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About taufan99

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  1. I tried playing your old Atari Jaguar TC with the latest GZDOOM, but all I got is an error which says;

    OS: Windows NT (NT 10.0) Build 16299
    M_LoadDefaults: Load system defaults.
    Using program directory for storage
    W_Init: Init WADfiles.
     adding E:/GZDoom/gzdoom.pk3, 671 lumps
     adding E:/GZDoom/zd_extra.pk3, 135 lumps
     adding e:/steam/SteamApps/common/ultimate doom/base/DOOM.WAD, 2306 lumps
     adding E:/GZDoom/jaguartc.wad, 706 lumps
     adding E:/GZDoom/purejag.wad, 109 lumps
     adding E:/GZDoom/jagmusic.wad, 11 lumps
    I_Init: Setting up machine state.
    CPU speed: 2195 MHz
    CPU Vendor ID: GenuineIntel
      Name: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      Family 6, Model 61, Stepping 4
      Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
    I_InitSound: Initializing OpenAL
      Opened device OpenAL Soft on Speakers (Conexant SmartAudio HD)
    Renderer: OpenGL
    V_Init: allocate screen.
    S_Init: Setting up sound.
    ST_Init: Init startup screen.
    Checking cmd-line parameters...
    S_InitData: Load sound definitions.
    G_ParseMapInfo: Load map definitions.
    Texman.Init: Init texture manager.
    ParseTeamInfo: Load team definitions.
    LoadActors: Load actor definitions.
    script parsing took 178.81 ms
    R_Init: Init Doom refresh subsystem.
    DecalLibrary: Load decals.
    Adding dehacked patch E:\GZDoom\jaguartc.deh
    Patch installed
    M_Init: Init menus.
    P_Init: Init Playloop state.
    ParseSBarInfo: Loading custom status bar definition.
    Execution could not continue.
    Script error, "jaguartc.wad:SBARINFO" line 81:
    Expected identifier but got 'null' instead.


    What to do?


  2. Sega Saturn DOOM TC!

    I'm totally hyped for this! Yes, I know the Saturn DOOM port is a butchered down version of the PSX port, but I still find it appreciable. Then again, we also have the Sega 32X TC. Maybe make the weapons slightly faster and fireballs use the rocket explosion sound when hit? Also, make Doomguy always grunt regardless of the height of the floor where he falls. Those are some of the basic traits of the Saturn port.
  3. Skulldash expanded edition

    I read this as Skulltag: Expanded Edition at first.
  4. What about Powerslave?

    IIRC, that's exactly the case.
  5. Doom 64 EX: Fusion of Realities [WIP]

    Looks great! Shame the preview videos are too dark to me, even for DOOM 64 EX.

    Brew dem tool(s) yo.
  7. Calico

    There's still no external WAD/mod support, right?
  8. What's your favourite MIDI soundfont?

    Yeah, heard that before.
  9. Bombshell's pose looks pretty familiar...
  10. Do you actually run away from enemy encounters?

    Honestly, I run away more often than not. Enemies can get pretty lethal, especially if you don't have armor/enough ammo/weapons to dispatch them, which is another reason I dislike slaughtermaps.
  11. What's your favourite MIDI soundfont?

    Microsoft GS Wavetable Synth. Yea fite me m8
  12. The story behind your custom avatar

    That's you!? Huh, didn't even know that until recently.
  13. WindowCaster: The Shadowcaster Source Port

    Kick ass! Definitely putting my eyes on this.
  14. Hacking the actual PSX Doom?

    Yep, they do, but as far as I know, DOOM 64 added at least one new thing; the MACROS lump (the one doing various actions previously impossible in the original DOOM engine, e.g. security camera a la Duke3D, insta-death when picking up the soulsphere in Hectic).
  15. The fact is, she is the only coder.