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About Hitscanning_scumbag

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    Junior Member

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  1. Hitscanning_scumbag

    camera head shake - SOLVED

    I figured it out! using A_SETROLL Does the job quite well, for anyone wondering!
  2. Hitscanning_scumbag

    camera head shake - SOLVED

    hey all. im trying to make it so when the player is hit by a melee attack the players camera moves off to either side and quickly jumps back...anyone know how to do this? I've been looking on google and the forums for an answer( all ive found is using either ACS or set_pitch roll) and havent yet found one i fully understand so, maybe someone explain it to me?
  3. Personal:

    okay, so. i really wanna map today but my computer is being a huge pest and, in short i cant map right now. ive tried spiriting, and while i did get some done, im just not feeling it right now. so, idk maybe sounds? bugs? 

    im just so tired. i shouldn't have to fight my computer to do what i want.

    i mean, i know its old at this point but this computers got an i5. for just running doom and map editors that should be more than plenty.

    sorry for the mini rant i just...it gives me honest-to-god headaches, that and the big sad is hitting me again, but i cant afford to stop working for now, its helping me keep stable and people are looking forward to it.


    Rehexen news:


    The game is coming along well! ive gotten two  maps completely finished, and im trying to work on the third, fourth, and fifth.

    many features are already implemented into the game and im hoping to have a demo out soon. the demo will include the first two sets of weapons and the first hub.

    progess has, obviously, been slow (see personal news) but steady. 

    if all goes well i can have a demo out within...maybe 2 weeks to a month? assuming things dont go like the did today,


  4. got the computer back up! i am working on re hexen in what spare time i can find. having alot of acs troubles though

  5. Unfortunate update y'all. I'm having some troubles with the computer I have the main source file of re hexen backed up on. And at this point, it looks like I will have to reformat. Now I do have a backup of rehexen but its not as current so...idk. I'll figure something out I guess.

  6. well. no hitters. guess ill have to scare up some money and hire someone on fiverr or something


  7. did alot of work on re hexen, now i just need someone to help me with art.

  8. Hitscanning_scumbag

    Artists needed (Non paid)

    hey guys, i could really use some help with my project if anyone will. I've got a lot on my plate and i need someone to re-draw the centaur from Hexen for me with a bloody stump instead of a shield. i cant pay you right now so ill understand if no one offers. what you will get is credit in my game as a huge help with artwork. thank you in advance for your help, if you want the files i can send them to you, contact me here or at my email. Email: Shutupkaren@tutanota.com
  9. i tried uploading this on twitter, but the compression was awful. working on inter-activesfor_twitter.gif.1a007ee55edb278eff762bb8a5f0492b.gif:

    1. Hitscanning_scumbag


      ah, tried fixing it but im getting alot of trouble. im sorry if it's a little small.

  10. just saw that high noon drifter uses it's own set of cheat strings and now i need to know how it's done lmao


  11. just made it 10 seconds on e1m1! whoo, yeah baby!

  12. still working on re hexen but had a setback when i showed my uncle my progress and it was not nearly as much as it seemed. gonna keep going, im just...struggling right now.

  13. yall i am making so much progress on this thing. the fighters fists are almost perfect, the clerics death sounds are exquisite, and ive even replaced some eniron sounds to make the game alot more tense!

    its still miles from being done, but im really enjoying well its coming along!

  14. Update: rpgm game done, just waiting on feedback before I post it anywhere.

    Life update: since covid 2.0 is hitting there is no chance ill be getting to canada probably anytime soon, so, ive pulled my computer out of storage and am back to work on re: Hexen! Special shoutout to @Mengo for his help with coding, because ive searched for a long time to find some stuff online, such as pressing a button to kick, or something, and could not find it. Without thier help, this genuinely would have been impossible.

  15. wow its been...3 months since the last update. sorry about that, i do mean to post more than i do.

    about re hexen. It's coming along well!

    old news is that it has voice acting for daedlon now, but new, good news is that i have a professional making the music! I'm very impressed with his stuff and i cant wait to hear what he has for the game.


    ok, so there is a bit of bad news if you don't follow me on twitter. 

    I am at a point in my life where i want to set down some roots somewhere, and I'm thinking Canada. 

     but, since I've been unemployed for the past three years i have no money, but i do have a roof over my head, for which i am exceedingly grateful. 

    anyway, because of the move I've had to put my computer in storage, and i am not able to work on re hexen as of now. but i may pull it out if I'm here for longer than i need to be.


    as of right now I'm working a RPG Maker game on my laptop. its got a lot of complex features like phone dialing, combination locks, and special puzzles.

    if anyone here has an interest in it, let me know by liking this status and ill upload a link in the comments. ill probably upload it in another post but it helps to know someone wants to see it. 


    anyway, I've gotta search for a proper ROTT source port...(i know, good luck right) so ill see yall soon.  i hope. god, i hope.