photo?

    I dont have one
  11. NinjaLiquidator

    Post Your Doom Picture (Part 2)

    Dude, you are on Doomworld
  12. NinjaLiquidator

    Yet another 90s inspired shooter

    Good monsters, I wonder how you texture them. Texture paint feature in Blender?
  13. NinjaLiquidator

    How necessary is 60fps?

    After you will see 60fps once, 30fps looks choppy for you forever. Theoretical limit of smooth video is 25fps, but in fact you subliminaly percept way more than 800fps, cause eye pixels refresh asyncronously (like red pixels in Wolf3D when you die)
  14. NinjaLiquidator

    On the feasibility of believable AI in simulations and games

    Saving and loading every NPC's mind state would take several hours. Game programming was and is about tradeoff between realistic and fast, so I dont think we will see this in near future.
  15. There was problém with plane clipping of mirrors that I fixed. Now I can say that graphics-wise I have something like first Unreal. Looking forward to add more effects...

    CP03w9V.jpg

  16. Got mirror reflections working

    WuckAYX.jpg

  17. NinjaLiquidator

    Your first map...what was it like?

    Looked like Wolfenstein. Everything orthogonal. Concepts were drawn on grid paper and I still have that exercise book at my parents place. It was part of wad that had few levels. 1) Had red bricks and blue floor and 1 key I think 2) GRAY1, 3 keys, bigger 3) cobblestone texture, BSTONE I think and I remember there was a fireplace with fire texture 4) realistic map of our flat - wasnt made by me but by my dad. Looked good for 1997 map 5) I tried to make big stairs in open space and got visplane overflow. Didnt understand it at the moment :D ...I didnt even finished that one, I was 7 or something. There were more maps drawn in exercise book, like 8 total I think.
  18. NinjaLiquidator

    How much time does it take to finish your project?

    Single map takes 4 to 20 hours
  19. NinjaLiquidator

    Share a random fact about yourself

    I was always the embarrasing guy who drunk himself totally, and now I just drink lemonade even when everybody drinks beer. Cool to be under control :)
  20. NinjaLiquidator

    Dusk looks thoroughly awesome

    Their marketing guy must be good, but I would stick the rest of team to the pocket
  21. Texturing of new map done. ;)

    BPpQ6u4.jpg

    1. NinjaLiquidator

      NinjaLiquidator

      Maybe cause its the same shade of green

    2. Remilia Scarlet

      Remilia Scarlet

      I was thinking the corrugated silver texture, in which similar textures appear in PO'ed in places.

    3. NinjaLiquidator

      NinjaLiquidator

      It is in fact image of side of aluminium tray from kitchen (has wavy decorative surface) with mirrored repeat, and x-scale. One of my first textures. I overuse it. Matches to Vrack environments.

    4. Show next comments  24 more
  22. I turned it on again:

    https://gaming.youtube.com/channel/UChHOZdJBJlieY7DOdJYaFWQ/live

    I will do texturing of my new 3D map :)

  23. The western 2 switches seem to do nothing - anyway the puzzle is non-mandatory, right? All puzzles I had to do was the arrow one, the raising platforms one, and the teleporting maze one to make raise bridge to central island. There was puzzle with looking for symbols and pass the portals, and after that you pass the guilottine and go to next map. Looks cool but dont know what I am supposed to do here. Is it the end?
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