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About Zemini

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  1. A good project is to find the best "remakes, tributes, ect" of the classic doom maps. Typing in ExMx (or the refinery) gives you just too many results to choose from and most are crap.
  2. Zemini

    Favorite primary weapon from reveal

    So the new Chaingun and Pistol have yet to be revealed. I wonder what changes we can expect.
  3. Zemini

    Demonic corruption

    Well the first level we saw was pretty much one massive gores nest. They come in all sizes!
  4. Zemini

    Favorite primary weapon from reveal

    I was going to vote plasma rifle, but I just didn't like the sound it makes. Maybe we will get a improvement over that. For now it is the Combat Shotgun and its automatic fire mode.
  5. Zemini

    Gaming Heads 19" Cyberdemon Statue

    The Mighty balgar demon! I hope we get to kill them in DE w/o the UAC tech on them. In D4, this it should of been called the Cyber Baalgar.
  6. Zemini

    Doom Eternal won't have Snapmap

    Played a few SnapMaps for fun over the weekend. There is some real improvements in the map making process. I even had some random person join my game.
  7. Zemini


    litmus test failed.
  8. Zemini

    Doom Eternal won't have Snapmap

    I hope the at least update Snap Map for Doom 4 while we wait for DE to release. Add the summoner and give some of the other requested features please. It doesn't need to be super fancy. Maybe at a later point post launch we could get a DE version of SnapMap.
  9. Zemini

    Twice the demons?

    Maybe it is a little bit of both variations and types. 1. Zombies (unwilling, worker, scientist, engineer and perhaps perhaps citizens) 2. Hell Soldiers (soldier, security, hell razer, NEW Zombieman and classic former human soldiers) 3. Imp 4. Pinky (and spectre) 5. Lost Soul 6. Summoner 7. Hell Knight 8. Cacodemon 9. Baron of Hell (confirmed to have other variants and reclassified as "super heavy") 10. Revenant 11. Mancubus (cyber and classic skin) I am not going to count the bosses, so that is 11 demon types. 22 total doesn't sound like it would be too much. Confirmed so far in Doom Eternal. 12. Archvile 13. Pain Elemental 14. Arachnotron 15. Flying Cherub From there they might give us the MP demons 16. Prowler 17. Harvester (but the harvester might be a variation of the summoner) Returning bosses as normal enemies? I doubt we will get all three esp considering the placement of a massive Spider Mastermind just wouldn't really work. Maybe we get a middle sized Dread Widow instead. 18. Baalgar 19. Dead Widow 20. Hell Guard
  10. So a invading player acts as the "leader" to the hordes of other demons? Why not. So much potential.
  11. Id missed a big opportunity by not adding a PvE/arcade mode for the multiplayer maps. Most people have been asking for this since Doom 4. I would be very surprised if we didn't have some form of it in DE.
  12. Zemini

    The Gameplay Reveal Details Thread

    Probably only so they can move up ledges. Otherwise it would look sillier than the Mancubus hops.
  13. Zemini

    what are you working on? I wanna see your wads.

    I could totally use a sky texture like that for my space station level! Here is levels E4M1 and E4M2 of my mega wad which takes place on Mars City and the other Doom 3 enviroments. I don't have the skill of a advanced user but I like to map anyways.
  14. Zemini

    I'm Also Looking to Play and Record Your Maps

    The demon barrels can to help damage your enemies and cause demons of the same type to infight (and kill each other). Thanks for playing my entire mega wad! Your version is very outdated and the new one will not be released any time soon. I will be making some major changes to the game elements and map structure. However I am working on EP4 which will hopefully done by the end of the year. Ill try to get some screen shots posted in the "I wanna see your wads" thread.
  15. My least favorite monster across all Doom games has always been the Spectre. I just don't find it fun to shoot a black blur on the screen. In MP, the Spectre has both partial invisible and normal forms (when it is charging or attacking). So do you think it is better for game play in general to just combine the features for the Pinky in DE? Maybe the Pinky appears when it charges (and attacks), but can choose to stalk its prey silently while invisible?