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Hitscanning_scumbag

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Everything posted by Hitscanning_scumbag

  1. Hitscanning_scumbag

    Re: Hexen Preview build released!

    Link Has been fixed! sorry about the confusion, it's my first time uploading on itch.io
  2. Hitscanning_scumbag

    Re: Hexen Preview build released!

    Hey doomworld. Some of y'all may remember that a while ago i released a proof of concept build of Re:hexen. Well, I'm proud to announce, after a LOT of hard work I have created a preview build! Now nothing is set in stone but this helps get across more ideas in what i want to do. Download: https://hitscanning-scumbag.itch.io/re-hexen What is Re: Hexen? to start, for those who dont know, Hexen is a 90's FPS that ran on a modified version of the doom engine. Introducing many new features such as breakable glass, multiple classes and ACS Scripts. However, This game was not without it's faults. Centaurs Had shields that completely Halted game progress until they were dead, The Heresiarch Boss was a bit confusing, and no one knew where to go on the very second map, seven portals. It is here where Re: Hexen steps in. This Overhaul/gameplay mod Aims to fix many problems found within the world of hexen. To date I've added a new map, crisper sounds, And Special abilites for the different classes, which have also had thier height and speed altered accordingly. So why wait? The world of Kronos is brand new! New puzzles, New engagements, New Weapons! Download it today and try it for yourself!
  3. Hitscanning_scumbag

    camera head shake - SOLVED

    I figured it out! using A_SETROLL Does the job quite well, for anyone wondering!
  4. Hitscanning_scumbag

    camera head shake - SOLVED

    hey all. im trying to make it so when the player is hit by a melee attack the players camera moves off to either side and quickly jumps back...anyone know how to do this? I've been looking on google and the forums for an answer( all ive found is using either ACS or set_pitch roll) and havent yet found one i fully understand so, maybe someone explain it to me?
  5. Personal:

    okay, so. i really wanna map today but my computer is being a huge pest and, in short i cant map right now. ive tried spiriting, and while i did get some done, im just not feeling it right now. so, idk maybe sounds? bugs? 

    im just so tired. i shouldn't have to fight my computer to do what i want.

    i mean, i know its old at this point but this computers got an i5. for just running doom and map editors that should be more than plenty.

    sorry for the mini rant i just...it gives me honest-to-god headaches, that and the big sad is hitting me again, but i cant afford to stop working for now, its helping me keep stable and people are looking forward to it.

     

    Rehexen news:

     

    The game is coming along well! ive gotten two  maps completely finished, and im trying to work on the third, fourth, and fifth.

    many features are already implemented into the game and im hoping to have a demo out soon. the demo will include the first two sets of weapons and the first hub.

    progess has, obviously, been slow (see personal news) but steady. 

    if all goes well i can have a demo out within...maybe 2 weeks to a month? assuming things dont go like the did today,

     

  6. got the computer back up! i am working on re hexen in what spare time i can find. having alot of acs troubles though

  7. Unfortunate update y'all. I'm having some troubles with the computer I have the main source file of re hexen backed up on. And at this point, it looks like I will have to reformat. Now I do have a backup of rehexen but its not as current so...idk. I'll figure something out I guess.

  8. well. no hitters. guess ill have to scare up some money and hire someone on fiverr or something

     

  9. did alot of work on re hexen, now i just need someone to help me with art.

  10. Hitscanning_scumbag

    Artists needed (Non paid)

    hey guys, i could really use some help with my project if anyone will. I've got a lot on my plate and i need someone to re-draw the centaur from Hexen for me with a bloody stump instead of a shield. i cant pay you right now so ill understand if no one offers. what you will get is credit in my game as a huge help with artwork. thank you in advance for your help, if you want the files i can send them to you, contact me here or at my email. Email: Shutupkaren@tutanota.com
  11. i tried uploading this on twitter, but the compression was awful. working on inter-activesfor_twitter.gif.1a007ee55edb278eff762bb8a5f0492b.gif:

    1. Hitscanning_scumbag

      Hitscanning_scumbag

      ah, tried fixing it but im getting alot of trouble. im sorry if it's a little small.

