-
Content count
469 -
Joined
-
Last visited
-
Dylan Jarvis changed their profile photo
-
Switcheroom 2 (Now on IDGAMES!!!!!)
Dylan Jarvis replied to Jaws In Space's topic in WAD Releases & Development
I remember Bluefeena's crusher Map got me in a fit of rage when I first played it. There was a pain sector floor in the start area. Which was a problem for continuous play considering there wasn't much health or rad suit available. Second I remember one section had a bunch of monsters shooting you through impassible walls. They weren't see through walls either they were fireblu. -
Switcheroom 2 (Now on IDGAMES!!!!!)
Dylan Jarvis replied to Jaws In Space's topic in WAD Releases & Development
I know this is a late response, but better late than never I guess. I got my midi from http://en.midimelody.ru/ The midi is Taste of my Scythe by Children of Bodom. -
Death Crypt? I dunno. I was never good a picking map names =/
-
Switcheroom 2 (Now on IDGAMES!!!!!)
Dylan Jarvis replied to Jaws In Space's topic in WAD Releases & Development
Wow it's been so long since I made my map for this project. I miss these days. -
Best Map in All of Ultimate Doom, Doom II, TNT Evilution, The Plutonia Experiment
Dylan Jarvis replied to superchargecacodemons800's topic in Doom General
E3M6 - so many memories of exploring that map for hours. -
2:13:50 A few close calls but I made it ok. My mouse plotted against me a couple time but I fought back.
-
I'm gong to post my video here soon it might be a tad late. I've been having issues with uploading videos from my computer.
-
Which map is harder, E4M1 Hell Beneath or E4M2 Perfect Hatred?
Dylan Jarvis replied to superchargecacodemons800's topic in Doom General
E4M1 by far. e4m2 has exploits that can make it easier. Plus there is plenty of health. So no contest here. I'm also talking from a UV Max standpoint. -
Doom 2 Redux NOW ON IDGAMES!!!
Dylan Jarvis replied to nxGangrel's topic in WAD Releases & Development
I need to edit some of my maps to be more compatible with multiplayer. There are too many rooms that lock you in and force a restart if a death occurred in the locked room. -
SlaughterMAX. Now on /idgames!
Dylan Jarvis replied to Benjogami's topic in WAD Releases & Development
I've never really made a slaughter map before, but I think I might try something for this and see what I can come up with. Time to start drawing and listen too some death metal to set the mood lol. -
Eagle Speedmapping Session 2 - King Double!
Dylan Jarvis replied to NaZa's topic in WAD Releases & Development
Damn I missed out on this. Maybe next time. -
I like the usage of stock textures in some of these shots.
-
Doom 2 Redux NOW ON IDGAMES!!!
Dylan Jarvis replied to nxGangrel's topic in WAD Releases & Development
Yeah I fixed it just haven't resubmitted it yet. Sorry about that. I mean't for it to be d1 open stay, but I guess I clicked w1 by accident. -
Doom 2 Redux NOW ON IDGAMES!!!
Dylan Jarvis replied to nxGangrel's topic in WAD Releases & Development
Oops I'll fix that on my days off this week. -
Doom 2 Redux (Mapset Complete. Beta Release Incoming)
Dylan Jarvis replied to Tracer's topic in WAD Releases & Development
damnit! I went back and downloaded my most recent post of my maps and they arent the right ones. Is it to late to upload a more up to date file? If so here it is. http://www.mediafire.com/file/gwbb64efaamxvju/Stiffy%27s+Redux+Maps.zip