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About AxelMoon
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I should probably re-do or make newer sounds for some of the lower quality crap I've thrown in for placeholders honestly.
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The People's Doom Developement thread: visuals
AxelMoon replied to Wereknight's topic in WADs & Mods
Gotta say, this is some quality work so far, Wereknight. Well done! I'm certainly surprised to see this still truckin' -
Hot damn, those are pretty interesting!
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It's laid quite dormant. But I have been in the process of attempting of making some midis for the project. I just haven't gotten around to truly submit them if anything. Still needs some tuning up.
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The flamebringer voices were literally throwaways I edited that I was initially going to use somewhere else. It wouldn't make much sense at this point for em to stay, especially when the next "vile" doesn't even have a mouth. And an excuse to kick my own ass in-game. =P
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AxelMoon changed their profile photo
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The People's Doom Developement thread: visuals
AxelMoon replied to Wereknight's topic in WADs & Mods
I really love that rifle over the pistol! It's a great looking replacement, and these assets you have going for the project is really quality looking stuff! -
The People's Doom Developement thread: visuals
AxelMoon replied to Wereknight's topic in WADs & Mods
I honestly love these! They're very unique! -
They're sad to see new replacements are coming in, as they miss the older variants of the assets, from which the project was using for quite some time. Probably some of which, made the project known for what it was.
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Funny. I felt like I was forgetting about something, Do we still have a list up of the things missing?
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DM10 Considering it was a quick map made by somebody whom hasn't made a dm map before, I really didn't have too much of a clue on weapon and item placement initially.
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I highly approve of this rework. Nice work!
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Sure thing, Xin. Do what you like with dm10. I'm kinda wrapped up in College work again, so I actually ended up forgetting about the thing. ^^;
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Err, Caco. Mind adjusting the offsets of the powered up "staff"? It seems a bit jarring for it to not be centered when you strike.
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Certainly one of my more favorite Doom engine mods, was support for this even added to Slade officially, or was a merge not done for that yet?
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This has certainly caught my eye. Looks like a lot of fun to play!