  12. just saw that high noon drifter uses it's own set of cheat strings and now i need to know how it's done lmao

     

  13. just made it 10 seconds on e1m1! whoo, yeah baby!

  14. still working on re hexen but had a setback when i showed my uncle my progress and it was not nearly as much as it seemed. gonna keep going, im just...struggling right now.

  15. yall i am making so much progress on this thing. the fighters fists are almost perfect, the clerics death sounds are exquisite, and ive even replaced some eniron sounds to make the game alot more tense!

    its still miles from being done, but im really enjoying well its coming along!

  16. Update: rpgm game done, just waiting on feedback before I post it anywhere.

    Life update: since covid 2.0 is hitting there is no chance ill be getting to canada probably anytime soon, so, ive pulled my computer out of storage and am back to work on re: Hexen! Special shoutout to @Mengo for his help with coding, because ive searched for a long time to find some stuff online, such as pressing a button to kick, or something, and could not find it. Without thier help, this genuinely would have been impossible.

  17. wow its been...3 months since the last update. sorry about that, i do mean to post more than i do.

    about re hexen. It's coming along well!

    old news is that it has voice acting for daedlon now, but new, good news is that i have a professional making the music! I'm very impressed with his stuff and i cant wait to hear what he has for the game.

     

    ok, so there is a bit of bad news if you don't follow me on twitter. 

    I am at a point in my life where i want to set down some roots somewhere, and I'm thinking Canada. 

     but, since I've been unemployed for the past three years i have no money, but i do have a roof over my head, for which i am exceedingly grateful. 

    anyway, because of the move I've had to put my computer in storage, and i am not able to work on re hexen as of now. but i may pull it out if I'm here for longer than i need to be.

     

    as of right now I'm working a RPG Maker game on my laptop. its got a lot of complex features like phone dialing, combination locks, and special puzzles.

    if anyone here has an interest in it, let me know by liking this status and ill upload a link in the comments. ill probably upload it in another post but it helps to know someone wants to see it. 

     

    anyway, I've gotta search for a proper ROTT source port...(i know, good luck right) so ill see yall soon.  i hope. god, i hope.

  18. ah, that's why my sounds were not working.

    The soundinfo Wiki Tells you to use sounds like this, at first:

     

    $Random Rocket_rev {Rev_Rock0 Rev_Rock1}

    Rev_Rock0 Rev_Rock0

    Rev_Rock1 Rev_Rock1

     

    And they do tell you the proper format:

     

    $Random Rev\Rocket {Rev_Rocket0 Rev_Rocket1}

    Rev_Rocket0 Mslfre0

    Rev_Rocket1 Mslfre1

     

    But my mistake was leaving half of that out.

     

    $Random Rev\Rocket {Rev_Rocket0 Rev_Rocket1}

    Rev_Rocket0 

    Rev_Rocket1

     

     

    this gives the error "Unexpected end of file in sndinfo" if you're wondering.

    Thanks for the help, Combine_kegan and wildweasel!

  19. Having a lot of problems with with the mages jump info for some reason. i took out special characters, i shorted the names, and it's still not working. maybe for the player class it can only take one sound instead of two?

     

    Uh, ok, updates. 

    first of all, excited for autumn, which will be shortly in the states. It's been way too hot. 

    Regarding my game/mod: 

    Progress is slow but steady, i managed to get a couple of sounds working that were not working before. Sometimes it was a special character( i like to categorize my sounds as S_VSPIT "sounds_VenomSpit" for example) and i don't think Hexen likes that. that's a problem for me.

    as stated the mages jump is not working, I've gone online in the hopes that someone knows whats going on but. I find it hard to ask since most people are likely to point me toward the wiki page. 

