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Posts posted by Hitscanning_scumbag
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maybe im just showing my age here but Ive been trying for hours to get my weapon in game and it simply refuses to work.
Ive read all over Google and doom world forums that KEYCONF is no longer used for inserting weapons...tough, cause that's all i know.
i tried using decorate to Swap out the chain gun for my weapon and it's not working, either i get an error on game launch, or the weapon simply will not show up in game.
like it wont even let me select it! Ive been tearing my hair out for hours trying to Google this and finally, i need help. zdoom wiki can be so vague its not funny, i need a persons help, please.
sample of script:
Attempt 1:
ACTOR p90 : Doomweapon
{
Weapon.SelectionOrder 350
Inventory.PickupSound "misc/usgpickup"
Weapon.AmmoGive 50
Weapon.AmmoUse 2
//Weapon.AmmoType "Clip"
Weapon.SlotNumber 4
//Inventory.PickupMessage "Player should not see this message"
// AttackSound "weapons/ubersgf"
States
{
Spawn: // This state is entered when you drop the weapon.
P90S A -1
Stop
Ready: // This state is entered when you have this weapon selected.
P90S A 1 A_WeaponReady
Loop
Deselect: // This state is entered when you deselect the current selected weapon.
P90S A 1 A_Lower
Loop
Select: // This state is entered when you select this weapon.
P90S A 1 A_Raise
Loop
Fire: // The firing state.
P90S AB 4 A_FireCGun
P90S b 0 A_ReFire
Goto Ready
Flash: // The weapons flash.
P90S A 5 A_FireBullets(10,10,15,30,0,1)
Stop
}
}Attempt 2:
ACTOR P90 : DoomWeapon REPLACES Chaingun
{
Weapon.BobStyle Alpha
}also, tried adding a playerclass for keyconf, from which to inherit, that did not work either.
decorate:
ACTOR genericplayer : DOOMPlayer replaces DOOMPlayer
{
Health 100
Radius 16
Height 56
Mass 100
PainChance 255
Speed 1
Player.DisplayName "ethan"
Player.WeaponSlot 1, Fist, Chainsaw
Player.WeaponSlot 2, Pistol
Player.WeaponSlot 3, Shotgun, SuperShotgun
Player.WeaponSlot 4, p90
Player.WeaponSlot 5, RocketLauncher
Player.WeaponSlot 6, PlasmaRifle
Player.WeaponSlot 7, BFG9000}
Keyconf:
Clearplayerclasses
addplayerclass "generic player" -
OK guys! just wanted to say thank you so much for your help, i studied some tutorials and got much better results! here is a redrawing i did and it looks so much better!
and the plan is to keep posting updates on my page here on doom world, and here, on this thread.
any continued thoughts are appreciated, and thanks again!
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I do like that tutorial, I'll give it another go over and see if it will help.
And at this point, since no one has said this drawing is crap I'm going to keep working on it. Updates will be coming in the next few days.
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thank you. that will help with the more fleshed out areas like the chest and arms.
i forgot to mention as well, its supposed to be a zombie, from the back, with a malnourished torso and broken ribs from the mid chest down
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hey all. its been a long time huh?
long story short, im starting a new project.
and i need some criticism on my artwork.
if you guys would let me know what you think i would greatly appreciate it.
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this is what i have so far. i feel there are problems with torso size and
the armpit height.
other than that it could use some detail and i got to finish it.
thanks in advance.
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zombie drawing, from back.
malnurished torso,
exposed brain, from being eaten, neck wound
ribs broken off from mid chest
the rest is normal (for a chewed up walking corpse)
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Have you tried looking at Zombie outbreak by cutmanmike?
it features crates much (if not exactly) like the ones you describe.
http://www.doomworld.com/idgames/index.php?id=15130 -
Its working perfectly now, And I'm simply blown away so far!
Thanks for pointing me to this!
(also, I'm running a Nvidia Gts 250 :P) -
@CHU - I'm pretty much mediocre at blender, so my faces may turn out inevitably many.(i really try to keep it down tho.) idk how to attach a pic, or i would show you my work so far.
Also, that spoiler, interesting stuff...(you, sir, have my attention)
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@graf Zahl - That was about what i had thought when i started... i want a mod for both older and newer machines, if possible... im thinking im going to look up hypertension and 3DEdge.
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Kappes buur - this game looks amazing from the start, but it wont work...
(maybe my version of GZDoom is out of date? 1.8.2.0)
Script error, "njgtb4ts.pk3:actors/enemies/strogg/tankboss.txt" line 105:
Unknown identifier 'CHAN_5'
Script error, "njgtb4ts.pk3:actors/enemies/strogg/tankboss.txt" line 109:
Unknown identifier 'CHAN_6'
Script error, "njgtb4ts.pk3:actors/enemies/strogg/tankboss.txt" line 354:
Unknown identifier 'CHAN_7'
Script error, "njgtb4ts.pk3:actors/enemies/strogg/tankboss.txt" line 459:
Unknown identifier 'CHAN_5'
Script error, "njgtb4ts.pk3:actors/enemies/strogg/tankboss.txt" line 463:
Unknown identifier 'CHAN_6'
Script error, "njgtb4ts.pk3:actors/enemies/strogg/tankboss.txt" line 632:
Unknown identifier 'CHAN_5'
Script error, "njgtb4ts.pk3:actors/enemies/strogg/tankboss.txt" line 635:
Unknown identifier 'CHAN_6'
Script error, "njgtb4ts.pk3:actors/enemies/strogg/tankboss.txt" line 637:
Unknown identifier 'CHAN_5'
Script error, "njgtb4ts.pk3:actors/enemies/strogg/tankboss.txt" line 645:
Unknown identifier 'CHAN_5'
Execution could not continue.
9 errors while parsing DECORATE scripts
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my plan is to mostly use pics of models wherever i can, and to use 3d models to help liven the Atmosphere, basically i want it to look realistic while using as little resources as possible
like in FNAF. (*my research tells me the game is entirely pre rendered...(all pics of models.)
and again, THANK YOU ALL FOR YOUR HELP. -
i used to play the model packs in risen, and they do run smoothly, mostly.(they took some time to load each weapon on my older system)
Hence my confusion. i just don't want to overwhelm the processor with too many Models.
anyway, this is not a slaughter map, no.
So, Thanks for your assistance, guys! now that I know for sure, Ill proceed with the project, hopefully it will be fully polished and ready soon. -
Thanks, But What i mean is, if i use models, will it bog down an average computer?
Can i go nuts with this, or do so sparingly? -
Im Looking to Create a Full 3D mod...
But looking on the DOOMWiki, and other sources, i have a question i cannot find an
answer to, (after Google-ing) Exactly HOW MANY 3D models will run in DOOM (any Port) Before performance Begins to Slow? Or even Halt Altogether? I see Modern Games, Like Painkiller which seemingly run on full 3D models, but im not sure, and i dont want to continue until i get this settled.
What do you guys think? does it depend on the system, or what?
i dont understand the new system....
in Editing Questions
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