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Everything posted by Dylan Jarvis
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Switcheroom 2 (Now on IDGAMES!!!!!)
Dylan Jarvis replied to Jaws In Space's topic in WAD Releases & Development
I remember Bluefeena's crusher Map got me in a fit of rage when I first played it. There was a pain sector floor in the start area. Which was a problem for continuous play considering there wasn't much health or rad suit available. Second I remember one section had a bunch of monsters shooting you through impassible walls. They weren't see through walls either they were fireblu. -
Switcheroom 2 (Now on IDGAMES!!!!!)
Dylan Jarvis replied to Jaws In Space's topic in WAD Releases & Development
I know this is a late response, but better late than never I guess. I got my midi from http://en.midimelody.ru/ The midi is Taste of my Scythe by Children of Bodom. -
Death Crypt? I dunno. I was never good a picking map names =/
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Switcheroom 2 (Now on IDGAMES!!!!!)
Dylan Jarvis replied to Jaws In Space's topic in WAD Releases & Development
Wow it's been so long since I made my map for this project. I miss these days. -
Best Map in All of Ultimate Doom, Doom II, TNT Evilution, The Plutonia Experiment
Dylan Jarvis replied to superchargecacodemons800's topic in Doom General
E3M6 - so many memories of exploring that map for hours. -
2:13:50 A few close calls but I made it ok. My mouse plotted against me a couple time but I fought back.
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I'm gong to post my video here soon it might be a tad late. I've been having issues with uploading videos from my computer.
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Which map is harder, E4M1 Hell Beneath or E4M2 Perfect Hatred?
Dylan Jarvis replied to superchargecacodemons800's topic in Doom General
E4M1 by far. e4m2 has exploits that can make it easier. Plus there is plenty of health. So no contest here. I'm also talking from a UV Max standpoint. -
Doom 2 Redux NOW ON IDGAMES!!!
Dylan Jarvis replied to nxGangrel's topic in WAD Releases & Development
I need to edit some of my maps to be more compatible with multiplayer. There are too many rooms that lock you in and force a restart if a death occurred in the locked room. -
SlaughterMAX. Now on /idgames!
Dylan Jarvis replied to Benjogami's topic in WAD Releases & Development
I've never really made a slaughter map before, but I think I might try something for this and see what I can come up with. Time to start drawing and listen too some death metal to set the mood lol. -
Eagle Speedmapping Session 2 - King Double!
Dylan Jarvis replied to NaZa's topic in WAD Releases & Development
Damn I missed out on this. Maybe next time. -
I like the usage of stock textures in some of these shots.
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Doom 2 Redux NOW ON IDGAMES!!!
Dylan Jarvis replied to nxGangrel's topic in WAD Releases & Development
Yeah I fixed it just haven't resubmitted it yet. Sorry about that. I mean't for it to be d1 open stay, but I guess I clicked w1 by accident. -
Doom 2 Redux NOW ON IDGAMES!!!
Dylan Jarvis replied to nxGangrel's topic in WAD Releases & Development
Oops I'll fix that on my days off this week. -
Doom 2 Redux (Mapset Complete. Beta Release Incoming)
Dylan Jarvis replied to Tracer's topic in WAD Releases & Development
damnit! I went back and downloaded my most recent post of my maps and they arent the right ones. Is it to late to upload a more up to date file? If so here it is. http://www.mediafire.com/file/gwbb64efaamxvju/Stiffy%27s+Redux+Maps.zip -
Doom 2 Redux (Mapset Complete. Beta Release Incoming)
Dylan Jarvis replied to Tracer's topic in WAD Releases & Development
You can't leave cupcake's map out that map is a gem. -
The DWmegawad Club plays: TNT: Revilution
Dylan Jarvis replied to dobu gabu maru's topic in WAD Discussion
Gotta play this one. TNT is my second favorite IWAD behind Ultimate Doom. I always enjoyed TNT over Plutonia for the shear creativeness and charm of the levels. Plutonia may have been overall better designed, the enemy usage get's rather stale half way through because the difficulty is mostly the same throughout the whole wad. TNT's levels vary widely, and the new music is a great addition as well. Just an overall more enjoyable experience so I'm curious to see how this is. -
JohnSuitepee's Doom wad/mod requests extravaganza 2017! (THE LIST IS FINALLY COMPLETED)
Dylan Jarvis replied to Suitepee's topic in WAD Discussion
Neodoom Gold: Fun wad that has great level design, fair gameplay and new monsters and weapons. Probably my favorite Doom Mod-Wad Hybrid. -
The New episode levels are actually well designed IMO, and the usage of a lot of previous boss monsters really put me on edge because I wasn't expecting to see them as early as they appeared.
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Doom 2 Redux (Mapset Complete. Beta Release Incoming)
Dylan Jarvis replied to Tracer's topic in WAD Releases & Development
I'm thinking about possibly changing some of these tunes though and adding a bit more to some of the maps. -
Doom 2 Redux (Mapset Complete. Beta Release Incoming)
Dylan Jarvis replied to Tracer's topic in WAD Releases & Development
I posted my music a few pages back. -
[RELEASED] Gridlock - A community project (maps aligned to the 64 units grid)
Dylan Jarvis replied to FractalXX's topic in WAD Releases & Development
Alright so I finally beat it Jesus tap dancing christ, man. I never played a map like this before so I might of overreacted a bit, sorry. It was better once I got something to eat. The beginning is very overwhelming for me but I got through. I also decided to stick with zdoom compatibility this time as well. Because fuck those revanant missiles. The lost souls were still annoying though because just when you think they are all dead all the sudden you got two lost souls munching on each ass cheek. I'm glad to have finally beaten it, not without a lot of save states mind you. I'm still not a huge fan of this type of slaughter map especially the three lines, I tried that and was like yeah no thanks. But in the end I've learned to respect it anyway. P.S: I hate you for making it a death exit. Punish us with a tough map and take our nice full rockets and plasma? That is sadistic. -
[RELEASED] Gridlock - A community project (maps aligned to the 64 units grid)
Dylan Jarvis replied to FractalXX's topic in WAD Releases & Development
Never mind. I'll keep trucking. -
[RELEASED] Gridlock - A community project (maps aligned to the 64 units grid)
Dylan Jarvis replied to FractalXX's topic in WAD Releases & Development
This isn't slaughterfest 3 though. Your map is way too conflicting with every other map in the wad so far. I guess this map sliding into a MAP33 slot would be fair to who ever wants to try it, but it's not fun at all. Once again Castle of Atlantis is how you make a slaughter map. This is just BFG spam galore. -
[RELEASED] Gridlock - A community project (maps aligned to the 64 units grid)
Dylan Jarvis replied to FractalXX's topic in WAD Releases & Development
I will beat it though regardless. I just need a break.