I want to say sorry for the silence, but it seems pointless as more silence is likely to follow. I've been working on reX and a project on the side that allows me to inventory a little clearer but am having limited success with.
I've been playing might and magic as well as dungeons and dragons, the crpg, to get a better idea of what the devs wanted for hexen. Alot of it is based on 2nd edition dnd if you didn't know
Might and magic is great. I've been having a blast playing through three, and figuring out the intracies of said game.
Been playing it on chocolate for a while now. I've been playing brutal doom vanilla, mostly for the shotgun, and even have been messing with whackED 2.
Hell revealed is a very fun mod to play through. Once you know where the demons are the waltz as you plow through them on higher and higher difficulties is so satisfying.
I suppose that's it from me for now. Ive been waiting on my stimulus to afford more voice actors and improve my pc.
So uh, bye yall! For now...
hey all. sorry if this has been asked before, but i cant find a lot of info on it. working on a new inventory system, what i want to do (chronologically) -freeze everything <---where im stuck -display image -load inventory at certain places on screen so that it appears as if it's in a grid -when done, remove picture and unfreeze monsters ive gotten a fair amount done but where im stuck is the freeze event. i need something to stop/freeze/suspend all monsters& the player if possible..i have a script which freezes the player but unless your using god mode you're just bait at that point. so what i need is a solution be it ACS, Zscript, decorate, or some other form of trickery to get this working... (what do i mean by "some other form of trickery?") -god mode for player (inelegant but it will work) -silent warp to a unpopulated part of the map (clumsy, not guaranteed to work on a lot of mods) -time stop i cant seem to find even the smallest info on most of this, can anyone help me out?
I AM BACK.
sorry for the extra long wait everyone. i got locked out of my Hotmail account and had to set up a new one with a different provider, who blocked my email out of...lets say professional courtesy.
for those of you who follow me on twitter, you know that I've been working hard on re hexen, which has been re dubbed reX to save me that valuable character limit. i have another build of re hexen up on my twitter page, so be sure to check it out.
ill upload it here later, but for now I I'm just happy to be back.
now, I've been taking a break for a couple of days now since my depression was getting really bad
in that time I've been playing a lot of map wads, my favorites so far being doom zero.
i installed chocolate doom2.2.1 i think, on my windows 98 pc and am very happy with the results. also installed a kernel ex emulator to run windows xp programs. i cannot emphasize how happy this makes me.
more updates as they come.
hey Doomworld, it's been a while, huh? well i apologize for not updating yall but there's been alot going on.
i cant remember if i said this or not but i moved in with a friend and his kid...trying to keep him happy (hes going through some potentially life changing stuff) and managing the kid is a full time j-o-b, and that's not even mentioning taking care of myself.
over the past few months i havent been slacking, though!!
ive been learning some new programming languages such as python, assembly, and acs
ive taken time to make my drawings look better. special shoutout to the person who told me to work on shading, as my art looks 10x better now :)
so ive kinda-sorta resumed work on re: hexen, but its mostly just drawing weapon concepts right now and seeing what sticks.
as far as combat goes, it took me forever to think back to old school games like battletoads and double dragon to fix the issue of the attacks being too heavy or too light. im going to do alot of resarch on this still, but im suprisingly pleased with the way its shaping. im not sure but i may even make my own sprites, instead of borrowing enemy sprites.
...folks its been a hell of a few months. my friends kid drives me up the fucking wall, and i cant seem to find any peace from him. in any case, im actually moving in with another friend down the street, for some peace and quiet. ive spent a good deal of time playing nintendo games and trying to learn the secrets of good game design....
and that is where i am. kind of a mess mentally, i guess im not ready for kids yet. ive lost so much of the past few months its not funny. my phone, my puppy, and so much more...but im going to keep moving forward, and eventually make it.in fact, looking back on my old posts, i feel like i was just making excuses not to work(that was not the case)
sorry if this doesnt make sense to alot of people, ive just had so much stress i needed to let out lately, and i guess this is the only outlet..
so thanks for listening, im gonna grind to get the next version of re hexen out, but just do me a favor and be patient, please, since i dont know when it will be.
Hitscanning_scumbag replied to FireballCaco's topic in Everything ElseI have an IBM model 55 ps/2 that I've been trying to get working. I think yall know what for *loads shotgun with intent*
Is This is a. Wad file? Or a. Pk3? If it's a .pk3 file, make sure you include it in your decorate file. If it's a .wad file, try typing "give ballista" and see if it shows up on screen. If so, great! It works, and your probably just need to write it into a keyconf or something. If not, then the wad is not reading that weapon for some reason. (wad files tend to be more finicky than pk3s imo, I don't mess with them much) Another thing you could try, as I mentioned earlier is to write a keyconf for it and see if that helps. Edit: I can't see anything wrong with your code. In fact for a beginner it looks a lot cleaner than mine when I started, so cudos. :)
You could try this: Give the player a dummy inventory item, (like "iamtheplayerdontblowmeup") And have the mine check if the player is nearby using a_jumpifinventory? Should work, but I've been having a lot of trouble with give and take inventory lately, so I can't tell you for sure 😒
Today I'm remembering that sometimes if you want creativity, you gotta stop once in a while 😒
Mengos brutal doom + doom the way id did = one memorable evening for me. God I had fun.
Today is one of the those days where it's really hard to work and focus. I did meet a milestone though! Finally got the starting weapons about 90% finished. All that's left is to fix the animations so they're not as floaty. Which is where I'm getting stuck. If anyone knows anything or has any tutorials regarding? Please.
I've also been studying other mods to see what works but I just can't seem to wrap my head around this today.
Maybe I'll do some pixel art for the game. Idk