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Beed28

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About Beed28

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  1. I have some feature suggestions, though they're more or less cheats: Add the noclip cheat in the cheats menu? Right now the noclip cheat is only accessible on PC with the usual keyboard input, and it would be handy if you're playing an addon on console and you end up getting softlocked somewhere. Add an infinite ammo cheat? I did experiment with an infinite ammo DEHACKED patch, and while it works the first time round (aside from corrupting the ammo counters like it does in vanilla), it seems to be very prone to crashing if you try starting new game sessions in other levels. A rewind feature, to quickly reverse mistakes? Though I'm not sure how feasible this will be, though? The new Duke 3D port actually has this, but it's only usable if you die there.
  2. This is so nifty! I have a suggestion; have an option to show items on the map, with a toggle to show either all items or only ones that count towards the percentage? Would be very handy.
  3. Just bought and tried the Switch release of the first one. It's very good so far! A few suggestions: -No noclipping cheat? It would be handy if you end up getting softlocked somewhere or want to skip the TNT MAP30 death teleporter maze. -An ability to show the monster, item and secret counts during gameplay, perhaps on the minimap somewhere? -On the level select menu, perhaps show the level number in addition to the level name (i.e. E1M4: Command Control)?
  4. I might highly consider picking these up on the Switch now! But I should ask; is it mandatory to create a log in to Bethesda.net to download add-ons?
  5. That's not my video; it's someone else who's done a playthrough of DUMP 3 and uploaded it to YouTube.
  6. There's this level I made for DUMP 3 a while back that can probably cause motion sickness in some people:
  7. I just beat it. It took me a while to figure out the puzzles, and it took me an hour and an half of playtime, oddly enough (according to my total time on the automap at the end). Also, my only gripe, is I can't seem to fit through this gap here (in GZDoom, at least), but otherwise, good work! Was quite different from what you would normally see in a Doom wad. :)
  8. Beed28

    Cacowards 2017 Mentionation Thread

    +1 to Randi for Espi Award.
  9. They're not secret levels, but one level in DUMP 2 heavily references Strife, complete with alarm, door, and switch sounds, and one level in DUMP 3 heavily references Quake, complete with sounds, a matching font, and even a recreation of the episode 1 boss at the end.
  10. about : In light of recent events, I have quickly hacked together a mod that Makes Doom Great Again™. It works with Ultimate Doom, Doom II: Hell on Earth, TNT: Evilution, and The Plutonia Experiment. If you want to use it with a PWAD, add this last, but there's no guarantee that the effect will take place. Download: (Requires ZDoom) http://forum.zdoom.org/download/file.php?id=27357 Screenshots:
  11. Beed28

    Cacowards 2016 Nomination Thread

    I would like to nominate D4D for this year's gameplay mod. The work on it is astounding, and beautifully recreates much of Doom 4's features in (G)ZDoom. The sprite work and coding done on it is jawdropping, and I believe is helping to pave the way for the upcoming ZScript.
  12. Beed28

    OBLIGE 7.50 released!

    The new version is amazing! There was some issues I had with this config, though: Seed was 28. * In E2M5 and E4M2, the exits seem to be swapped (the normal exit was hidden in a secret while the secret exit was out in the open). * This is more of a gripe, but in E3M5, there's a mandatory teleporter that takes you into a smallish room with two Cyberdemons (on ITYTD, none the less), which gives you very little time to react to their rocket missiles.
  13. Beed28

    [GZDoom] Wobbly shader

    ABOUT : This is a small mod that works by including modified copies of the func_normal.fp and lensdistortion.fp shaders as found in gzdoom.pk3. And, uh... it gives this trippy effect. It should work with pretty much anything and any map pack, so have fun playing through all your favourite Doom engine games and map packs whilst touching fuzzy, getting dizzy. Latest GZDoom SVN ONLY. Will not work with ZDoom or Zandronum! Note: Turning on "Lens distortion effect" in the OpenGL preferences (or typing "gl_lens 1" into the console) is highly recommended for the full effect. As usual with this kind of stuff, beware of possible motion sickness and headaches. DOWNLOAD: GZDoom_wobbly_shader.pk3 RECOMMENDED WITH: Is this trippy shader not enough alone? Are you brave enough? Try loading it alongside with these following mods, or you can combine them all. If you dare. Megabounce DooD ROOL
  14. Beed28

    NOVA III [LINK TO NEW THREAD IN OP]

    I'm gonna drop out. I don't see myself making a map for this in the foreseeable future.
  15. Hi! After a long while, I released a new update of this silly mod. Some more details are on the OP. Have fun! CHANGELOG: DOWNLOAD r05: https://www.sendspace.com/file/2orxd2
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