     

    I've found some very choice sounds for the game, and that's why im trying so hard to incorporate them, along with the voice acting by the very talented Gianni Matragrano.

     

    The mod still needs a lot of work but the next update will include much better sounds and the next wave of weapons for each class. 

     

    to do:

    -Work on fighter intros and hits a little more

    -make sure all sounds are assigned properly and work well - the sounds alone should be one of the reasons why you want this mod.

    -fix the mage wand height

    -add voxels (Way down the line...ill need money for that)

    theres more but im gonna overwhelm myself if i try to figure this out right now. Alright, i took a break im getting back to work.

    1. Hitscanning_scumbag

      Hitscanning_scumbag

      I solved the mage jump issue. Im not sure exactly what the difference is-

      $playeralias    Mplayer    male    *jump        MPJMP
      $playersound    Mplayer    male    *weaponlaugh    MP_wget

       

      So if you're like me you may be banging your head on the wall rn, but the answer is right in front of you, do you see it? how about a hint?

       

      $playeralias  

      $playersound

       

      replacing one of these with the other solves your problem. and the answer is...PlayerSound.

      I dont know why but this one stops the sound from running cold. I checked the wiki several times and several different forum threads before discovering this myself. i thought i would post it here in the hopes someone like me can figure it out

  20. Hitscanning_scumbag

    Games that you love solely for what they could've been

    oh, all the b games. But especially isle of the dead. Love the potential in that one. honorable mentions: Corridor 7 witchaven Hidden object games with a story there are more but i cant really think right now im working on something
  21. Honestly so glad people are choosing ports other than gzdoom. Like yeah it's great in terms of mod support but there's such low vanilla compatibility even on strict and it mostly is just overhyped now imo. 

    Personally I think it was at its best when it was still 32 bit, but that's just me. 

     

     

  22. So the next version of re hexen is out. I don't claim it to be perfect but it's a much clearer vision of what I was going for. Things seem much better this time so, I'm pretty happy about that. 

  23. Hitscanning_scumbag

    ReX

    Welcome To Re Hexen. This is my game-play mod, This is the first "real" release (earlier i released one as proof of concept) ive added brand new weapons with alt-fires (slot one only) ive included a lore page for those who have never played, and added some neat features (mage has autofire, fighter can combo, etc) The entire goal of this project is to make hexen much more accessable to people who took issue with the original game for one reason or another. so, make sure to read the readme for details on what i plan to do, what changed, and where this is going in the long run. ive also included a list of know bugs so please let me know if you find any not listed. https://drive.google.com/file/d/13KkDHQSqEhQNvqmoM7uvwthprgmU9u2S/view?usp=sharing Gonna use the google drive link so i can post some screenies for yall ok seems it will only let me upload one. so...https://imgur.com/a/uPacmTU there's the rest of the screenshots. i think you'll like it.
  24. Hitscanning_scumbag

    help me with my project, please!

    Hey all. got a few questions here. If this contradicts any rules I promise i didn't know about it. and will edit my post accordingly given the chance. i'm not here to cause trouble. Question 1: i cant seem to remember how to extend the effective range of a melee weapon, how do? -SOLVED! question 2: when choosing a difficulty i want to make it look like halo, meaning the text shows up Somewhere around the picture,(See attachment for example.) I've seen this done somewhere but i can't remember where. i think it has something to do with sbar or mapinfo. question 3: I'm trying to craft a resident evil 4 style inventory system, but so far i cant even get the image to show up in the right place...can anyone point me to a proper tutorial? -Solved! Hopefully it goes without saying but I have searching for a while trying to find the answers listed here. idk if i typed something wrong? but i cant find anything on google. any help appreciated.
  25. Hitscanning_scumbag

    help me with my project, please!

    i haven't uploaded yet. and i kinda cant. im still working on this problem and it's a buggy mess rn.
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