-
Content count
605 -
Joined
-
Last visited
Status Updates posted by NinjaLiquidator
-
7kB of shader for virtually infinite detail. Not my work, but this guy's: http://rrrola.wz.cz/downloads.html
GPU raytraced engines are the future
-
Bloom
I turned on Quake3 recently for comparison and i am disapointed how many effects it already had in 99. It will be hard to beat its looks, but with my recently gained knowledge of stencil buffer, fbos, and version 3 opengl and glsl I could do it.
-
-
I just came back from a long work trip. I am a PLC programmer which means that I program machines/whole factories. I was programming a transport of materiál in a toast bakery. Unfortunately, I hadnt much time to make some tasty videos from that (but I hope I will do when I get there later - its not the total end).
Anyway, the satisfaction of success (and nicest payday I ever had) and long pause of game development left me thinking of game programming as a blind road - as something that I tried and it failed. So I watched some vids of guys from Youtube and after that I watched mine.
But what I seen left me in cocky grin. They really succeed with this?
I was considering stopping, but NO WAY! I am talented mofo, so much better than them. Actually, I would be crazy IF I STOPPED. I already have a cool game. Maybe its has not that shining sparkling coat, but name me somebody else who has decent non-linear levels with 150+ enemies?
(yes I am bit drunk but translate this as: I was long time off, but I am back)
-
I just discovered this:
I should definitely do some next hardcore slaughter reviews cause it seems I have fanboys :P
-
I turned it on again:
https://gaming.youtube.com/channel/UChHOZdJBJlieY7DOdJYaFWQ/live
I will do texturing of my new 3D map :)
-
OK so here is a prove that all maps from my wad "Harvest" are possible to do, cause some guys cried
-
Texturing of new map done. ;)
- Show previous comments 3 more
-
It is in fact image of side of aluminium tray from kitchen (has wavy decorative surface) with mirrored repeat, and x-scale. One of my first textures. I overuse it. Matches to Vrack environments.
-
There was problém with plane clipping of mirrors that I fixed. Now I can say that graphics-wise I have something like first Unreal. Looking forward to add more effects...
-
Working on my game:
https://gaming.youtube.com/channel/UChHOZdJBJlieY7DOdJYaFWQ/live
-
It is fun when you create supposedly-impossible map and then you find a way to beat it.