zaszthedestroyer

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About zaszthedestroyer

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  1. okay. ill give you time. i dont fully understand what your saying, so this will give me time to think on it.
  2. i may go with that, rex. like create my pushable model(or sprite) and have A line trigger a script....but how would i trigger for the model(or sprite) and not the player when walked over?
  3. hey guys. how do i create a resident evil style puzzle where i push an object to a location in zdoom? i saw remnants of a code that used Line slide to achieve this on the map. sadly i dont know what any of that particular code meant. what i have in mind is to push a box, made in DoomBuilder, (i dont know how i would do that) or 3D model with a pushable flag on it. where im getting really lost though, is how to set a zone for the object in doom builder. obviously, i would make a square, but then should i make a custom script? what should it say? is there another way to do this? thank you for any help.
  4. snow day. working levels and sprites today

  5. This incomplete drawing took me almost a day to get it this far, but it's looking good, i think.

    Side V_2.png

  6. I'm back to work on the game, sorry to keep you waiting. 

     

    -I've made a lot of mostly cosmetic changes.  (tweaking weapons and such, p90 is finally firing right, and not saying "hmmn?" when you fire it)

     

    -I've decided to keep things simple, (no more stupidly elaborate ideas that will take me forever to implement: the "dimensional" void zombie and others will still be in game, but I'm not going to do a bunch of crazy cut scenes and stuff in the first go...maybe later. The idea is to break this up into dissolvable chunks)

     

    -and decided to change some complex variables in game for a more balanced experience.

    and this is by far, the biggest thing I'm working on. i want bullets to spread more realistically and i want head-shots to be a easy way to kill a common enemy(with enough skill)

     

    with all that having been said, I'm no longer working at my previous job, and it is gonna be tough to pay my bills and such, but right now making games is the only thing keeping me sane. I have this game, which I'm going to call (for now) the very generic title "outbreak"

     

    and i have a second game, too. one that was birthed from the original story i had for this... I'm making it in a different style, in a different engine. ill have screen shots of that up too, for anyone interested.

     

    thanks again for waiting on me. I'm working hard to get this going. as it stands, the p90 is ready to go, and im currently drawing the second weapon, along with more monsters sprites...and in between, ill be doing coding for the game. thanks again, 

     

    -zasz

     

     

    didyoueventry.png

    Bow DraftV_1.PNG

    zombie s.2V_4.png

  7. I'm back to work on the game, sorry to keep you waiting. 

     

    -I've made a lot of mostly cosmetic changes.  (tweaking weapons and such, p90 is finally firing right, and not saying "hmmn?" when you fire it)

     

    -I've decided to keep things simple, (no more stupidly elaborate ideas that will take me forever to implement: the "dimensional" void zombie and others will still be in game, but I'm not going to do a bunch of crazy cut scenes and stuff in the first go...maybe later. The idea is to break this up into dissolvable chunks)

     

    -and decided to change some complex variables in game for a more balanced experience.

    and this is by far, the biggest thing I'm working on. i want bullets to spread more realistically and i want head-shots to be a easy way to kill a common enemy(with enough skill)

     

    with all that having been said, I'm no longer working at my previous job, and it is gonna be tough to pay my bills and such, but right now making games is the only thing keeping me sane. I have this game, which I'm going to call (for now) the very generic title "outbreak"

     

    and i have a second game, too. one that was birthed from the original story i had for this... I'm making it in a different style, in a different engine. ill have screen shots of that up too, for anyone interested.

     

    thanks again for waiting on me. I'm working hard to get this going. as it stands, the p90 is ready to go, and im currently drawing the second weapon, along with more monsters sprites...and in between, ill be doing coding for the game. thanks again, 

     

    -zasz

     

     

  8. hey guys. sorry for the long silence.

    basically i got promoted to manager at work, which means i lost all my free time to training newbies and learning how to schedule a shift. but i do still have the project on three separate computers and it is(for the moment) safe.

    So i just wanted to let you guys know i am still working on it for those of you interested, it's just gonna be longer. unfortunately since i was made manager i haven't gotten anything done, so i don't have anything new to show you.(right now) 

    thank you guys who are looking forward to this for bearing with me, ill do my best to see that your patience is rewarded.

     

    additionally i have been tossing the story back and forth in my mind, bc zombie stories are so common  place it can be difficult to think of something even slightly original, but i think i got something really good. either that or it will be called a cop-out idk which yet.

     

    also working on a second, unrelated game, will post link to that when demo is ready.

     

    thanks again,

    -zasz

  9. its been a rough week. i havent been able to do any work on the game. but ive been working heavy on the story while at work, and i want to have a demo out as soon as i finish the monster sprites.

  10. Having issues with my win xp computer again, but this time I have a cloud and a second computer to keep it intact.

     

    Also I have a usb drive.

  11. my current zombie, however is turned into a kawaii tentacle monster.

    zombie s.2V_3.png

  12. so far there are three classes of monsters:

    everyman, Void Zombie, and Bone Mauler.

    the everyman is a standard zombie, lots of hp, unless shot in the head, and has a special rush attack.

    (you've seen him)

    -----------

    the Bone mauler is a zombie whose teeth have been sharpened from chewing up bones  to open skulls and eat meat. his attack is considerably stronger than the everyman.

    (white)

    -----------------

    and, my personal favorite, the void zombie, is a monster that appears in darker areas, from inside walls. 

    (black)

    (bear in mind these are first drafts.)

    and yes, they are all based off the first zombie i made. bc they are large in size, i figured that i was best to do it that way. much more detail will be added later.

    VoidZ_v4.png

    BM1.png

    1. zaszthedestroyer

      zaszthedestroyer

      bone mauler is going to replaced entirley. looking back, the sprite looks terrible.

  13. It's weighing heavy on my mind, so I'mma just say it. 

    The reason this isn't out yet, when it **could** be is because my time is split 85/30

    With work.

    1. zaszthedestroyer

      zaszthedestroyer

      **edit**

      the demo, **Could*** be out.

       

      honestly, i really wanna just take my time with it, so it looks good.  but it is mostly work, that keeps me off from doing it more often.

  14. UPDATE:!
     

    -added three new areas

    -story is getting revamped. (cause, cliches suck.)

    -three new enemies!

    -trying to finish monster sprites, angles are my worst enemy

    -working on weapon sprites

    -added a ton of sounds to game

    -R&D(ing) a lot of spooky cavernous areas for game (let me noe if you got anything, im thinking like in dont play with hell black edition, in the airlock sections)

    -added a level, with working polydoor(*a milestone, for me, could never get them working)

    and finally am working hard on getting some special effects and sounds in. 

     

    im working hard on getting a playable demo out asap, but im not sure when asap is.

     

  15. yooo im so excited for this next update its gonna be so dope!  so much inspiration!