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luckypunk

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Everything posted by luckypunk

  1. luckypunk

    help with prboom+

    I'm a Linuxer so take my advice with a grain of salt, but I don't see why the command-line would be any different. Try: prboom-plus -iwad freedoom1.wad from the directory where you've installed the files. For running mods on top of it try: prboom-plus -iwad freedoom1.wad -file mod.wad I hope this helps a little. If not, I'm sure someone with more knowledge of Windows will stop by soon. Good luck!
  2. luckypunk

    help with prboom+

    I don't think anyone here can help you, if you give such a vague description. What's your OS? What version of prboom+ did you install? What installation method did you use? How did you configure it? If you wrote or edited a configuration file, post it here. If you configured it with a GUI post some screenshots. Then I think you might have a decent chance of getting a helpful reply. Just to be clear: This isn't meant as some form of attack on you. If you want help, you really need to give more information.
  3. luckypunk

    I am leaving freedoom behind

    You will go to hell for eternity for pirating it, but after that you'll go to heaven for buying it.
  4. luckypunk

    Freedom's story

    https://doomwiki.org/wiki/Freedoom#History
  5. luckypunk

    older cyberdemon sprites

    The CREDITS.txt file mentions an Urric Hammersong.
  6. luckypunk

    what is the status of development

    The Pestmeister still has incomplete shooting and death animations. Almost anything could use some polish. With your talents it really shouldn't be a problem to find a corner of Freedoom where you can improve things.
  7. luckypunk

    Playing Freedoom maps with vanilla Doom assets?

    You could try loading freedoom1 as iwad and doom2 as pwad. Or freedoom2 as iwad and doom1 as pwad. That should give you most of the doom assets with the freedoom maps. I can't test this right now, so I cannot guarantee that it's working.
  8. luckypunk

    Two rhetorical questions

    There are legal problems with copying Doom's monster designs.
  9. luckypunk

    GZFreePunk - a FreeDoom fork for GZDoom

    That's flattering. Thank you.
  10. Maybe someone could write a digest of what has happened on discord every once in a while? I feel very out of the loop. And no, using discord is definitely not an option.
  11. luckypunk

    GZFreePunk - a FreeDoom fork for GZDoom

    gzfdoom? Essentially the same name, but avoids confusion of the two projects.
  12. luckypunk

    Freedoom speedruns?

    Perfect! A bit too quick for my tired brain right now. I'll have to give it another look tomorrow.
  13. luckypunk

    Freedoom speedruns?

    Thank you. It still doesn't work though. Could you maybe extract the level from the wad and post it here? Should be as easy as 'deutex -levels -xtract freedoom2.wad' and then attach levels/map01.wad.
  14. luckypunk

    Freedoom speedruns?

    On what build did you record this? I tried it with 4 different versions including the latest nightly build and cannot get it to work.
  15. luckypunk

    Freedoom speedruns?

    There actually is a thread with freedoom2 demos here. So far it's just a single one. Given the constantly changing nature of freedoom it might be a good idea to include the specific freedoom[12].wad or (even better) just the map that you recorded against in the zip file. If the good folks over at DSD have a problem with that, I don't think anyone would complain if you just post your demos here. I would be quite excited to see some freedoom speed runs. So if you're already sitting on some: GIMME, GIMME, GIMME!
  16. luckypunk

    C3M6 is WAY too hard

    Our biggest potential audience are people who play around with a Linux system and just for fun try this freedoom or prboom-plus thingy. These are not experienced hardcore gamers. To them Doom is just as tough as it was back in 1993. Please keep that in mind when demanding tougher maps. If you absolutely have to increase the difficulty, at least let skills 1&2 at Doom standards.
  17. luckypunk

    Finishing unfinished monsters

    In an ideal world, I'd like the death sequence a little less symmetrical, but this certainly works. Is there anything missing or could this be used until the Lavamander is ready?
  18. luckypunk

    Freedoom Music Remixes??

    https://www.doomworld.com/idgames/utils/sound_edit/mus2midi
  19. luckypunk

    Freedoom Music Remixes??

    The .mids are in the sub folders. Examples: https://github.com/freedoom/freedoom/blob/v0.7/musics/andrewb/Balancing Act.mid https://github.com/freedoom/freedoom/blob/v0.5/musics/woolie/halluc.mid
  20. luckypunk

    Freedoom Music Remixes??

    v0.7 v0.5 0.5 is the earliest available version. Older versions had music "borrowed" from other games. So you want to stay away from them anyway.
  21. luckypunk

    Total Sound Modification for "FreeDoom"

    You're right, my mistake. But CC-BY-NC is used by at least one sample in the collection ( Pistol Manipulation 01.wav ), so that is still an additional problem.
  22. luckypunk

    Total Sound Modification for "FreeDoom"

    That is quite different from individual attribution. Also, I just checked CC-BY: And that's definitely a deal breaker.
  23. luckypunk

    Total Sound Modification for "FreeDoom"

    Clearly it's better for Freedoom, but I don't think we're going to make any friends by demanding other people change their choices to make up for our mistakes and licensing issues. @zimbot, I'm no legal expert, but it might be enough if you would give us permission to distribute the sounds created from your sample under the BSD license. I don't think it's necessary to re-license your source sample. Maybe @fragglewould know if that would be enough? Anyway, it would be really nice if you would help us find a way out of our self-made mess, zimbot. If not, it's our mess, we'll have to clean it up somehow. Thanks for reading.
  24. luckypunk

    Total Sound Modification for "FreeDoom"

    I'm no expert, but it is my understanding that the CC-1 license is incompatible with the BSD license used for Freedoom. Putting your name in the credits would not be a problem, but requiring that from everyone who might want to use Freedoom as a base for their own creations would be. Again that's just my understanding. If someone more knowledgeable comes along and disagrees, you should probably believe them and not me.
  25. luckypunk

    Total Sound Modification for "FreeDoom"

    @Bratish, maybe you could show the original authors your mod, explain the problem and hopefully convince them to re-release their samples under CC-0? Just an idea, but it might be worth a shot.
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