Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

AtroNx

Members
  • Content count

    16
  • Joined

  • Last visited

5 Followers

About AtroNx

  • Rank
    Warming Up

Recent Profile Visitors

377 profile views
  1. You sir, are an quack. <3

    1. antares031

      antares031

      No, meow.

  2. Hi~

    1. Show previous comments  1 more
    2. AtroNx

      AtroNx

      Henlo my frend, how are you doing? *sips tea.*

    3. Sparktimus

      Sparktimus

      Just fine! You?

    4. AtroNx

      AtroNx

      Doing good, thanks!

  3. AtroNx

    Post Your Doom Picture (Part 2)

    More things~~
  4. AtroNx

    Post Your Doom Picture (Part 2)

    Something something~
  5. Day-um man, looks delicious.
  6. AtroNx

    Post Your Doom Picture (Part 2)

    Still is art, though. :P
  7. AtroNx

    Post Your Doom Picture (Part 2)

    And by ALL even Terry Traps~
  8. AtroNx

    Post Your Doom Picture (Part 2)

    I really like this urban place, kinda reminds me of the work I've done quite some time ago. Btw I've spotted kingpin textures and Silent Hill, nice choice.
  9. It was a "swamplicated" situation, so we all pretended it was a swamp-factory/dump. :P
  10. AtroNx

    NASTY: Not A Sourceport, Thank You (Alpha 4)

    Kinda silly thing I've discovered: If you quit noclipping in an empty space, you will fall down bugging the isometric automap. :P
  11. AtroNx

    Post Your Doom Picture (Part 2)

    Totally agree, I'm searching for a better version, do you know if I can find any?
  12. AtroNx

    Post Your Doom Picture (Part 2)

    Is this too much brown? :P
  13. AtroNx

    Post Your Doom Picture (Part 2)

    dust 2 classic ?
  14. AtroNx

    Demon Servant?

    Spectre because I could literally fly and no one would notice the trick. ...unless idk someone bumped it, at that point tho he would be dead to reveal it.
  15. AtroNx

    Post Your Doom Picture (Part 2)

    It's mostly there for a purpose, it might kinda look odd, but it's there to prevent the player from falling away.
×