luckypunk

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About luckypunk

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  1. But you can add just the textures, that you actually need. Right? So why add a huge amount of textures that probably won't be used? Maybe I'm missing something, then please explain it to me.
  2. May 14 apparently: https://github.com/freedoom/freedoom.github.io/commit/2df194aca972850f063c7b3f38d9f552c1e24c5d
  3. I agree. Keep it.
  4. 5-10 for speaking out against militarism? That's harsh. I really have nothing constructive to say, so I just send you my best wishes and I hope that things somehow work out for you. Stay strong!
  5. Wouldn't a picture of our moon kind of define the setting of freedoom? I thought we wanted to keep everything as vague as possible (for now at least).
  6. The SSG sound is quieter than the SG sound. That is also true for the current version, but while you're at it, this seems like a serious problem that should be fixed. Other than that, I'm probably not the best person to judge sounds. I'm happy, if it's slightly more convincing than a beep. Having said that, I think your sounds are a slight improvement over the current ones. I can't hear a difference between the two versions you submitted. Again that might say something about the value of my opinion.
  7. Maybe I'm too sensitive. Let's just not push it further, OK?
  8. Could we try not to insult people that are willing to help? Also I could imagine a three-legged version of this might actually look pretty nice. On the other hand, I'm pretty happy with the current spiders.
  9. Thanks to both of you. If I understand that correctly, there is still room for more textures, patches and flats and if we're running out, we could just remove some unused aquatex textures/patches/flats. That doesn't sound like a huge problem or am I missing something?
  10. Do you have a link to a description of that limit?
  11. https://www.doomworld.com/forum/topic/93169-any-reason-not-to-use-shadow-of-the-wool-ball-for-wolf3d-secrets/#comment-1728378
  12. As I remember it, the Zams were the little reptile things that were captured by the trilobite monsters.
  13. Isn't that kind of the only option, if we want to replace doom2's wolf textures?
  14. @raymoohawk: Sorry, that was all my fault. I couldn't stand looking at the Stay Puft Marshmallow Man anymore, and decided that even your unfinished Pestmeister was a huge improvement. @all: All praise about the sprites should go in raymoohawk's direction, all blame in mine. I tried my best to make the situation slightly better: https://github.com/freedoom/freedoom/pull/420 Peace to all my brothers of the double barrelled shotgun!
  15. Some quick and dirty screen shots of doom2's levels 31 & 32 with some quick and dirty SOTWB textures. I haven't done anything about the sprites yet. Comments? Suggestions?