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taufan99

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About taufan99

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    Witness my evilution!

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  1. taufan99

    '95 Never Dies CP [Full!]

    Unforeseen circumstances have taken away some time from me, but I'll make sure to finish my submission soon. Deepest apologies.
  2. Sorry for the late response, but I've still got a lot on my real-life table as of now. I promise I'll do my best to finish my map by December 10.
  3. Congrats on the RC1 release! Will be away for another while, but I'd imagine it's quite a pleasure to have a try on this later on.
  4. I love this a lot! Really convinces the feel of victory quite well, while also being decent in its own.
  5. taufan99

    romhacking

    D64 has got a slew of interesting romhacks as of lately. Perhaps not much to say for others, but it's interesting that even the 2020 Lost Levels are now playable on the N64 as well. Fun fact; the guy behind the particular romhack is actually Peruvian.
  6. taufan99

    Console Emulation Thread

    Hey, I remember (Win)Kawaks and ZSNES!
  7. Thanks for the clarification as well. These must be tough times for you. I've been recently rather busy with real-life responsibilities as well, so all I can say is take your time. The blue key surprise section is fine for me, but if you want to add a few more teleporting monsters and/or moving the normal exit somewhere else, by all means feel free to do so. Oh, and you might want to add a few more ammos for the earlier sections of the map, as it's rather easy running out of them without properly finding the secrets. (Speaking of which, I can't be the only one who noticed that we have less E3-based submissions. Guess I might make my second submission here another E3-based map as well!)
  8. taufan99

    Box Doom - Community Project [Slots Filled]

    Alright then, I gotta add some more details to my earlier submissions as well as claim slot 73. Oh, and another question, which line specials can I use for the slot 73, given that the list doesn't go that far, even in Boom? Am I free to use anything or will there be any limitation?
  9. This is bound to raise all the harmony for all kind of Doomers on the forum. *ahem* Lame pun notwithstanding, congrats on the release!
  10. taufan99

    Box Doom - Community Project [Slots Filled]

    Alright, here you go. BoxDoom-Maps23and24.zip
  11. taufan99

    Console Emulation Thread

    I first got into emulation way back in 2010, and that's also how I got into DOOM in the first place. Lately I've been into emulation of pocket computers/programmable calculators, such as the Sharp PC-G850 and Casio FX-870P/VX-4. Most, if not all the relevant resources are in Japanese, but they're worth checking out and tinkering with. (Make sure to check out Inufuto's stuff if you're into really old, obscure Z80-based consoles/computers and love some arcadey original titles as well!)
  12. taufan99

    Box Doom - Community Project [Slots Filled]

    Big apologies for my late submission! It turns out life is getting much busier than I thought it'd be. So, instead of my two boxes being a tribute to D64 and Quake respectively, I just decided to make them rather simplistic ones, with one based on... Pac-Man and another being a graveyard-themed (kinda) box in commemoration of the conclusion of the good ole spooky month.
  13. Hey, fantastic progress there! I wish I knew how to play the game and/or fire up the custom maps, but I haven't got the time so far (them being multiplayer-only maps doesn't help). Nice job nevertheless.
  14. I love the way it looks now! Can't wait to try it on other ports as well.
  15. taufan99

    Box Doom - Community Project [Slots Filled]

    Sorry, I've been MIA for a while due to real life stuff. I'm on my way mapping my boxes and will make sure I get to upload them before the deadline.
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