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Everything posted by Lüt
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And only 5,000 of those were spam bots!
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Nice SP_FACE1 shirt. I don't suppose he's drawn any characters with FIREBLU pants to match?
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Tim Willits Podcast Interview - Doom Legend Reveals All
Lüt replied to arcadeadriano's topic in Doom General
Once in General is fine. And thanks for the link, I'll give it a listen when I get up tomorrow. -
If you could pick one thing that source ports have added to Doom, what would it be?
Lüt replied to Vermil's topic in Doom General
Portals. They literally open a new dimension of design. -
It should go without saying that a site called Doomworld is where people are welcome to post their experiences with the game, whatever systems they may be playing on or mods they may be playing with. If you don't want to read such things, feel free to visit another forum instead.
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You could create variants of the ceiling light flat using the "off" lights from this sheet: The bottom right has the isolated graphic, and though it's colored for the brown tlite6_6, it should be easy to recolor it for tlite6_5, then you'll have properly broken light sockets for the split ones.
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Another vote for green. It may just be 25 years of looking at that texture with a green shade, but it doesn't look like a natural gray color to me, at least as presented in your shots. Doom's natural gray textures have a different style of contrast than your desaturated green texture. And it may also be 25 years of looking at that texture with a green shade, but my eyes are adding a green cast to it regardless of your gray shading.
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Decided to convert my projects to UDMF. Spent the day relearning Eternity's portal system: Think I've got it figured out. On to making actual maps now.
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It could be worse. You could have used the wrong attack in Secret of Mana:
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Asylum of the Wretched was landmark in its day. May or may not have aged exceptionally well. Be sure to load the deh. May not work with recent versions of ZDoom/GZDoom (the enemies in the hall have to open the door to your room for you to get out and start the map).
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I know. Just pointing it out.
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This forum exists, by the way.
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I was actually thinking of this when the topic of budget was brought up; particularly, how the first Doom movie had a $60 million budget, and could anything truly good come of a significantly smaller budget. Infini is not the best movie of its type that I've seen, but the one reason I've been recommending it to people even remotely interested in that style of film for the last 2 years is to show them what can be done with a budget of $1 million. And regardless of whether or not people enjoyed the final film, they always admit they're genuinely impressed to see how far such a small budget can be stretched by competent filmmakers who know how to use their resources efficiently. So I'll also second the Infini recommendation as a good "warm-up" for a Doom movie, as well as a way to quell possible budgetary concerns.
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^ Yes. And apparently IPS likes to hang if it has to display 4 million embeds in the post edit window as well. So please quote only the parts of posts you're directly replying to. Excess quotage has been/will be trimmed.
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That's generally how it works. Guess it's a good idea to do in a topic with so many random posts though.
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Ahhh, you sly fox!
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The thing I find most impressive is how well that map looks like it would suit the original music. To me that says you truly captured its atmosphere.
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$message v2
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I can't believe I've never seen, nor thought to do, a map like that.
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Ezekiel (abridged version),a wad by 40oz
Lüt replied to Catpho's topic in WAD Releases & Development
Yes, but since the subject is his Ezekiel project, and since this thread's posted in WADs & Mods, let's keep the discussion focused on the project itself. -
insanely big maps that make you feel as if you went throught hell and back
Lüt replied to qweqioweuo123's topic in Doom General
Object "34": Sonar -
It says you have 0 warning points? There's 1 in your history, but it's not being applied, so it's of no consequence.
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Goes to show what a difference context can make.
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It's not a new forum, it's a software update from IPS 4.2.1 (or something) to 4.2.7. We just happened to roll out the new style along with the patch. And the reason for the patch was probably 13 pages of this in 20 minutes, among other things. Anyway, the style's a work in progress, so bear with us.
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I'd hope so, seeing how that's the project it's for. Clearly the thing you think is a computer graphic is actually a lost soul :o