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Hitscanning_scumbag

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Status Updates posted by Hitscanning_scumbag

  1. I want to say sorry for the silence, but it seems pointless as more silence is likely to follow. I've been working on reX and a project on the side that allows me to inventory a little clearer but am having limited success with. 

     

    I've been playing might and magic as well as dungeons and dragons, the crpg, to get a better idea of what the devs wanted for hexen. Alot of it is based on 2nd edition dnd if you didn't know 

     

    Might and magic is great. I've been having a blast playing through three, and figuring out the intracies of said game. 

     

    Regarding doom:

    Been playing it on chocolate for a while now.  I've been playing brutal doom vanilla, mostly for the shotgun, and even have been messing with whackED 2. 

     

    Hell revealed is a very fun mod to play through. Once you know where the demons are the waltz as you plow through them on higher and higher difficulties is so satisfying. 

     

    I suppose that's it from me for now.  Ive been waiting on my stimulus to afford more voice actors and improve my pc. 

    So uh, bye yall! For now... 

  2. oh yeah, i downloaded a modpack by @Doomkid and i gotta say, very well done.

    its a compilation of vanilla doom maps and utilities, including the hard find Simpsons doom.

    i am in love with the mod and gotta say thanks to he

     

  3. I AM BACK.

     

    sorry for the extra long wait everyone. i got locked out of my Hotmail account and had to set up a new one with a different provider, who blocked my email out of...lets say professional courtesy.

    for those of you who follow me on twitter, you know that I've been working hard on re hexen, which has been re dubbed reX to save me that valuable character limit. i have another build of re hexen up on my twitter page, so be sure to check it out.

     

    ill upload it here later, but for now I I'm just happy to be back.

     

    now, I've been taking a break for a couple of days now since my depression was getting really bad

    in that time I've been playing a lot of map wads, my favorites so far being doom zero.

     

    i installed chocolate doom2.2.1 i think, on my windows 98 pc and am very happy with the results. also installed a kernel ex emulator to run windows xp programs. i cannot emphasize how happy this makes me.

     

    more updates as they come.

  4. hey Doomworld, it's been a while, huh? well i apologize for not updating yall but there's been alot going on.

    i cant remember if i said this or not but i moved in with a friend and his kid...trying to keep him happy (hes going through some potentially life changing stuff) and managing the kid is a full time j-o-b, and that's not even mentioning taking care of myself.

    over the past few months i havent been slacking, though!!

    ive been learning some new programming languages such as python, assembly, and acs

    ive taken time to make my drawings look better. special shoutout to the person who told me to work on shading, as my art looks 10x better now :)

    so ive kinda-sorta resumed work on re: hexen, but its mostly just drawing weapon concepts right now and seeing what sticks.

    as far as combat goes, it took me forever to think back to old school games like battletoads and double dragon to fix the issue of the attacks being too heavy or too light. im going to do alot of resarch on this still, but im suprisingly pleased with the way its shaping. im not sure but i may even make my own sprites, instead of borrowing enemy sprites.

     

    ...folks its been a hell of a few months. my friends kid drives me up the fucking wall, and i cant seem to find any peace from him. in any case, im actually moving in with another friend down the street, for some peace and quiet. ive spent a good deal of time playing nintendo games and trying to learn the secrets of good game design....

    and that is where i am. kind of a mess mentally, i guess im not ready for kids yet. ive lost so much of the past few months its not funny. my phone, my puppy, and so much more...but im going to keep moving forward, and eventually make it.in fact, looking back on my old posts, i feel like i was just making excuses not to work(that was not the case)

     

    sorry if this doesnt make sense to alot of people, ive just had so much stress i needed to let out lately, and i guess this is the only outlet..

    so thanks for listening, im gonna grind to get the next version of re hexen out, but just do me a favor and be patient, please, since i dont know when it will be.

     

  5. Today I'm remembering that sometimes if you want creativity, you gotta stop once in a while 😒

  6. Mengos brutal doom + doom the way id did = one memorable evening for me. God I had fun. 

  7. Today is one of the those days where it's really hard to work and focus. I did meet a milestone though! Finally got the starting weapons about 90% finished. All that's left is to fix the animations so they're not as floaty. Which is where I'm getting stuck. If anyone knows anything or has any tutorials regarding? Please. 

     

    I've also been studying other mods to see what works but I just can't seem to wrap my head around this today. 

     

    Maybe I'll do some pixel art for the game. Idk

  8. Got some time with deluxe paint in. And I'm pretty proud of the way this guy came out! Gonna do some experiments and see where this goes... 

    20200224_171421.jpg

  9. I'm taking the day off work. Pretty sure I overexerted myself yesterday. 

  10. Found a nice program for quickly cutting sprite sheets called shoebox. It's Def gonna cut time for monsters and stuff

  11. Today was, hard... Like, really hard, work wise. I got next to nothing done, but I think tomorrow I'll do some promo stuff. The release will still be a little more time, but I have always aspired to make 90's style box art. 

    Just something Bout it always sung to me. 

  12. Freaking... Just when I thought I was starting to get good at art, I see neoworms work. 

    1. Hitscanning_scumbag

      Hitscanning_scumbag

      I WILL MAKE MY OWN AWESOME ART STYLE I MEAN IT

  13. Okay finally got the weapons the way I want in this version. 

    There's still always a lot to go but this is a huge freaking milestone rn

  14. Me, the only guy in the world interested in spoilers: ooh, the art book was leaked? Can I see?!

     

    Literally everyone else I know: 

    3p6bc2.jpg

  15. Working on some really nifty but simple ideas rn. Ie having different sounds for when a player swings their weapon:  in good health, in bad health, in good health and irratated, and in bad health and irratated. 

    Excited for this. Also, looking for an audiophile to help. Me get some of the Fighter sounds just right

  16. Quick update:  I've been working hard on the mod, but the next release, v 1.0, still won't be released for a while yet. There's still so much to do. 

  17. Doom world tells me someone has replied to something and it won't what it is

     

    I thought I saw a picture of a ape, either way im freaking terrified

     

  18. Just found out that A_refire has an optional jumpto state. 

    Literally solved about 80% of my problems

  19. Brain is sore. Sometimes decorate coding is a lot like a teenage kid waiting in the bushes with a bat

    1. Hitscanning_scumbag

      Hitscanning_scumbag

      May look into zscript, and if it's easier, and zandy compatible. 

  20. Today I implemented a new monster, with sounds and everything.  That's also all I did today. Is it just me or is getting the frames named right really hard? I tripled checked and STILL got it wrong, but idk maybe Jus me 🤷

  21. Alright kids with the demo up. I'm going to take a couple and days and try to get some DAMN SLEEP

  22. ok guys, anyone who is interested, ive just posted a demo of the proof of concept build of RE: Hexen.

    Download here!

    Tested with: Lzdoom, Pentium 4 cpu, Ati Radeon 7000 series video card.

    https://drive.google.com/file/d/1yB0ljRE1FQ3uF_RTYksv1AVRqPIlrn9x/view?usp=sharing

  23.  

    Re: hexen proof-of-concept demo, tommorow. It's basically as far as a concept demo should go anyway.

    Gonna be missing a ton of features but I'll include a brief road map for those who wanna see. 

  24. Re: hexen proof-of-concept demo pushed to Monday to due me being a fairly incompetent coder

  25. Re: hexen proof-of-concept demo coming either tomorrow or Monday, problems permitting. 

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