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Zemini

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Everything posted by Zemini

  1. Id missed a big opportunity by not adding a PvE/arcade mode for the multiplayer maps. Most people have been asking for this since Doom 4. I would be very surprised if we didn't have some form of it in DE.
  2. Zemini

    The Gameplay Reveal Details Thread

    Probably only so they can move up ledges. Otherwise it would look sillier than the Mancubus hops.
  3. Zemini

    what are you working on? I wanna see your wads.

    I could totally use a sky texture like that for my space station level! Here is levels E4M1 and E4M2 of my mega wad which takes place on Mars City and the other Doom 3 enviroments. I don't have the skill of a advanced user but I like to map anyways.
  4. Zemini

    I'm Also Looking to Play and Record Your Maps

    The demon barrels can to help damage your enemies and cause demons of the same type to infight (and kill each other). Thanks for playing my entire mega wad! Your version is very outdated and the new one will not be released any time soon. I will be making some major changes to the game elements and map structure. However I am working on EP4 which will hopefully done by the end of the year. Ill try to get some screen shots posted in the "I wanna see your wads" thread.
  5. My least favorite monster across all Doom games has always been the Spectre. I just don't find it fun to shoot a black blur on the screen. In MP, the Spectre has both partial invisible and normal forms (when it is charging or attacking). So do you think it is better for game play in general to just combine the features for the Pinky in DE? Maybe the Pinky appears when it charges (and attacks), but can choose to stalk its prey silently while invisible?
  6. Zemini

    This is what dark Seraphime entities are...imo

    So I was going to make a big post about how the priests look like some of the enemies in Doom 4. But then just thought the pictures speak for them selves. Perhaps these are all related. Imp, Archvile (just because it kinda looks like a imp), Summoner, Harvester and finally the Wraith(s).
  7. Zemini

    I'm Also Looking to Play and Record Your Maps

    This was actually my newest map in the campaign. Only one level left for you to play ;-(
  8. Zemini

    "It's too cartoony"

    I love the art style. Where some might see it as cartoony I just see it as colorful. But here we are at the polar opposite. Game was too dark and orange ... now it is too much color. D3 seemed to suffer from the same nonsense. They even made a secret world to poke fun at the complainers.
  9. Zemini

    I'm Also Looking to Play and Record Your Maps

    E3M4 is the oldest map in the wad. I made this back in 99 and I still have that version which is beyond awful. As for the broken record, I never played with that door trick before lol You are getting tired of the tech bases I hear? Well E3M5 is about as most tech base as one can get. Enjoy!
  10. Zemini

    Classic Mode

    If only they made with Doom 4 textures and less blocky.
  11. Zemini

    Enemies you don't want to return

    A arena or fight that involves Arch-Viles AND Summoners sounds intriguing and fun. I understand that it might scare some people.
  12. Zemini

    Enemies you don't want to return

    Hitscan as in Classic I don't want. However if they have the modern type of tracer bullets (like every other game) than I am fine with it.
  13. Zemini

    Hell Knights have eyes

    Same could be said for the pinkies yet they bleed red. The opposite could be said for the Doom 4 barons who bleed red which imo isn't visually striking. Having the nobles bleed green was deliberate because id wanted to make the bruisers more otherworldly compared to the lower class demons. I think this was quoted some where ... In the end, it stays true to classic which isn't a bad thing.
  14. Zemini

    When do you think we might see more info on DE?

    Any maybe for the 25th anniversary? That is a pretty big deal!
  15. Zemini

    The Slayer's Arch enemy and the Marauder

    That theory comes from the Doom 3 Arachnotron that was going to be refurbished into Quake 4. Never happened obviously.
  16. Zemini

    When do you think we might see more info on DE?

    If it doesn't release in 2019, then something very bad happened during development. Right now officially the release window is 2019 and I really do not think that is unrealistic. It will probably be late summer or early fall however.
  17. Zemini

    The Slayer's Arch enemy and the Marauder

    It is both actually. The revenant was actually a human turned super soldier by the UAC. And the Cyber-mancubus and Cyberdemon were the only two others that had UAC "improvements". It never explains the Hell Grown tech of the normal mancubus or the Spider Mastermind/arachnotrons. In fact no Doom game has really explained why most of the demons are fused with technology. I have always speculated that it was the spoils from Strogg assimilation.
  18. Zemini

    When do you think we might see more info on DE?

    Actually we got some new stuff regarding the MP and screenshots at Quakecon 2015. The first beta test was released in October. In one of the interviews Marty did say we would see something in the weeks and months ahead.
  19. Zemini

    The Slayer's Arch enemy and the Marauder

    I don't think it would be that far fetched if Hell conquered the Strogg at some point (in the multiverse) and that is where they got the cybernetic components.
  20. Zemini

    Is Mick Gordon running out of ideas?

    The demon lord(s) were not very happy when the lone spider demon failed on Dis; therefore they spawned one of its kind on a pillar where it couldn't escape. Demons hate each other almost as they hate the doomguy.
  21. Zemini

    I'm Also Looking to Play and Record Your Maps

    Pain Elementals are kinda like revenants with a stronger heat seeking ability. Damage is a little high for them I agree, but I made them this way so they can infight with other demons. They also leave corpses if you haven't noticed which means a archvile can resurrect them. The poison elemental is a little stronger but unfinished right now. You have 4 more maps. 3 and 4 were recently edited and I have only tested them a handful of times so I hope something doens't break. You might also see some placeholder textures and unfinished puzzles that will work but are not working as intended. You will know it when you see it. Thanks for playing.
  22. Doom 4 was just about incoming damage and I think most of us found that was pretty boring. I hope it is more like classic and this is what I would propose: 1. I'm too young to die Damage 50%- less, monster count low 2. Hey not too rough Damage normal, monster count low 3. Hurt me plenty damage normal, monster count medium 4. Ultra-Violence damage normal, monster count high 5. Nightmare damage 50%+ more, monster count high 6. Ultra-Nightmare damage 50%+ more, monster count high, one life to live
  23. Zemini

    What do you want for Difficulties?

    Which I am sure most people would be completely fine with.
  24. Zemini

    This is what dark Seraphime entities are...imo

    Those mountains in the background look a lot like Phobos. Could mean that Classic Doom and 64 happened on Argent D'Nur and it's moons. Sounds like great DLC.
  25. Zemini

    I'm Also Looking to Play and Record Your Maps

    Wait you have been playing on Medium this whole time? Oh boy well the ammo was high for medium definnalty, but there still might be too much on hard. I would say that monster counts is about 1.5 times then medium. It is close to a UV+
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