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Everything posted by nxGangrel
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Hello children! DOOM 2 REDUX: The project where the levels are meant to resemble the vanilla Doom 2 maps, but modernized and with a heavy facelift. The maps are Boom compatible and uses the Gothicx texture pack, it also supports 4 player coop. Screenshots ---Levels and their designers--- Tech Base Levels: Map 01 - Trace of Spades Map 02 - Trace of Spades Map 03 - nxGangrel, Trace of Spades Map 04 - Tactical Stiffy Map 05 - Tactical Stiffy Map 06 - ArchvileHunter Hell Base Levels: Map 07 - WildMajora, nxGangrel Map 08 - Tactical Stiffy Map 09 - Ninehills42 Map 10 - Muumi Map 11 - Joe-ilya City Levels: Map 12 - SotaPoika Map 13 - nxGangrel Map 14 - nxGangrel Map 15 - nxGangrel, 40oz Map 16 - Tactical Stiffy Map 17 - Scotty Map 18 - Joe-ilya Map 19 - SotaPoika Map 20 - Tactical Stiffy Hell Levels: Map 21 - Joe-ilya Map 22 - nxGangrel Map 23 - Trace of Spades Map 24 - Scotty Map 25 - ArchvileHunter Map 26 - ArchvileHunter, nxGangrel Map 27 - Tactical Stiffy Map 28 - Tactical Stiffy Map 29 - nxGangrel Map 30 - Trace of Spades, nxGangrel, Scotty Secret Levels: Map 31 - Tomato Ketchup Map 32 - Supercupcaketactics Levels 07, 09, 10, 12, 15, 30, and Intermission Screen Midis by Cortlong50/Mikeyarpeggio >>>Download<<<
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Wait a minute... is that fucking earth?
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How to make levels harder without just adding more/harder enemies?
nxGangrel replied to hardcore_gamer's topic in WAD Releases & Development
Basically just make Map 24: The Chasm -
E2M7: Spawing Vats, a fabulous techbase level provided by Tom Hall and Petersen. I really think Tom Hall doesn't get enough credit for his work in episode 2 (and 3 to a lesser extent). If you think about it, the tech bases, made by Hall, are taken over by hell, created by Petersen... heh
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Synthdoom by Black Metal Chainsaw
nxGangrel replied to BlackMetalChainsaw's topic in WAD Releases & Development
At first I thought this was a new wave/synthpop collection of Doom music covers, but this is still very cool nonetheless. It's beautifully retro. -
what are you working on? I wanna see your wads.
nxGangrel replied to everennui's topic in WAD Discussion
I like dungeon crawlers... (That's only map 05 of 10. The entire chapter doesn't really play like this) -
He was voiced by Trent Reznor so there's no arguing with that. Imagine what it would have been like if Quakeguy/Ranger had one liners. I'd imagine it would be something like... "Pigs get what pigs deserve" "I can reduce you! I'm hard as fucking steal!" "Human junk... Just words grunts and so much skin" "You were swimming in my haze, now you crawl on the ground!"
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Do you know how much that would suck for Doomguy if he died and went to heaven instead. How would he finish his quest then?
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What did it felt like when you guys started mapping?
nxGangrel replied to Catpho's topic in Doom General
My ten year old self was amazed and frustrated because I didn't know what the hell I was doing, but I could make things. -
I do not plan on editing my map any further unless something off has been noticed. Hope all goes well.
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Updated version of beta complex. Essentially all I did was widen all the walk/hall ways to be at least 256 in length, added a couple more spawns, and rearranged some of the item locations. It was a blast to test... even if it was just with bots. Also comes with music (Level 7-Pursuit from Ninja Warriors Again SNES) Hopefully this one is much better. http://www.mediafire.com/file/hjjnc1n6gg9o3c8/NXGbetacomplex_v2.wad
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Well, hopefully it was worth it... (about five hours build time, and Boom compatible) http://www.mediafire.com/file/q8rp63qpmp6v241/NXGbetacomplex.wad
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Damn... I guess I missed putting a map in
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Anything that tries to mimic every doom 2 map?
nxGangrel replied to invictius's topic in WAD Releases & Development
This project was created for this very reason... -
I think it's really a matter of preference on what the player prefers when it comes to level design, -KDITD, is probably the best of the four gameplay wise. It was fast, fun, every level had a great layout and was mostly memorable, and in my personal opinion, was the best set of techbase levels ever created. Honestly nothing could top them when it comes to design and overall fun. I think It's even the best set of levels Romero has ever made. -TSOH, was a neat change of pace. Instead of being fast and fluent, the levels were more slow and exploration based, which was really nice and the hellish theme and ambient music gave the episode a really creepy vibe. The levels even feel more like an actual facility that had a purpose in the world (thanks to Tom Hall's design. This is HIS episode). -Inferno, I feel was more of the same of episode 2 except the design was more creative, and I think I bit more difficult but I never found it to be any harder. Every time I would play it I felt like I was playing some first person dungeon crawler, which is neat. -TFC, this is obviously my favorite because of it's design. It kinda feels like a mash between E1's gameplay, cranked up, and E3's creativity. Plus the pre-Quake gothic design is my preference for an episode theme. I think the only thing that needed fixing in the episode is the order of the levels. (This is the episode I imitate the most, and prefer to see imitated)
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Which monster would you like to be for a day and why?
nxGangrel replied to geo's topic in Doom General
I'd be a revenant and I'd hide in people's closets. Among the other humorous things I could do. -
What was your first map in Doom whose music sent a chill on your spine?
nxGangrel replied to MTF Sergeant's topic in Doom General
E1M3; after playing the first two levels that sounded kinda upbeat, all of a sudden I enter this place. What made matters worse was when I played on UV, having lots of fun with the first two levels, but after I open the first door everything comes rushing at me including the pinky demon and the specter which I was terrified of as a child. Playing with tank controls made it even more scary because of how slowly I maneuvered, I felt helpless from the rushing monsters. -
In a nutshell:
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I had been playing GMDX (a Deus Ex mod) non stop until a couple nights ago when the game kept black screening when the gas station level ended. Oh well, fuck. So now I'm playing the hell on earth starter pack. Cool as hell. I also have some unfinished playthroughs of various games that I need to end. Lots to do ;)
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This has been stuck in my head all friggin' day
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Trace actually wanted to leave. He didn't have any interest on staying on this site. He ghosted for a little while, and now I guess he's completely gone. CzechMate, who was supposed to assist me after Trace's departure, was banned for his behavior (I think).
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What @danielhday said is true. I have been busy with other things and, after two people who were helping with/lead the project were banned also, I kinda lost interest. I've been a bit lazy with this one and haven't contacted the mapping team. My original map for this wad is now part of my Cursed project (map 08), as well as an unreleased deathmatch map which I was planning to edit for this project as well (now part of map 07). I do not plan on contributing to his wad.
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Didn't Duke rip off the boss monster's head from episode 2 and literally shit down its neck?
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Dress up as the police ;)