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DragonMorpheus

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Everything posted by DragonMorpheus

  1. DragonMorpheus

    Doomworld Mega Project 2015 - Now on /idgames

    Yeah, I'm sure. I simply feel like I could do a lot better. I may join a future DMP project once my skills improve.
  2. DragonMorpheus

    Doomworld Mega Project 2015 - Now on /idgames

    I've decided that I wanna drop out of the project. I realize that the rules state that any and all maps would be accepted, regardless of quality, but I'm not confident enough in my mapping skills.
  3. DragonMorpheus

    Doomworld Mega Project 2015 - Now on /idgames

    Well, "serious" was in quotes for a reason. I'm still relatively new to mapping. Anyways, I went ahead and replaced the music with the original DOOM version.
  4. DragonMorpheus

    Doomworld Mega Project 2015 - Now on /idgames

    mediafire.com/download/jc8i59ujkdkddbu/Selfmoord.zip]Selfmoord ArenaThe map is in UDMF and supports single player and co-op play, but no deathmatch. The player(s) are allowed to use jump and crouch. EDIT: Replaced music file.
  5. DragonMorpheus

    Zauberer

    I don't quite get what you're getting at, Sodaholic. I was speaking out against the gameplay concept Cire suggested. In Hexen, the Mage never had a "rage" mechanic.
  6. DragonMorpheus

    Zauberer

    If Zauberer aims to be a free replacement for Hexen much like FreeDOOM is for DOOM, then no, because such a concept doesn't exist in Hexen.
  7. DragonMorpheus

    MAP31 - Sonhos Ruins [Help Needed]

    "Bad Dreams" is what you're looking for.
  8. DragonMorpheus

    freedoom 64? teh_bucket's octaminator model

    Actually, the model was created to help Raymoo create the sprite. It just happened to resemble DOOM 64's style.
  9. DragonMorpheus

    freedoom 64? teh_bucket's octaminator model

    This kinda makes me want to see a FreeDOOM project for DOOM 64 EX.
  10. DragonMorpheus

    Zauberer

    Another question: would the deathmatch maps in Deathkings (MAP33-38) be replaced with other deathmatch maps, or would they be made into standard levels?
  11. DragonMorpheus

    Zauberer

    Just had a thought: if this picks up enough momentum, would one of the goals be to replace the levels in the expansion, Deathkings of the Dark Citadel, as well, or are we doing just the original levels?
  12. DragonMorpheus

    Zauberer

    Just my two cents, but I think Zauberer's theme should be the same, if not similar to Hexen's. I know that steampunk/cyberpunk has been discussed, but I think that for PWAD compatibility, it would be for the best to stick closer to Hexen's style.
  13. DragonMorpheus

    Blasphemer discussion

    Ah. Nevermind, then.
  14. DragonMorpheus

    Blasphemer discussion

    I was looking through Realm667's repository, and I came across the Morph Cheddar. I was thinking that maybe this could be used as a replacement for the Morph Ovum, if not a placeholder.
  15. DragonMorpheus

    Blasphemer discussion

    The sprite might be smaller than Doomguy's, but the actor dimensions are still the same.
  16. DragonMorpheus

    Unique Quit Message strings?

    "This is a free project! At least have the courtesy to keep playing!" ...Yeah, I'm not good with these things.
  17. DragonMorpheus

    Raymoohawk's sprite edits

    It seems like that little green thing is slowly becoming Freedoom's mascot.
  18. DragonMorpheus

    Blasphemer discussion

    Finished the Museum. You can download it here. It's rather bland and same-y, but it should be useful for testing sprites. Uses the E6M1 slot.
  19. DragonMorpheus

    Map Submissions

    In MAP28, there's a missing texture in the exit room. It's on the back wall towards the right, near the right pillar.
  20. DragonMorpheus

    Blasphemer discussion

    Oh, really? I didn't know that. Well, I guess I don't need to make that wing, then.
  21. DragonMorpheus

    Map Status Phase 2

    I took a look through MAP23, and I've found the following problems:The long, winding hallway that leads to the Yellow Key is completely swamped with enemies. Even on the hard difficulties, this is unreasonable. The area behind the blue door is empty and plain. No reason to go in there. As you've stated, a teleport that forces the player to telefrag a barrel, causing the rest to explode. There's also far too many barrels in that room. Sector 16 has only one teleport linedef. The other linedefs don't do anything. There's no DM starts anywhere in the map. There's probably more that I missed, but there you go.
  22. DragonMorpheus

    Blasphemer discussion

    I'm getting close to completing the Museum level, but I've run into a problem: One of the wings of the Museum is supposed to allow you to listen to the ambient noises that are sometimes placed in levels, but since they're just sounds, I have no immediate way to help identify them. The only idea I can come up with is to create each room in a way that helps portray what they're supposed to be (room filled with water for "waterfall", swampland for "squish", etc.), but that's still rather limited. Any ideas?
  23. DragonMorpheus

    Blasphemer discussion

    Negligible problem, but I noticed that the offset to the Blood Sceptre's pickup sprite is off.
  24. DragonMorpheus

    Raymoohawk's sprite edits

    I think that armor pickup could be used to replace the one currently in Freedoom. As for the Berserk, I was thinking an adrenaline shot or something.
  25. DragonMorpheus

    Let's name Freedoom's levels!

    HUSTR_E2M3 = Restricted Area Also, Voltcom, I suggest you put up the list of names from the latest build of the IWADs so that people know which levels are still unnamed. The list you currently have up is a bit misleading.
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