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Everything posted by Hitscanning_scumbag

  1. Hitscanning_scumbag

    apogee - a doom 2 map

    Thanks for the feedback! In truth I wanted to make some different design choices that could work, but also turn the players head. I'll try to go with something more normal in the future.
  2. Hitscanning_scumbag

    apogee - a doom 2 map

    i welcome you all to try my first published doom map - Apogee! i spent a good amount of time trying to make it just perfect for yall,so i hope you enjoy! Q&A: why apogee? nor reason, just watching them on twitter a lot lately. how long did it take to make? roughly 3-4 days in all. custom textures, monsters...sounds? nope. all doom 2 assets. inspiration? i made the start as a way to test my doom skills but had trouble scaling it up proper, so i jsut made it as best as i could these questions seem stupid.... yeah probably, but it feels important to know... screenshots? https://photobucket.com/u/shutupkaren/a/aad6c4a5-34aa-441e-b7ea-849f5fbf1429 open to feedback/ critisism? im open to it! in fact its encouraged! apogee.wad.7z
  3. Hitscanning_scumbag

    apogee - a doom 2 map

    Project brutality really adds a certain dynamic to the level!
  4. Hitscanning_scumbag

    apogee - a doom 2 map

    Thanks mate! It is for gzdoom, untested on other ports...and jumping is allowed. I'll watch your videos after I finish typing
  5. I finally got all my issues fixed with the map. I wanna add some more architecture and fix the light levels then I'll release it.

  6. earlier i posted about  a map i made, basically im getting weird errors for no reason.

    it worked fine earlier, i don't understand it... anyway it will be a bit inb4 i can upload. sorry.

  7. I have this mod. I love it. Good work.
  8. Hitscanning_scumbag

    Post your Doom video! [but don't quote video]

    I've been playing doom the way id did.
  9. Hitscanning_scumbag

    new dehacked mod

    @nue its done
  10. Hitscanning_scumbag

    new dehacked mod

    hey guys. i made a small mod using Whacked That: - Speeds up some weapons by a tick or two -makes projectiles go faster -raises speed/aggressiveness of lost souls while cutting the health down - adds two pistols at start -adds the smooth chaingun frames -raises ammo carry capacity - and more! so i was playing vanilla doom the other night, and thought "i wish this shotgun fired just a hair faster" so i fixed it! realizing it removed the challenge, i upgraded the zombieman, demon, lost soul, and even the projectiles of the demons to make it more balanced. i found myself reasonably happy with it and thought you guys might too. bear in mind this is my first time with whacked, and there are some funny bugs im not sure how to fix, but ive done my best to make everything work and i will update this more in the future. criticism welcome. (ALSO! this is made for domo 1, and should run with any mod. you can run it with doom 2 if you like but i havent updated the armory/bestiary) Better weapons.zip Video:
  11. hey alL! Re: Hexen is not dead, just on hold.

    i made a mini mod you can play if you like

    sorry for the long silence! i forgot my password and doomworld locks you out after 3 attempts for a whole day!

  12. Hitscanning_scumbag

    new dehacked mod

    inb4 "wheres the screenshots?!" its mostly just regular doom sprites with one exception.
  13. Hey guys once again it's been a while. Just wanted to let you know that I'm intermittently working on re hexen, as I'm working on a couple of games behind the scenes and want to use the experience gained to give y'all the best graphics and story, etc that I can.

    Sorry I've been quiet, been dealing with a lot of depression, if I'm being honest...

    Got another oc though! A 64 bit aio with 8 gb ram and an i5 CPU. Not top of the line but it is another computer in case mine craps the bed. Thank you all for your support the project is NOT dead and hopefully will see some returns soon.


  14. Just in case yall didnt know, i published a preview build of RE: Hexen!



    More to come, stay tuned.

  15. a while ago i was looking for a doom mod and the best i could describe it as was "smooth, an had a guy yelling YOOOOOOI!"


    Found that mod today, Naku Naru. Heavily recommend.

  16. Hitscanning_scumbag

    Re: Hexen Preview build released!

    Hey, thank you so much! Your input helps me go on, friend!
  17. Hitscanning_scumbag

    Re: Hexen Preview build released!

    Hey doomworld. Some of y'all may remember that a while ago i released a proof of concept build of Re:hexen. Well, I'm proud to announce, after a LOT of hard work I have created a preview build! Now nothing is set in stone but this helps get across more ideas in what i want to do. Download: https://hitscanning-scumbag.itch.io/re-hexen What is Re: Hexen? to start, for those who dont know, Hexen is a 90's FPS that ran on a modified version of the doom engine. Introducing many new features such as breakable glass, multiple classes and ACS Scripts. However, This game was not without it's faults. Centaurs Had shields that completely Halted game progress until they were dead, The Heresiarch Boss was a bit confusing, and no one knew where to go on the very second map, seven portals. It is here where Re: Hexen steps in. This Overhaul/gameplay mod Aims to fix many problems found within the world of hexen. To date I've added a new map, crisper sounds, And Special abilites for the different classes, which have also had thier height and speed altered accordingly. So why wait? The world of Kronos is brand new! New puzzles, New engagements, New Weapons! Download it today and try it for yourself!
  18. Hitscanning_scumbag

    Re: Hexen Preview build released!

    Link Has been fixed! sorry about the confusion, it's my first time uploading on itch.io
  19. Hitscanning_scumbag

    camera head shake - SOLVED

    I figured it out! using A_SETROLL Does the job quite well, for anyone wondering!
  20. Hitscanning_scumbag

    camera head shake - SOLVED

    hey all. im trying to make it so when the player is hit by a melee attack the players camera moves off to either side and quickly jumps back...anyone know how to do this? I've been looking on google and the forums for an answer( all ive found is using either ACS or set_pitch roll) and havent yet found one i fully understand so, maybe someone explain it to me?
  21. Personal:

    okay, so. i really wanna map today but my computer is being a huge pest and, in short i cant map right now. ive tried spiriting, and while i did get some done, im just not feeling it right now. so, idk maybe sounds? bugs? 

    im just so tired. i shouldn't have to fight my computer to do what i want.

    i mean, i know its old at this point but this computers got an i5. for just running doom and map editors that should be more than plenty.

    sorry for the mini rant i just...it gives me honest-to-god headaches, that and the big sad is hitting me again, but i cant afford to stop working for now, its helping me keep stable and people are looking forward to it.


    Rehexen news:


    The game is coming along well! ive gotten two  maps completely finished, and im trying to work on the third, fourth, and fifth.

    many features are already implemented into the game and im hoping to have a demo out soon. the demo will include the first two sets of weapons and the first hub.

    progess has, obviously, been slow (see personal news) but steady. 

    if all goes well i can have a demo out within...maybe 2 weeks to a month? assuming things dont go like the did today,


  22. got the computer back up! i am working on re hexen in what spare time i can find. having alot of acs troubles though

  23. Unfortunate update y'all. I'm having some troubles with the computer I have the main source file of re hexen backed up on. And at this point, it looks like I will have to reformat. Now I do have a backup of rehexen but its not as current so...idk. I'll figure something out I guess.

  24. well. no hitters. guess ill have to scare up some money and hire someone on fiverr or something