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Hitscanning_scumbag

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Posts posted by Hitscanning_scumbag


  1. Hey doomworld. Some of y'all may remember that a while ago i released a proof of concept build of Re:hexen.

    Well, I'm proud to announce, after a LOT of hard work I have created a preview build!

    Now nothing is set in stone but this helps get across more ideas in what i want to do.

     

    Download:

    https://hitscanning-scumbag.itch.io/re-hexen

     

    What is Re: Hexen?

     

    to start, for those who dont know, Hexen is a 90's FPS that ran on a modified version of the doom engine. Introducing many new features such as breakable glass, multiple classes and ACS Scripts.

    However, This game was not without it's faults. Centaurs Had shields that completely Halted game progress until they were dead, The Heresiarch Boss was a bit confusing, and no one knew where to go on the very second map, seven portals.

    It is here where Re: Hexen steps in. This Overhaul/gameplay mod Aims to fix many problems found within the world of hexen. To date I've added a new map, crisper sounds, And Special abilites for the different classes, which have also had thier height and speed altered accordingly.

     

    So why wait? The world of Kronos is brand new! New puzzles, New engagements, New Weapons! Download it today and try it for yourself!

    fT03d4.png

    JIPOqh.png

    KKS2O_.png

    yxZtyG.png


  2. hey all.

    im trying to make it so when the player is hit by a melee attack the players camera moves off to either side and quickly jumps back...anyone know how to do this?

    I've been looking on google and the forums for an answer( all ive found is using either ACS or set_pitch roll) and havent yet found one i fully understand so, maybe someone explain it to me?


  3. hey guys, i could really use some help with my project if anyone will. I've got a lot on my plate and i need someone to re-draw the centaur from Hexen for me with a bloody stump instead of a shield. i cant pay you right now so ill understand if no one offers. what you will get is credit in my game as a huge help with artwork. 

     

    thank you in advance for your help, if you want the files i can send them to you, contact me here or at my email.

     

     

    Email: Shutupkaren@tutanota.com

     


  4. Welcome To Re Hexen. This is my game-play mod, This is the first "real" release (earlier i released one as proof of concept)  ive added brand new weapons with alt-fires (slot one only) ive included a lore page for those who have never played, and added some neat features (mage has autofire, fighter can combo, etc)

     

    The entire goal of this project is to make hexen much more accessable to people who took issue with the original game for one reason or another. so, make sure to read the readme for details on what i plan to do, what changed, and where this is going in the long run.  ive also included a list of know bugs so please let me know if you find any not listed.

     

    https://drive.google.com/file/d/13KkDHQSqEhQNvqmoM7uvwthprgmU9u2S/view?usp=sharing

     

    Gonna use the google drive link so i can post some screenies for yall

     

    ok seems it will only let me upload one. so...https://imgur.com/a/uPacmTU

    there's the rest of the screenshots.

    i think you'll like it.

    Screenshot_Hexen_20210701_154053.png


  5. i don't know the answer to this but i may be able to point you in the right direction,  my first piece of advice is check the doom wiki, specifically sbarinfo https://zdoom.org/wiki/SBARINFO *NOTE THAT IT IS DEPRECIATED.

    for anything that may be incomplete or missing, then download some mods like combined arms, hxrtc hud,  or brutal hexen to help you get the right idea of where you may be going wrong.

     

    my theories:

    1: id draw a picture and put the text in that, otherwise you will just have to use acs to display a hud message(https://zdoom.org/wiki/HudMessage) or something.

    2: probably have to use a modifier in your weapons code (https://zdoom.org/wiki/A_WeaponReady) Specifically WRF_NOBOB

    Hope this helps.


  6. 22 hours ago, ebigautisticnerd said:

    I really know, but im really Desperate. If it is not Welcome, i will delete it. Sorry for the inconvenience.

    Also i dont know the other ones (besides editing, which i didn't know, that it can do that)

    well, it's alright. tbt i was kinda expecting a fight, but you seem nice enough so. ill leave a comment that may or may not help on your thread, but since this is my thread please keep it relevant.


  7. 11 minutes ago, SLOTH MARINE (CB) said:

    I can only answer question 2.

     

    So here's the answer, make a wide graphic and put them in slade 3 in a wad file then name that graphic M_SKULL1 then copy paste and name that copy M_SKULL2

     

    (also sorry I couldn't answer the other questions, I don't know that much about what was said in them) 

    im sorry could you be a little more specific? isnt M_skull1 and M_SKULL2 the doom menu skull? what do i do with it? (i forgot to mention this is a hexen mod, but the same idea should work i think)

    also if you need me to eleaborate, dont be afraid to ask! im very forthcoming.


  8. Hey all. got a few questions here. If this contradicts any rules I promise i didn't know about it. and will edit my post accordingly given the chance. i'm not here to cause trouble.

     

    Question 1: i cant seem to remember how to extend the effective range of a melee weapon, how do? -SOLVED!

     

    question 2: when choosing a difficulty i want to make it look like halo, meaning the text shows up Somewhere around the picture,(See attachment for example.) I've seen this done somewhere

    but i can't remember where. i think it has something to do with sbar or mapinfo.

     

    question 3: I'm trying to craft a resident evil 4 style inventory system, but so far i cant even get the image to show up in the right place...can anyone point me to a proper tutorial? -Solved!

     

    Hopefully it goes without saying but I have searching for a while trying to find the answers listed here. idk if i typed something wrong? but i cant find anything on google. any help appreciated.

     

     

    halo.png


  9. hey all. sorry if this has been asked before, but i cant find a lot of info on it.

    working on a new inventory system, what i want to do (chronologically)

    -freeze everything <---where im stuck

    -display image

    -load inventory at certain places on screen so that it appears as if it's in a grid

    -when done, remove picture and unfreeze monsters

     

    ive gotten a fair amount done but where im stuck is the freeze event.

    i need something to stop/freeze/suspend all monsters& the player if possible..i have a script which freezes the player but unless your using god mode you're just bait at that point.

    so what i need is a solution be it ACS, Zscript, decorate, or some other form of trickery to get this working...

    (what do i mean by "some other form of trickery?")

    -god mode for player (inelegant but it will work)

    -silent warp to a unpopulated part of the map (clumsy, not guaranteed to work on a lot of mods)

    -time stop

     

    i cant seem to find even the smallest info on most of this, can anyone help me out?


  10. Is This is a. Wad file? Or a. Pk3? 

    If it's a  .pk3 file, make sure you include it in your decorate file. 

    If it's a .wad file, try typing "give ballista" and see if it shows up on screen. If so, great! It works, and your probably just need to write it into a keyconf or something. 

     

    If not, then the wad is not reading that weapon for some reason.  (wad files tend to be more finicky than pk3s imo, I don't mess with them much) 

    Another thing you could try, as I mentioned earlier is to write a keyconf for it and see if that helps. 

     

    Edit:

    I can't see anything wrong with your code. In fact for a beginner it looks a lot cleaner than mine when I started, so cudos. :) 


  11. You could try this:

    Give the player a dummy inventory item, (like "iamtheplayerdontblowmeup") 

    And have the mine check if the player is nearby using a_jumpifinventory? 

     

    Should work, but I've been having a lot of trouble with give and take inventory lately, so I can't tell you for sure 😒

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