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Hitscanning_scumbag

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Posts posted by Hitscanning_scumbag


  1. i welcome you all to try my first published doom map - Apogee! i spent a good amount of time trying to make it just perfect for yall,so i hope you enjoy!

     

    Q&A:

    why apogee?

    nor reason, just watching them on twitter a lot lately.

     

    how long did it take to make?

    roughly 3-4 days in all.

     

    custom textures, monsters...sounds?

    nope. all doom 2 assets.

     

    inspiration?

    i made the start as a way to test my doom skills but had trouble scaling it up proper, so i jsut made it as best as i could

     

    these questions seem stupid....

    yeah probably, but it feels important to know...

     

    screenshots?

    https://photobucket.com/u/shutupkaren/a/aad6c4a5-34aa-441e-b7ea-849f5fbf1429

     

    open to feedback/ critisism?

    im open to it! in fact its encouraged!

     

    apogee.wad.7z


  2. hey guys. i made a small mod using Whacked That:

    - Speeds up some weapons by a tick or two

    -makes projectiles go faster

    -raises speed/aggressiveness of lost souls while cutting the health down

    - adds two pistols at start

    -adds the smooth chaingun frames

    -raises ammo carry capacity

    - and more!

     

    so i was playing vanilla doom the other night, and thought "i wish this shotgun fired just a hair faster" so i fixed it! realizing it removed the challenge, i upgraded the zombieman, demon, lost soul, and even the projectiles of the demons to make it more balanced.  i found myself reasonably happy with it and thought you guys might too. bear in mind this is my first time with whacked, and there are some funny bugs im not sure how to fix, but ive done my best to make everything work and i will update this more in the future. criticism welcome. (ALSO! this is made for domo 1, and should run with any mod.  you can run it with doom 2 if you like but i havent updated the armory/bestiary)

    Better weapons.zip

     

    Video:

     


  3. Hey doomworld. Some of y'all may remember that a while ago i released a proof of concept build of Re:hexen.

    Well, I'm proud to announce, after a LOT of hard work I have created a preview build!

    Now nothing is set in stone but this helps get across more ideas in what i want to do.

     

    Download:

    https://hitscanning-scumbag.itch.io/re-hexen

     

    What is Re: Hexen?

     

    to start, for those who dont know, Hexen is a 90's FPS that ran on a modified version of the doom engine. Introducing many new features such as breakable glass, multiple classes and ACS Scripts.

    However, This game was not without it's faults. Centaurs Had shields that completely Halted game progress until they were dead, The Heresiarch Boss was a bit confusing, and no one knew where to go on the very second map, seven portals.

    It is here where Re: Hexen steps in. This Overhaul/gameplay mod Aims to fix many problems found within the world of hexen. To date I've added a new map, crisper sounds, And Special abilites for the different classes, which have also had thier height and speed altered accordingly.

     

    So why wait? The world of Kronos is brand new! New puzzles, New engagements, New Weapons! Download it today and try it for yourself!

    fT03d4.png

    JIPOqh.png

    KKS2O_.png

    yxZtyG.png


  4. hey all.

    im trying to make it so when the player is hit by a melee attack the players camera moves off to either side and quickly jumps back...anyone know how to do this?

    I've been looking on google and the forums for an answer( all ive found is using either ACS or set_pitch roll) and havent yet found one i fully understand so, maybe someone explain it to me?


  5. hey guys, i could really use some help with my project if anyone will. I've got a lot on my plate and i need someone to re-draw the centaur from Hexen for me with a bloody stump instead of a shield. i cant pay you right now so ill understand if no one offers. what you will get is credit in my game as a huge help with artwork. 

     

    thank you in advance for your help, if you want the files i can send them to you, contact me here or at my email.

     

     

    Email: Shutupkaren@tutanota.com

     


  6. Welcome To Re Hexen. This is my game-play mod, This is the first "real" release (earlier i released one as proof of concept)  ive added brand new weapons with alt-fires (slot one only) ive included a lore page for those who have never played, and added some neat features (mage has autofire, fighter can combo, etc)

     

    The entire goal of this project is to make hexen much more accessable to people who took issue with the original game for one reason or another. so, make sure to read the readme for details on what i plan to do, what changed, and where this is going in the long run.  ive also included a list of know bugs so please let me know if you find any not listed.

     

    https://drive.google.com/file/d/13KkDHQSqEhQNvqmoM7uvwthprgmU9u2S/view?usp=sharing

     

    Gonna use the google drive link so i can post some screenies for yall

     

    ok seems it will only let me upload one. so...https://imgur.com/a/uPacmTU

    there's the rest of the screenshots.

    i think you'll like it.

    Screenshot_Hexen_20210701_154053.png


  7. i don't know the answer to this but i may be able to point you in the right direction,  my first piece of advice is check the doom wiki, specifically sbarinfo https://zdoom.org/wiki/SBARINFO *NOTE THAT IT IS DEPRECIATED.

    for anything that may be incomplete or missing, then download some mods like combined arms, hxrtc hud,  or brutal hexen to help you get the right idea of where you may be going wrong.

     

    my theories:

    1: id draw a picture and put the text in that, otherwise you will just have to use acs to display a hud message(https://zdoom.org/wiki/HudMessage) or something.

    2: probably have to use a modifier in your weapons code (https://zdoom.org/wiki/A_WeaponReady) Specifically WRF_NOBOB

    Hope this helps.


  8. 22 hours ago, ebigautisticnerd said:

    I really know, but im really Desperate. If it is not Welcome, i will delete it. Sorry for the inconvenience.

    Also i dont know the other ones (besides editing, which i didn't know, that it can do that)

    well, it's alright. tbt i was kinda expecting a fight, but you seem nice enough so. ill leave a comment that may or may not help on your thread, but since this is my thread please keep it relevant.


  9. 11 minutes ago, SLOTH MARINE (CB) said:

    I can only answer question 2.

     

    So here's the answer, make a wide graphic and put them in slade 3 in a wad file then name that graphic M_SKULL1 then copy paste and name that copy M_SKULL2

     

    (also sorry I couldn't answer the other questions, I don't know that much about what was said in them) 

    im sorry could you be a little more specific? isnt M_skull1 and M_SKULL2 the doom menu skull? what do i do with it? (i forgot to mention this is a hexen mod, but the same idea should work i think)

    also if you need me to eleaborate, dont be afraid to ask! im very forthcoming.

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