Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About luckypunk

  • Rank
    Junior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. luckypunk

    Playing Freedoom maps with vanilla Doom assets?

    You could try loading freedoom1 as iwad and doom2 as pwad. Or freedoom2 as iwad and doom1 as pwad. That should give you most of the doom assets with the freedoom maps. I can't test this right now, so I cannot guarantee that it's working.
  2. luckypunk

    Two rhetorical questions

    There are legal problems with copying Doom's monster designs.
  3. luckypunk

    GZFreePunk - a FreeDoom fork for GZDoom

    That's flattering. Thank you.
  4. Maybe someone could write a digest of what has happened on discord every once in a while? I feel very out of the loop. And no, using discord is definitely not an option.
  5. luckypunk

    GZFreePunk - a FreeDoom fork for GZDoom

    gzfdoom? Essentially the same name, but avoids confusion of the two projects.
  6. luckypunk

    Freedoom speedruns?

    Perfect! A bit too quick for my tired brain right now. I'll have to give it another look tomorrow.
  7. luckypunk

    Freedoom speedruns?

    Thank you. It still doesn't work though. Could you maybe extract the level from the wad and post it here? Should be as easy as 'deutex -levels -xtract freedoom2.wad' and then attach levels/map01.wad.
  8. luckypunk

    Freedoom speedruns?

    On what build did you record this? I tried it with 4 different versions including the latest nightly build and cannot get it to work.
  9. luckypunk

    Freedoom speedruns?

    There actually is a thread with freedoom2 demos here. So far it's just a single one. Given the constantly changing nature of freedoom it might be a good idea to include the specific freedoom[12].wad or (even better) just the map that you recorded against in the zip file. If the good folks over at DSD have a problem with that, I don't think anyone would complain if you just post your demos here. I would be quite excited to see some freedoom speed runs. So if you're already sitting on some: GIMME, GIMME, GIMME!
  10. luckypunk

    C3M6 is WAY too hard

    Our biggest potential audience are people who play around with a Linux system and just for fun try this freedoom or prboom-plus thingy. These are not experienced hardcore gamers. To them Doom is just as tough as it was back in 1993. Please keep that in mind when demanding tougher maps. If you absolutely have to increase the difficulty, at least let skills 1&2 at Doom standards.
  11. luckypunk

    Finishing unfinished monsters

    In an ideal world, I'd like the death sequence a little less symmetrical, but this certainly works. Is there anything missing or could this be used until the Lavamander is ready?
  12. luckypunk

    Freedoom Music Remixes??

  13. luckypunk

    Freedoom Music Remixes??

    The .mids are in the sub folders. Examples: https://github.com/freedoom/freedoom/blob/v0.7/musics/andrewb/Balancing Act.mid https://github.com/freedoom/freedoom/blob/v0.5/musics/woolie/halluc.mid
  14. luckypunk

    Freedoom Music Remixes??

    v0.7 v0.5 0.5 is the earliest available version. Older versions had music "borrowed" from other games. So you want to stay away from them anyway.
  15. luckypunk

    Total Sound Modification for "FreeDoom"

    You're right, my mistake. But CC-BY-NC is used by at least one sample in the collection ( Pistol Manipulation 01.wav ), so that is still an additional problem.