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luckypunk

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About luckypunk

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  1. luckypunk

    Finishing Raymoohawk's Nukeptile

    In an ideal world, I'd like the death sequence a little less symmetrical, but this certainly works. Is there anything missing or could this be used until the Lavamander is ready?
  2. luckypunk

    Freedoom Music Remixes??

    https://www.doomworld.com/idgames/utils/sound_edit/mus2midi
  3. luckypunk

    Freedoom Music Remixes??

    The .mids are in the sub folders. Examples: https://github.com/freedoom/freedoom/blob/v0.7/musics/andrewb/Balancing Act.mid https://github.com/freedoom/freedoom/blob/v0.5/musics/woolie/halluc.mid
  4. luckypunk

    Freedoom Music Remixes??

    v0.7 v0.5 0.5 is the earliest available version. Older versions had music "borrowed" from other games. So you want to stay away from them anyway.
  5. luckypunk

    Total Sound Modification for "FreeDoom"

    You're right, my mistake. But CC-BY-NC is used by at least one sample in the collection ( Pistol Manipulation 01.wav ), so that is still an additional problem.
  6. luckypunk

    Total Sound Modification for "FreeDoom"

    That is quite different from individual attribution. Also, I just checked CC-BY: And that's definitely a deal breaker.
  7. luckypunk

    Total Sound Modification for "FreeDoom"

    Clearly it's better for Freedoom, but I don't think we're going to make any friends by demanding other people change their choices to make up for our mistakes and licensing issues. @zimbot, I'm no legal expert, but it might be enough if you would give us permission to distribute the sounds created from your sample under the BSD license. I don't think it's necessary to re-license your source sample. Maybe @fragglewould know if that would be enough? Anyway, it would be really nice if you would help us find a way out of our self-made mess, zimbot. If not, it's our mess, we'll have to clean it up somehow. Thanks for reading.
  8. luckypunk

    Total Sound Modification for "FreeDoom"

    I'm no expert, but it is my understanding that the CC-1 license is incompatible with the BSD license used for Freedoom. Putting your name in the credits would not be a problem, but requiring that from everyone who might want to use Freedoom as a base for their own creations would be. Again that's just my understanding. If someone more knowledgeable comes along and disagrees, you should probably believe them and not me.
  9. luckypunk

    Total Sound Modification for "FreeDoom"

    @Bratish, maybe you could show the original authors your mod, explain the problem and hopefully convince them to re-release their samples under CC-0? Just an idea, but it might be worth a shot.
  10. luckypunk

    Any Dsflame Ideas? [split]

    Great! Thanks for the info. @Immorpher, I guess I could do somewhat decent 22kHz conversions myself, but you really seem to know what you're doing. So if you're still up for it and Bratish has some satisfying answers about his sources, I'd really appreciate it, if you'd do the conversions.
  11. luckypunk

    Freedoom Music Remixes??

    I'm not sure if I understand your question. The midis are here. Or did you mean something else?
  12. luckypunk

    Any Dsflame Ideas? [split]

    One of our fearless leaders has just contacted Bratish with some important questions. If all goes well that would mean they would like that. Maybe we can also get an opinion on the acceptable sample frequencies, @fraggle? Would all 22kHz samples be acceptable, or do we need to follow Doom's lead with that?
  13. luckypunk

    Any Dsflame Ideas? [split]

    Thanks for the input. If it were an 8bit issue wouldn't that have happened at 8bit/22kHz, too?
  14. luckypunk

    Any Dsflame Ideas? [split]

    The daily builds had it replaced for quite a while now.
  15. luckypunk

    Any Dsflame Ideas? [split]

    Thank, you. I'm aware that there are some 22k samples in Doom. The question is: is it an option for Freedoom to have all samples at 22k?
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